Farming in a Parallel World and Becoming a God
Chapter 841 - 547 Night Raid at Sea

Chapter 841: Chapter 547 Night Raid at Sea

General Kopofiel praised, "Lord, you have considered everything very thoroughly. Indeed, once we reach the scale of a three-masted sailing ship, speed will be the key.

Look at the largest one, with its thick external hanging armor combined with an abundant array of defensive equipment. While it grants them extremely strong defensive and offensive powers, it also makes it exceedingly cumbersome. Its sailing speed definitely won’t be too fast, making it an easy target, and the probability of it taking damage in battle is too high. This factor alone eliminates the possibility of it serving as the flagship.

Now, look at the smallest one. Do you see those two spire constructions, one at the front and one at the back?

They are called spell-casting platforms. Not only can they protect the spellcasters from long-range attacks allowing them to concentrate on casting without interruption, but they can also automatically bestow a Supermagic Feat upon the spellcasters inside, generally a Spell Casting Range Enhancer, to increase the range of their spells.

This suggests that there are at least two Transcendent Casters on this warship. They are the best attack weapons and no additional weapons are needed.

The turbine hidden beneath the water is also designed to work with the spellcasters. By injecting magical power into it, it can be made to rotate at high speed, allowing the warship to burst forth with terrifying speed in an instant, whether for escaping or chasing. It is said to be an invention of a pirate mage, and the pirates themselves love to equip their warships with such a power device, hence it’s also known as the Pirate’s Turbine.

Just these two features alone make this warship’s value far exceed the other two; it’s double the total of the other two combined. Just the materials used in its construction amount to two hundred thousand..."

"Hold on, target it first, try to capture it if at all possible," Gaven decisively concluded.

This was a typical Semi-Magical Ship, though it didn’t adopt the purely magical power supply of a Magic Warship, it nevertheless achieved a highly advanced symbiosis with its spellcasters.

Such a ship was not a matter of price, but rather because they simply could not be found in the market; they were usually custom-made.

Even though there is a true Magic Warship, the Watcher’s Call, waiting for Gaven to salvage at the bottom of the sea, it wasn’t something that could be done in a short time.

Yet, here was one within arm’s reach, even more tempting.

...

Three armed slaver ships, named the Petrified Lizard’s Nest.

Though it was already deep into the night, the lights were still blazing, the sounds of people’s laughter, cries of helplessness, anger, and sorrow from slaves, the noise from the sailors fighting and frolicking, all mixed together.

Sailor, slaver, pirate—each profession when pulled out individually is high-risk, let alone a combination thereof. It was risk upon risk.

Most of the time, it wasn’t the extreme criminals who chose this profession, but rather the profession that created countless extremely evil individuals. Once you’ve tumbled through this inhumane industry and survived, you quickly stopped treating people like humans, including yourself, turning into a beast in human skin.

Moreover, this group wasn’t entirely human; it included a considerable mix of humanoid intelligent creatures and dark species—Hobgoblins, Jackalweres, Orcs, Werewolves, and so on.

Such circumstances not only applied to the Petrified Lizard’s Slave Traders Group but were probably the same for other pirate groups. These chaotic and evil beings are typically strength-respecting. They didn’t care about your origins; as long as you demonstrated that you were strong enough to contribute to the pirate’s plundering endeavors, you could join them.

Compared to Humans, these humanoid intelligent creatures and dark species have inherent abilities that give them powerful advantages in many areas.

For instance, on lookout atop the mast was not a Human but a Dragonborn.

Not a Shanoba type with two stages of evolution but one of the more pure-blooded Dragonborn resembling the Dragonization Great Gnolls from the Dwarf Statue City. Or to say, Dragonization Great Gnolls evolved by following the Dragonborn template.

This was a Blue Dragon Dragonborn, evident from his azure Dragon Scales and the pointed horns on his forehead. His body was as tall and sturdy as a Half-Giant, at least two meters thirty in height, with an indescribably haughty demeanor.

He wasn’t sitting inside the mast’s crow’s nest but on the mast itself, holding a bottle of strong liquor, drinking by himself.

Dragons are solitary creatures, especially Blue Dragons, who are quintessentially so. They like to dwell in remote deserts, far from most other creatures, surrounded by sand dunes and solitude.

Dragonborn tended to greatly inherit the racial temperament of their Giant Dragon Maternal Tribe, even to a more extreme extent, because Giants could still find their own kind, but Dragonborn could not.

Even though this Dragonborn had joined the Petrified Lizard’s Slave Traders Group, it didn’t mean he would become part of them; it was merely a temporary job initiated by his clan’s needs. As soon as he was no longer required, he would leave without hesitation.

He watched coldly from above at the pirates, who were recklessly squandering their lives, energy, and emotions, unable to feel a trace of emotional warmth in his slit pupils.

Although he felt no emotion for the slavers below, he still dutifully rose from time to time to take a look around, observing any movements on the sea surface. This stemmed from the Blue Dragon’s innate pursuit of perfection in their lawful nature: do not do unfairly, but if you do, do your best.

In this aspect, Dragonborns had an innate advantage.

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