Yugioh Card Summoner -
CH.637 Hidden Arsenal 6 & 7
Today is another fissure day. Which is great, as three of the Card Venturers still need their Limit Break, and this is the perfect chance for them to get it.
But this time, I was only taking the three of them. I know they can deal with whatever comes out of the fissure, and the reason for that is simple. After the last fissure, where six of the nine got their Limit Break, I gave all of them a Card Summoner skill orb, so all of them now have the skill.
So yeah. Miris, Brooke and Nikki are going at this fissure with cards, so it should be easy for them. And surely if they 3v1 an SS-rank, they’ll all get Limit Break. And if the fissure for some reason just spawns one or two S-ranks, one or two of them will still get it. And I can spawn some S-ranks with HomeBase as well, so if one or two of them don’t get it with the fissure, they can get it in HomeBase.
Yes, I could have done that in the first place, but I decided to just wait for the next fissure. It isn’t like they will be many levels behind the others just because they wait a few weeks.
But anyway, we headed for the fissure location. It wasn’t quite in the middle of nowhere, as there was a decently used road nearby, but there weren’t any towns or cities in the vicinity. Because of that, I only took the trio missing Limit Break.
The fissure itself was nothing special. I popped it open with Dimensional Fissure, just so my Space Magic doesn’t cause it to be too large, before summoning Exodia to repair it.
Meanwhile, the Card Venturers luckily stuck to the script and used the cards I gave them to deal with the SS-rank that appeared. I was a bit worried they’d try to fight it the normal way, but luckily this trio wasn’t the most prideful of them and took the easy way out.
Still, they all earned their Limit Break skills so we could return to HomeBase in peace. And I could get to opening some packs of the new set I got.
Which wasn't actually one set. I got three of them.
Hidden Arsenal 6: Omega Xyz; Hidden Arsenal 7: Knight of Stars and Number Hunters.
And once again I get to question whichever System Agent gives me new sets. Why did I get three of them for this fissure? This one was just like all the others.
I understand that all three of these are kind of ‘mini sets’ with only 60 or 70 cards, compared to the normal sets that are like 110 to 130, but still. Just two of them would have equaled a set, so why did I get three?
Not complaining, just asking. And with the questions over, let’s get straight into the packs.
Now the first set is Hidden Arsenal 6: Omega Xyz. I took a quick glance at the setlist because of the name, and yeah. It has basically the same cards as what I just got from Duel Terminal 6 a and b.
So I’m not expecting many new cards from this set. … oh. That is why I got three sets. Because Omega Xyz has basically nothing new. The System Agent was trying to ‘standardize’ the number of new cards I got, and thus I needed three sets as one of them is basically all repeats to what I’ve already gotten from a reprint set.
But still, let’s open ten packs just so we can get the Omega Xyz experience.
Spoiler
HA06 1
Pyroxene Fusion; Vylon Pentachloro; Vylon Polytope; Vylon Stella; Laval Stennon
[collapse]
Oh yeah. I almost forgot that Hidden Arsenal packs only have 5 cards per pack. Sure they are nice and shiny, but that shine doesn’t make them any stronger than non-shiny variants. … even though as a collector I would like to argue otherwise. It just sadly isn’t the case.
Also, already have everything. Next pack.
Spoiler
HA06 2
Vylon Prism; Infestation Ripples; Laval Volcano Handmaiden; Gusto Squirro; Vylon Disigma
[collapse]
Nothing new, next.
Spoiler
HA06 3
Vylon Element; Vylon Pentachloro; Reeze, Whirlwind of Gusto; Laval Blaster; Daigusto Falcos
[collapse]
Yeah. I think I’ll go with the ‘no comment unless I get new stuff’ method from here on.
Spoiler
HA06 4
Gusto Squirro; Vylon Stella; Dustflame Blast; Musto, Oracle of Gusto; Gem-Knight Citrine
[collapse]
Spoiler
HA06 5
Steelswarm Sting; Infestation Ripples; Gem-Knight Iolite; Gishki Emilia; Lavalval Dragun
[collapse]
Spoiler
HA06 6
Infestation Tool; Particle Fusion; Vylon Stella; Gem-Knight Crystal; Lavalval Dragun
[collapse]
Spoiler
HA06 7
Vylon Tetra; Steelswarm Genome; Gusto Falco; Pyroxene Fusion; Steelswarm Hercules
[collapse]
Spoiler
HA06 8
Steelswarm Genome; Gem-Knight Obsidian; Vylon Prism; Dustflame Blast; Evigishki Tetrogre
[collapse]
Spoiler
HA06 9
Vylon Pentachloro; Infestation Tool; Vylon Stella; Vylon Hept; Lavalval Ignis
[collapse]
Spoiler
HA06 10
Whirlwind of Gusto; Gem-Knight Obsidian; Steelswarm Genome; Gishki Vision; Gem-Knight Pearl
[collapse]
Yeah. Nothing new in the packs. Let me just confirm real quick that there really is nothing new in this set before I move onto the next one.
Okay, got it confirmed. Omega Xyz has nothing new for me.
So let’s move onto Hidden Arsenal 7: Knight of Stars.
Spoiler
HA07 1
Constellar Meteor; Constellar Aldebaran; Constellar Rasalhague; D.D. Jet Iron; Constellar Pleiades
[collapse]
Constellar Meteor is interesting. It does shuffle all monsters that battled Constellar monsters, and weren’t destroyed by the battle, back to the deck. So that is pretty good. Sadly it doesn’t make it so that your Constellar monsters can’t be destroyed by battle.
Constellar Aldebaran specials a level 3 Constellar from your hand when it is normal summoned.
Constellar Rasalhague tributes itself to special a Constellar from hand or GY.
