Farming in a Parallel World and Becoming a God
Chapter 651 - 485 Special Ability Fusion_2

Chapter 651: Chapter 485 Special Ability Fusion_2

Don’t forget, he is a spellcaster.

The damage dealt by Death Roar is indeed astonishing to those below Transcendent, but among fifth rank spells and above, it appears rather unimpressive.

Not to mention, there are mass spells. As long as it can attack Gaven, it will be automatically marked, and a group spell will result in additional damage bonuses.

Gaven withdrew his soul consciousness, destroying only the first form of the Spirit Crystal Servant. The second form of Death Roar was not affected at all - or rather, it became more purified and transformed into a bona fide weapon.

Death Roar

This is a weapon enhanced by Undead Divinity, breaking through the normal weapon constraints to reach the level of sub-divine artifact, treated as a +6 Ranged Weapon with Negative Energy Attribute, dealing double bonus damage to Positive Energy Beings, considered as a +12 weapon.

Effective range: 36 meters.

Damage dice: 5d8.

Special Ability: Enhanced Psychic Bullet, Ghost Bullet, Psychic Filling, Double Tap, Indestructible.

Except for the stripped-away special abilities it was originally granted, the innate capabilities of Death Roar hadn’t changed much.

The biggest difference is that it has gained the indestructible trait typical of divine artifacts as well as exclusive bonuses for magical weapons.

As Philancy mentioned, as the second form of the Spirit Crystal Servant, Death Roar is somewhat odd, lacking certain natural functionalities.

From now on, the bullets shot from Death Roar would not merely be 5d8 but 5d8 + 6, and against Positive Energy Beings, it would be 5d8 + 12. Considering Gaven’s specialties and professional level among other factors, there would be further increases to these bonuses.

It was no longer Gaven’s exclusive weapon; others could use it as well.

Yet in the short term, it would unleash its greatest power only in his hands.

The overall professional level rose to eight, bringing a warrior bonus feat and an attribute point, which Gaven chose without any dispute -- Mobility Shot for the former, and Intelligence for the latter.

The former needs no elaboration; it is still intended to strengthen his ranged combat capability.

Mobility Shot, like Jump Attack, is a compound feat with prerequisites and belongs to the category of special abilities.

It has far more demanding prerequisites than Jump Attack, requiring an individual to have a Dexterity of 13, a base Attack Bonus of +4, and the Evasion, Agile Movement, and Close Range Shot feats. Usually, only rangers specialized in shooting could meet the requirements for this feat at Gaven’s current level. As a spellcaster, Gaven’s ability to acquire this feat is entirely due to the echoes of the Soul of the Legendary Warrior.

Complication often equates to strength, and that’s certainly true for the Mobility Shot feat.

Mobility Shot (Special Ability) — When performing a ranged attack, whether in motion or mounting, you can automatically lock on to your targets, greatly improving accuracy.

This feature is akin to the auto-targeting in shooting games, largely directed by magic rather than thought; often, there’s no need to aim, just shoot directly.

This skill is definitely a premium early-stage ability for shooters. If he had it earlier, Swift Roc would find it much harder to escape from Gaven.

Compared to it, Gaven values the increase in Intelligence even more. This small improvement is crucial for him as it represents a breakthrough of a bottleneck. Don’t forget that he has three methods to further raise his innate intelligence attribute.

Bionic Art of Cunning Fox can provide +4.

Overclocking can provide +2.

Activating the ethereal or sorrowful song of the Singing Stone likewise bestows a +2.

Under normal circumstances, attribute enhancements provided by magic would overlap, with only the highest applicable. For instance, if a person is under the influence of Bull’s Strength and then equips the Belt of Giant Strength, only the higher of the two attribute bonuses would take effect.

Because they both belong to external magic enhancement, the magical enhancement effects constructed in their bodies would be cumulative.

However, innate attribute enhancements are not within this scope.

Gaven’s Bionic Art and the mage’s attribute enhancement might seem very similar in effect, but they are fundamentally different.

While both relate to Bull’s Strength, a mage’s attribute enhancement is an externally applied magical boost to the skeleton, providing a +4 external Strength bonus.

The Psychic Sorcerer’s Bionic Art adjusts the body’s internal structure, emulating parts of a bull’s build to significantly improve one’s own Strength attribute, a definitive intrinsic enhancement, hence called an intrinsic bonus.

So, these two spells could indeed stack on top of each other.

This is where the latter trumped the former; yet, the former had advantages the latter lacked — Bionic Art is a self-cast spell, only applicable to oneself, while a mage’s attribute enhancement can be cast on anyone. As levels increase, there are mass spells like Mass Bull’s Strength which Bionic Art lacks.

It is also worth mentioning that Bionic Art is a specialized skill of Shapeshifters; other psychics not focusing in this specialty would find it much more difficult to learn this spell.

As Gaven slowly leveled up, he found more and more differences between Psychic Sorcerers and Mages. While their main attribute is also Intelligence, there’s a reason they are called Psychic Sorcerers and not Psychic Mages.

Once a specialization is chosen, it’s not just about the Magic Network imparting knowledge. The integration of one’s mind and body also evolves in this direction. With the Spirit Flesh Integration special ability unlocked, the sensation is deeper. Previously, using Bionic Art felt somewhat unnatural, but now the transition between the six attribute enhancements is incredibly smooth, as though it’s an innate ability that can be wielded at will.

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