MMORPG: Divine Mech Hunter -
Chapter 1449: Stunning
Chapter 1449: Chapter 1449: Stunning
"Damn beast, you’re really courting death."
Although those split entities seem to be independent individuals, they actually share a life linkage with his main body, entirely as one.
Those few seconds of assault instantly brought him to a critical health state.
When the Hellhound was trapped by the Stone Column, the spell was actually already broken. Being unable to see the target also meant there was no accuracy, and casting spells was a waste. Moreover, the spells of the Hellhound and the Elemental Bear were quite similar, mostly mid-range spells, with very few long-range spells.
Powerful long-range mages were even non-existent, and to break through the encirclement of stone columns, he cut off his own spell casting.
One could say that the use of Pillar of the Earth was exquisitely perfect, causing countless spectators to marvel, and this spell application could be said to have determined the victory.
Don’t think that just by casting Pillar of the Earth you can trap the opponent. You need to have a complete grasp of the enemy’s movements, knowing their intended path in advance and pre-cast spells accordingly.
And it’s not instantly cast. Predicting your opponent’s movements in advance is not simple, especially in a contest between experts. They would not limit their movements to just straight or curved lines, and ordinary players would probably find it hard to track them, and even instant spells would hardly hit them.
The Hellhound is a strong fighter but has one weakness, which is slightly lower agility and lacks displacement skills.
But the Druid, in either the tank form or hunting form and even other forms, more or less all have some displacement skills, although mostly over short distances and requiring hostile targets.
Three heads mean triple casting capability, no wonder the combat power is strong.
So although the Druid seems to have established a winning position, nothing is certain yet, he dared not be negligent. He clearly recognized that if the opponent seized the opportunity, just by controlling him momentarily, the other two heads could collectively use their mouths and claws, essentially capable of taking down anyone other than the Elemental Bear and other forms instantly.
Therefore, when three heads were chanting different spells, he paid extra attention to the gloomy glow in the eyes of the left head, which falls under the category of soul magic.
Thus, the Druid decisively abandoned killing the last few stone men and launched Barbarian Collision instead.
Barbarian Collision is actually similar to a charge.
Only that the charge reaches farther and can stun the opponent, while Barbarian Collision has a comparatively closer range and can only interrupt the opponent’s spell casting.
The Druid clearly knew he could only interrupt one spell, so he didn’t bother with the other two spells. His massive body collided with the left head, interrupting the control spell.
The Hellhound staggered back, but the other two heads had their spells ready to release.
The central original head cast a Meteorite Technique, while another head burst forth with Hell Fire Breath.
Suddenly, the body of the Elemental Bear was enveloped in hellfire, with a meteor also precisely striking the Elemental Bear.
Crack, crack, crack...
Cracks started appearing on the Magic Armor of the Elemental Bear, shattering directly with the impact of the meteor.
The shattering of the armor also broke the meteor apart, splinters of the armor causing the Hellhound to recoil several steps back, and the Elemental Bear’s health was now less than half.
Seizing this moment, the Druid shifted his form again, becoming a Ghost Tiger Form once more.
Transformation!
Transformation is a specialized form-only skill, the primary specialized form and appearance.
Guardian of Order, this Druid seems all-powerful, but is not truly omnipotent in all forms, but he has his true specialties.
The opponent used the incarnation skill in Ghost Tiger Form, finally letting the audience know that what the Guardian of Order truly specializes in is hunting in that form.
Incarnation is essentially a powerful enhancement buff, a major move for druids in specialized forms, which allows unrestrained use of various strong abilities by lifting usage restrictions.
For example, the Star Surge spell in Spellcaster Form can only be used when the energy of the sun and moon has accumulated to a certain extent, or when a special effect is triggered. However, if specializing in Spellcaster Form, using incarnation allows the indiscriminate use of Star Surge.
The hunting form is similar, allowing the hunter in combat to use stealth, and to employ skills that are normally only accessible while in stealth without needing to be stealthy.
The druid who used incarnation suddenly appeared behind the Hellhound, using the common hunting form skill, Hunting Jump, which is essentially the rogue’s Shadow Step and Shadow Attack.
Next comes the ambush, a skill that can only be used while in stealth. It doesn’t deal much damage but can stun the opponent, serving as an initial move for hunters.
Now that incarnation has been activated, it can be used directly. If the opponent had remained in Stone Giant Form, this skill would be useless, but now he is in Hellhound Form.
Moreover, the Hellhound lacks agility. Even though it was aware of the enemy behind it, it couldn’t react quickly enough to prevent the successful ambush.
Ambush successful, the Hellhound is directly stunned for three seconds.
Swipe!
Claw Strike!
...
Following a series of skill releases, building up five rage stars, the final skill is unleashed directly, and the Hellhound enters a critical health state.
The final finishing move also comes with a stun, needing another three-second stun.
Then another set of attacks follow, with the incarnation state and Fury of Violence Energy Saving state activated together, unleashing two and a half sets of skills, directly depleting the Hellhound’s health.
The Hellhound falls to the ground, still emitting a faint glow.
The Guardian of Order does not let his guard down, entering stealth immediately after the opponent falls, and quickly moves away.
His thinking was correct, as the Hellhound immediately exploded, disintegrating, leaving a big crater.
The scattered debris, as if pulled by some force, swirled and converged towards the center.
Thud, thud, thud...
In a moment, it reformed into the original shape of the Gatekeeper, except now the Gatekeeper’s body was full of cracks, clearly showing the marks of recent reassembly, and his health also not much, just one-fifth.
As if having returned to the beginning, he stands at the center, while the Druid stealthily lurks, ready to pounce.
However, unlike at the start, the Gatekeeper was full of confidence then, but now he is somewhat panicked, sensing the approach of death.
After a brief battle, he already knows, this Druid is terrifying, no matter what means he uses, the opponent always manages to change into the right form at the right moment to counter his attacks and moves.
As if being specifically restrained, he knows this is an illusion; the Druid’s forms aren’t quite as strong as those specialized in the true professions of each form.
But under the flexible transitions, he feels waves of helplessness, Uldaman’s side also looking grim, with almost no chance of a turnaround in this battle...
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