Farming in a Parallel World and Becoming a God
Chapter 1095 - 631 Accumulate Thickly to Release Thinly_3

Chapter 1095: Chapter 631 Accumulate Thickly to Release Thinly_3

The Path of War grants two Attribute Enhancement points, and two come from the Milestone of Destiny reward; the remaining one comes from career advancement.

Gaven and his group have made such a significant move this time that it caused an overflow of power from the Road of Destiny, transforming it into career experience for Gaven, catapulting his Professional Level by two, now reaching a total Professional Level of 13 (Level 3 Psychic Sorcerer / Level 3 Mage / Level 7 Arcane Adept), and he gained a free Attribute Point when he reached Level 12.

Attributes: Strength 17, Constitution 18, Dexterity 19, Intelligence 27, Perception 19, Charisma 21.

He is not only one step closer to truly Transcendent Six-Dimensional Attributes, but also a step away from true Legendary Intelligence.

Such Six-Dimensional Attributes are top-notch not only amongst the Transcendents but even among the Legends, just barely behind those established ones. To enhance attributes other than special professions like Barbarian, one should not expect much from the free points granted by career level advancements; even rising to Legendary grants only five free Attribute Points (one per every four levels), the main enhancements rely on special opportunities, a special template that adds +2 to All Attributes is a total of Twelve Points of Attribute Enhancement.

In this aspect, Spellcasters have an advantage over Combat Profession Practitioners, as a Nine Rings Wish Spell possesses the capability to enhance attributes; a single Wish Spell can boost one attribute point, up to a maximum of five points for the same attribute.

However, few Spellcasters are crazy enough to max out all their Six-Dimensional Attributes with Wish Spells, usually just maxing out their core attribute by five points.

Because the Wish Spell doesn’t require ordinary wealth, but rather consumes a significant amount of career experience. Five Wish Spells could make a Legendary Mage drop one Professional Level, and thirty Wish Spells would be enough to turn a Quasi-Legendary back to Level 1.

And the career experience consumed by the Wish Spell can only be provided by the caster himself; no one else can do it for them.

This is why, despite the powerful nature of Wish Spells, they are rarely used by Legendary Spellcasters; they threaten the foundation of their careers and are only used when absolutely necessary. When Gaven previously asked City Lord Raymond of Ruitawen City to cast a Wish Spell to break Efanso’s Mist Barrier, it was not money but a massive exchange of benefits that cost hundreds of thousands annually, still leaving him owing a huge favor to the other party.

In summary, Attribute Points, which are fundamental to abilities, are something no one would consider too many.

Gaven now has another additional channel, though it’s notably challenging, as it only appears through a Fine Gold Destiny Milestone.

Events like the Road of Destiny aren’t something Gaven can simply orchestrate; consider how many individuals and gods are involved. Even if he were to pull several hundreds of thousands of immigrants from Thacel, without a series of occurrences along the road, such a level of Destiny Milestone is hard to initiate, relying not only on efforts but also on various fortuitous coincidences that are rare and mostly out of one’s control.

A Fine Gold Destiny Milestone is undoubtedly worth a great deal, greatly propelling Gaven’s development in the next phase.

At this moment, Gaven finally has the energy to focus on the item that Lady Strategy previously tossed to him.

These are a pair of abnormally thick, blood-colored arms, each at least thicker than his own thighs, very heavy to hold, and feel not like flesh but cold metal.

These arms, with no visible joints, maintain a fixed distance apart, as if attached to an invisible torso. They aren’t just anything; they are what remains of the Divine Nature Incarnation of The Plunderer that Lady Strategy, utilizing her Destroy Evil ability, refined into a special Magic Item.

Speaking of Destroy Evil, Gaven realized that his own Destroy Evil had also evolved differently, unlocking a new branch ability.

Plunder Destruction: When using Destroy Evil on a creature, there’s a certain chance to plunder its Special Abilities for personal use.

Undoubtedly, this came from leveraging Plunderer’s plundering ability. The ability to extract and use the essence of evil was already twisted; now it evolved further.

Though Destroy Evil primarily targets inanimate objects, Plunder Destruction is aimed at creatures. For the ability to plunder, the creatures must possess Special Abilities as a prerequisite.

This pair of arms is the first product under such capability.

Pillaging Destructive Arms.

They are forged from the Divine Power essence of the Plunderer Kallargos’s Divine Nature Incarnation and possess an indestructible quality typical of mortal forces. You can equip them to your body through Harmonizing.

Extra Arms (Special Ability)—You will gain an additional pair of arms; these arms possess independent strength, a Strength Points of 31, and come in Medium, Large, and Colossal body types. They will adapt to match your body type, and you can also use a smaller body to carry larger arms. When you utilize these extra arms, you will acquire the Multiarm Feat; these arms are as dexterous as if they were naturally yours.

These arms inherently master all weapons, excel in dual-wield combat, but these arms cannot replace real arms for combat or casting. These arms are mechanical in nature, devoid of touch or pain sensations.

The arms appear or vanish according to your will, and you can also absorb the Divine Power from these arms into your own, gaining all their abilities and replacing your arms’ strength with theirs. You can freely activate them or put them into hibernation.

Arm of Plunder (Special Ability)—The left arm harbors the power to plunder. Any attack launched with it is saturated with a plundering effect. If the target dies from the damage inflicted, extra Professional Strength will be plundered from the target. If the damage does not result in death, it will proportionately plunder the target’s Life Force to replenish your own (twenty percent).

You can activate the power to plunder three times a day, stripping a designated Special Ability from the enemy and transferring it to yourself, lasting for three rounds. This ability can only plunder Magic Effects and Special Abilities and cannot plunder Supernatural Abilities.

Destructive Arm (Special Ability)—The right arm contains the power of destruction. Any attack initiated with it will have enhanced destructiveness, making it easier to break or shatter various objects or bodies.

You can activate a destructive blow three times a day; your attack will penetrate directly into an opponent’s body, ignoring all defense capabilities, and the damage die will automatically score the maximum. This ability is only valid for melee contact attacks.

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