Farming in a Parallel World and Becoming a God -
Chapter 534 - 446 The Core Elements of Transcendent Warfare_2
Chapter 534: Chapter 446 The Core Elements of Transcendent Warfare_2
"You’ve misunderstood my meaning," Daphne hastily added to clarify, "Even among the Dwarves Elves, not everyone can bear the consumption of a Complete Resurrection Spell. We can differentiate treatment. For those Dwarves Elves below Transcendent, we could simply retrieve their bodies to Mesnoel. Even if they have something like their hair left in their own city, which allows them to abandon their bodies and use the Revival Spell, it’s unlikely that those below Transcendent could afford it multiple times."
"For those above Transcendent, we need to put our minds to work, completely cutting off all of their possibilities for revival. In the short term, I believe Lord Black Nanmu’s Soul Prison ability should suffice. Even among the Dwarves Elves, there won’t be too many of such beings."
"On this matter, we have enough advantage. As long as they enter within ten kilometers of the Tower of Dominion, you just need to kill these Dwarves Elves, and I can use the Tower of Dominion to transport them back." This was the perfect combination of the abilities of the Tower of Dominion and Weizemay Manor, already effectively proven by dragging those corrupt trees.
There may be differences in the application of energy, but essentially, the nature of negative energy dragging and teleportation is similar; it’s just a bit more troublesome.
"I personally suggest that not only this ability, but we should also not reveal most of the Tower of Dominion’s abilities too early. After all, the initial stage is mainly small-scale conflicts and the number of Dwarves Elves we kill is limited. We can completely rely on ordinary methods to transport them back," Daphne suggested again, "When it comes to large-scale decisive battles and there are too many Dwarves Elves killed at once for ordinary methods to be convenient, then we can consider using this ability of the Tower of Dominion."
When it came to such cunning schemes, the Dwarves Elf Priestess was extremely capable, especially when she had enough trump cards in hand, maximizing the value of each card was her instinct.
Gaven couldn’t help but nod in agreement, "That makes sense. Many of the Tower of Dominion’s abilities can only be used unexpectedly once. By the second time, those Dwarves Elves will be on guard. If we’re in an advantageous position, we indeed shouldn’t use them rashly. Or rather, we can set traps around the Tower of Dominion’s special abilities, and seriously exploit those Dwarves Elves."
Stelina’s gaze turned inquisitive, "Lord, if it’s convenient, could you reveal what special abilities this Tower of Dominion has? It would be good for us to know."
After pondering for a moment, Gaven replied, "I’ve only just taken control of the Tower of Dominion recently, and my understanding of it is also relatively limited. Many abilities are still under research. The core ability of this Tower of Dominion is power amplification; it can amplify many spell abilities and special abilities tenfold. However, there is a limitation of distance. Inside the Tower of Dominion, the effect reaches its peak, but as soon as you leave the Tower, the effect of many abilities will decline. Ten kilometers is the limit of its ability to radiate."
"Amplification of tenfold? Can it also amplify ninth-circle spells? If so, wouldn’t the effect it produces rival that of Legendary Spells?"
"Ten kilometers? With such an extensive range, does this mean that in the future, any battle within ten kilometers of Mesnoel will benefit from the amplified spell support of the Tower of Dominion? What would a tenfold amplified Fireball Technique be like? Wouldn’t it be comparable to a Flamestorm!"
"If we rely on Mesnoel to fight a defensive counterattack, we truly have a unique advantage. To fully utilize this advantage, we should mark the surroundings of Mesnoel during our preparation for war, noting the distance from the Tower of Dominion to facilitate confirmation of how much support the Tower can still provide."
Although the generals present were experienced and well-versed, they were shocked by the abilities of the Tower of Dominion.
Enhancing spell abilities is not unique to the Tower of Dominion; most Mage Towers have similar effects.
Just as there are no two identical leaves in the world, the effects of the Mage Towers are also diverse. Even if the same mage builds different Mage Towers, they would be distinct because not only are the time and place different, but also the mage’s Professional Level and possessed abilities at the time of construction.
The majority of Mage Towers can amplify a spell’s power by only one or two times, and it’s rare to see an increase to two or three times; usually, those are Legendary Mage Towers.
More than fivefold amplification is unheard of, let alone the tenfold amplification of the Tower of Dominion, which completely exceeded their understanding.
But what followed was intense excitement, as this power belonged to their side, which could provide unconventional strength support in upcoming battles.
"Blame me for not making myself clear, this tenfold amplification does not refer to all abilities. It usually refers to one aspect, either amplifying range or coverage area, but it can’t have both. Some abilities also can’t be amplified; I’m still trying to figure out the specifics. I will compile a list for you later, marking different spells’ enhancement directions and strengths," Gaven corrected their perspective.
"As for the issue of distance from the Tower of Dominion, it’s not so troublesome. After the meeting, organize your soldiers to leave their Soul Totem on the Tower of Dominion, and then you will be able to perceive the direction and distance of the Tower of Dominion accurately. Even if you encounter misfortune on the battlefield, we can use the Soul Totem as a medium to cast a Revival Spell and resurrect you."
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