D.D. Jet Iron sucks. It is one of the worst monsters ever made. But it does kind of look like a hoverboard, which is kind of cool.
And Constellar Pleiades is OP. Well, kind of. Once per turn, quick effect return to the hand is really freaking good.
So as you may have realized, it seems like Hidden Arsenal 7 doesn’t have repeats. Or at least doesn’t have many of them. So to next pack.
Spoiler
HA07 2
Constellar Meteor; D.D. Jet Iron; Constellar Virgo; Evilswarm Nightmare; Lavalval Chain
[collapse]
Constellar Virgo does special a level 5 Constellar. … but it only summons it from the hand and it needs to be normal summoned for the effect.
Evilswarm Nightmare changes special summoned monsters to face-down defense. Not that good for me.
Lavalval Chain is broken. In the TCG. For me, I need to test the ‘Choose 1 monster from your Deck and place it on top of your Deck.’ effect. It might be very good. Or it could be useless.
Next pack.
Spoiler
HA07 3
Constellar Leonis; Gem-Knight Zirconia; Evilswarm Heliotrope; Gishki Natalia; Infestation Infection
[collapse]
Constellar Leonis gives you an additional normal summon. I already have an unlimited number of them.
Gem-Knight Zirconia is a big beatstick, but I’m perfectly fine with that.
Evilswarm Heliotrope is a level 4 vanilla with 1950 attack. Quite decent.
Gishki Natalia is not worth it. It really should add the Gishki monster to the hand instead of the top of the deck.
Infestation Infection just trades an ‘lswarm’ monster for a different ‘lswarm’ monster.
Next pack.
Spoiler
HA07 4
Ironhammer the Giant; Gearspring Spirit; Constellar Star Cradle; Evilswarm Salamandra; Infestation Pandemic
[collapse]
Ironhammer the Giant has a really nice defense stat. And the direct attack granting effect is also nice.
Gearspring Spirit is a really nice monster for some Machine decks. … hint, Gimmick Puppets.
Constellar Star Cradle is decent GY recovery.
Evilswarm Salamandra can get up to 2450 attack.
Infestation Pandemic protects lswarm monsters from spells and traps.
Next pack.
Spoiler
HA07 5
Aye-Iron; Constellar Leonis; Evilswarm Heliotrope; Constellar Virgo; Evilswarm Ouroboros
[collapse]
Aye-Iron can once per turn gain 400 attack. And that is a permanent boost. Sure it can’t attack that turn, but I still like the idea.
Evilswarm Ouroboros has three okay effects. But it can’t use them during your opponent’s turn, so it isn’t that amazing.
Next pack.
Spoiler
HA07 6
Gearspring Spirit; Evilswarm Salamandra; Laval Phlogis; Constellar Meteor; Evilswarm Ophion
[collapse]
Laval Phlogis gives all Laval monsters you control a 300 attack boost when it goes to the GY. Quite nice if I ever want to use Lavals, as I can just put like 10 of them into the GY.
And I’m sure Evilswarm Ophion causes some flashbacks for some of you. All you Synchro lovers who couldn’t Synchro summon because of this evil bug … thing. Actually Evilswarm Ophion is Dragon-type, but whatever. I know lswarms aren’t bugs, just the ‘swarm’ part of their name makes me think they are.
Next pack.
Spoiler
HA07 7
Evilswarm Hraesvelg; Constellar Algiedi; Gishki Photomirror; Constellar Alrescha; Evilswarm Thunderbird
[collapse]
Evilswarm Hraesvelg, other than having a name that is impossible to pronounce, has a flip effect that returns a card to the hand.
Constellar Algiedi specials a level 4 Constellar when normal summoned. Because there needed to be one for level 4 as well as 3 and 5. Her armor looks nice. I wonder if one of the female Card Venturers would like some based on it.
Gishki Photomirror allows the use of life points for a Ritual summon. I have a ton of HP, so I can summon any Gishki with it without having to worry.
Constellar Alrescha is like: ‘so you know how Aldebaran summon level 3 Constellars, Algiedi can summon level 4 Constellars and Virgo summons level 5 Constellars. Well, I can do all of that and more.’
Evilswarm Thunderbird banishes itself temporarily and comes back with 300 more attack. Which still only brings it to 1950 attack.
Next pack.
Spoiler
HA07 8
Tin Goldfish; Constellar Leonis; Gishki Psychelone; Evilswarm Hraesvelg; Constellar Ptolemy M7
[collapse]
Tin Goldfish is just a rank 4 enabler.
Gishki Psychelone tries to mess with your opponent’s hand, but Gishki has better cards fot that.
And Constellar Ptolemy M7 returns more stuff to hand. Because Constellars do that. It is still really good, as it is one of those broken Xyz monsters you can freely summon using an Xyz monster as a material.
Next pack.
Spoiler
HA07 9
Constellar Meteor; Evilswarm O'lantern; Gem-Knight Sardonyx; Gishki Natalia; Constellar Star Chart
[collapse]
Evilswarm O'lantern tributes itself to target destroy a monster.
Gem-Knight Sardonyx would be so nice if it wasn’t a Gemini. Adding a Gem-Knight to your hand after destroying an opponent’s monster by battle is really good. … but being a Gemini monster, Sardonyx is too slow.
And Constellar Star Chart generates Pack tokens whenever a Constellar Xyz monster is summoned. Which is quite nice.
Spoiler
HA07 10
Evilswarm Hraesvelg; D.D. Jet Iron; Evilswarm Zahak; Gishki Natalia; Evigishki Levianima
[collapse]
Evilswarm Zahak isn’t that good for me. The effect it has is a bit too specific.
And Evigishki Levianima does a bunch of stuff that probably won’t work for me.
Now, I know I have one more set to open packs of. … but I think this is enough for today. I’ll do ten packs of Number Hunters next time.
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
Report