Monsters Are Coming
Chapter 404 - 153: Version Update, Pet Store_5

Chapter 404: Chapter 153: Version Update, Pet Store_5

After thoroughly understanding the five initial pets, Pei Yun reviewed the demo scene again to conduct a more detailed pet ability test by modifying the refreshed player attribute template.

It is certain that pet development is undoubtedly a significant expense.

The initial purchase demands a hefty sum of sacrificial power, and subsequent development is an endless pit.

Pei Yun even feels that the consumption for pet development is more severe than for armed vehicles.

Armed vehicles just need to be adequate, there’s no need to pursue fancy top-level configurations.

But the Pet System is different.

Since you choose to raise a pet, its abilities must align with the player’s growth progress, requiring continuous resource investment.

It can be understood that choosing to develop pets means adding a new channel of sacrificial power consumption on top of the major expenses like Star Vein and Body Refining.

Glimpsing at his stock of sacrificial power, Pei Yun decisively chose to acquire Fat Peach priced at 2350 points, which is also the cheapest among the five growth pets.

Although Fat Peach has no combat capabilities, it can continuously generate returns.

The ongoing yield brought later can fully cover the development expenses.

After sacrificial power deduction, Challenger Tips echoed in his mind, and Pei Yun exited the simulation interface at this time.

He saw the glass cabinet not far away open as a pink and white cotton candy-like creature shot towards him, Pei Yun instinctively reached out to catch it.

Bang!

Fat Peach collided into his embrace, rolled around in his arms, then lifted its head, looking at him with big watery eyes.

Chirp!

Staring at each other, Fat Peach let out an excited chirp, then nestled its head against his chest, rubbing constantly, making Pei Yun burst into laughter.

[Challenger Tips: Would you like to rename the pet, or adopt the species name?]

Pei Yun briefly pondered, then gave his pet a new name: Cotton Candy.

After adopting the pet, Pei Yun, following the guidance’s prompt, established a pet space that was 2.5 meters long, 2 meters wide, and 2 meters high.

This expenditure required 1500 points of sacrificial power, and the interior would automatically be set to an environment suitable for the pet’s survival.

Regarding this, Pei Yun also inquired why the pet couldn’t be placed in the individual Space Bag slots.

The guidance’s response was that the Space Bag has no energy element and various world substances, and pets couldn’t even breathe inside.

But the pet space is different; it is an independent space connected to the outside world, capable of absorbing material energy from there.

This ensures that pets can survive and grow in it.

Although this expenditure is a one-time consumption, it still made Pei Yun feel a sharp sting.

As a civilian player, his sacrificial power earned isn’t even enough to enhance his strength, and the sacrificial power painstakingly saved hasn’t yet opened up a new Star Vein Slot, but it’s almost depleted after launching new features.

The only cheerful thing is that the future output of Cotton Candy is enough to cover this expense, bringing continuous and stable sacrificial power revenue.

After completing the pet adoption, Pei Yun did not rush to leave.

He summoned the forum function and began writing a pet development strategy guide, checking the pet demo scene during the process to detail the pros and cons of each pet.

This is his hobby and a way to earn sacrificial power.

Every time he posts a strategy thread, players offer rewards, making it both lucrative and enjoyable.

A few hours later, Pei Yun completed the strategy post, carefully reviewed it twice, and published it once confirmed correct.

His new post, just online, instantly attracted a large number of players clicking, leaving messages below the post.

[Too late, pet function strategy review, and personal analysis]:

Post author: Dark Night Will Come

Content:

Start by stacking a shield; the following viewpoints only represent personal opinions; feel free to leave comments if you have different opinions.

If my perspective contains errors, I will edit and modify them.

Next, let’s delve into the main subject, introducing the capabilities and growth directions of the first batch of pets. I will be rating based on four dimensions that concern players most: combat power, functional assistance intensity, economic benefits, and attractiveness, with a full score of ten stars.

First pet: Fat Peach.

This one’s design is very cute, with full marks for attractiveness; you can regard this pet as a financial product. Besides the upfront investment needing 3850 sacrificial power (adoption + space), it can stably generate future returns.

I recommend that players who can’t afford powerful pets should each have one, as we all plan to retire in this game. We’ll never switch to another game in this life, so treat it as an early investment in a pension, a sure bet, with pocket money every day.

Just imagine, when you get older, receiving a substantial pension from Fat Peach every day, isn’t it delightful?

Combat power: one star

Functional assistance: 0

Economic benefits: five stars

Attractiveness: ten stars (personal aesthetic only)

Recommended group: all players.

Second pet: Treasure Hunting Mouse.

This pet’s design is also very cute; its role is similar to Fat Peach, capable of continuously generating returns.

The specific effect is through olfactory perception of nearby spiritual materials, then accurately locating valuable items nearby, with its treasure hunting range related to the Treasure Hunting Mouse’s level.

However, this yield is quite unstable, relying purely on luck. By comparison, I more recommend the steadily producing, lower-priced Fat Peach.

Players who enjoy surprises can also try Treasure Hunting Mouse; it might bring unexpected wealth.

Combat power: three stars

Functional assistance: 0

Economic benefits: 0-10 stars

Attractiveness: ten stars

Recommended group: Exploration Faction players (if you are an Exploration Faction player, don’t hesitate, directly lock onto Treasure Hunting Mouse; it will continuously bring surprises on long journeys, making every subsequent exploration step filled with anticipation.)

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