My Players Are So Fierce – Handsome dog Frank -
Chapter 605 - 208. Where did this third-rate force, the Rat Gang, come from? - Alliance Hierarch added more, ask for monthly votes! [7/15]_1
Chapter 605: 208. Where did this third-rate force, the Rat Gang, come from? - Alliance Hierarch added more, ask for monthly votes! [7/15]_1
(Added updates for "Love to Sleep without Getting Up" brother [2/5])
Only three hours after the witch hunters entered the sewer, as they appeared on the scene, the ghoul disaster passed the initial chaotic defense period and turned to counterattack. With Murphy leading a team into the sewers himself, the battle tonight entered its most heated stage.
Thanks to the fearless little players who initially bought some time, not many ghouls surged to the surface before the emergency deployment of the Cadman People’s Army and the establishment of several frontlines.
However, a number of ghouls inadvertently found the city’s open chasm, an open rock face. They rushed out from the crack in the rock, which was nearly cut open at 90°, and fell down to the deeper part of the gorge. They were subsequently swallowed by the rolling Star Realm aura there.
What exactly lies at the bottom of the city gorge remains an "unsolved mystery".
The fall of a dozen dimensional meteorites would ensure a thick chaotic psychic atmosphere down there for a long time, so that even a powerful psychic overlord like Cui Si could hardly investigate the actual situation underneath.
However, this doesn’t necessarily mean that it can’t be entered, it’s just not necessary.
Whatever is down there won’t affect the construction of the ground for the time being, and the chaotic psychic air there will dissipate over time. Murphy had enough patience to wait for whatever lies hidden below to see the light of day again. More importantly, Murphy really didn’t have that many resources to put into this exploration which might never see any returns.
Now back to the sewer.
With the experts who deal with ghouls and resentful spirits on the scene, the offensive of these "foul things" surging up from the underground was soon fully suppressed.
The witch hunters are not just plain killers, among them there were also oak sages who can cast psychic spells. These fellows’ psychic spells, other than healing, their most prominent feature is "Natural Purification".
Under the arrangements of two commanders, Natalie and Old Eugene, over fifteen Purifying Arts were simultaneously released at the edge of the first level of the sewer, completely dispersing the remaining death psychic energies there.
In this way, as long as the ghouls here were cleaned up, this part of the sewer would not birth any more dangerous beings due to the presence of death psychic energies.
The purified area was filled with an aura of natural psychic power.
This was a scent that ghouls and resentful spirits disliked immensely, akin to being ignited by flame or being exposed to light, causing their formation to continually condense. They were further divided and lured by the witch hunters in a very planned and structured manner, and ultimately quickly cleaned up under the burning of moon dust bombs and alchemical oil.
Although there weren’t many witch hunters, their efficiency in dealing damages was much higher than other forces.
Even the proud Blood alliance knights had to admit, that when it comes to cleaning up these low-level monsters, they were nowhere near as professional as these witch hunters.
The strong performance of the witch hunters in the sewers tonight also gave the newbie players, who were picking up the director "fighting with NPCs", some fresh thoughts.
Although the vampire race is indeed cool and dashing, not everyone is willing to give up their daytime activities. Perhaps joining the embrace of Avalon Church is a good career choice?
"Salute to you! The defenders of the city sewer! I am honored to fight alongside you!"
Old veteran Norman was preparing to find his next target after slashing a ghoul with his sword while wearing a mask, but suddenly heard a voice expressing gratitude to him.
This made Old Norman turn his head in surprise and saw a strange bloke in escort armor was giving him a very formal salute.
The problem was, this bloke clearly wasn’t a "local"! From his odd accent and his appearance, it could be judged that this was one of Murphy’s warriors.
This was someone from another world!
This oddball has already inserted a mental microphone plugin into his calculating pearl, allowing him free communication with others. Noteworthy was that there were also two sword-and-shield holding guards protecting him by his side.
This one was also an administrator!
"But what the hell is this idiot doing?"
Old Norman thought to himself:
"Is he deliberately trying to imitate us, the people of this world? This imitation sucked."
However, even with such thoughts, since one recognized and thanked him, Old Norman could not pretend that he didn’t see the gratitude and therefore he restrainedly nodded his head towards the strange little player.
This was to imply he accepted the "salute", but he didn’t expect that this response would cause an "incident".
It was the moment little player, with the ID "Knight of Honor, Tepar" stepped up, actively requesting to join Old Norman’s hunt. He very rationally emphasized that he had two valiant veterans as bodyguards, so he would not be a burden to Old Norman. He was even planning to agree on the distribution of war spoils with Old Norman.
The two protecting administrator players rolled their eyes at his words.
They did not know if their "employer" was suffering from some severe illness. But without a doubt, this fellow was completely different from the other warriors, right from his appearance in Crimson Castle, he has been trying hard to play the role of a "local".
Unfortunately, although Transylvanians are known for their rough and wild customs, they do have their own local set of manners. A newbie who just got into the game two days ago definitely could not imitate them perfectly.
"Catch up then."
Old Norman was so annoyed he could only casually utter a phrase, allowing the hindrance of a warrior to follow him from behind.
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