Farming in a Parallel World and Becoming a God
Chapter 1085 - 628 Resolute Ghost Witches_2

Chapter 1085: Chapter 628 Resolute Ghost Witches_2

Combined, at least half of the Monster Army would stay forever at the West Bridge Entrance of the Bridge of Human God, with casualties still expanding. Fueled by the pursuit of the Conqueror Army closely tailing them, in particular that Heavy Cavalry unit, which seemed tireless, thundering just behind them, a continuous clatter of hooves like harbingers of death, spurring them to frantically charge forward. As for those who fell behind, if not slain on the spot, they were trampled into a pulp by the horses’ hooves.

The most difficult part of the Bead Curtain Roll-Up tactic is at the beginning.

Once those Defeated Soldiers start their frenzied flight, it gets much simpler. Their courage to resist is utterly depleted, with none capable of calm thought. All they need to do is to blindly follow the monsters ahead, running, running, and running nonstop.

By the time the fleeing Monster Army caught up with the Abyssal Jackalweres and the Amphibious Army Allied Forces of Far Sea Marsh, they were over twenty kilometers away from the Bridge of Human God.

After a consensus and covert planning, the three Ghost Witches fully understood that the Conqueror Army was too formidable for them. Should they grow in power, even Far Sea Marsh could not ensure their safety — especially since the Lizard Queen of Tun Marsh and her Lizardfolk Army had already aligned with them.

Retreating their troops safely back to Far Sea Marsh and quickly retrieving the treasures hidden within — only then could they decide whether to stay and fight or relocate elsewhere with enough leverage.

However, the path of retreat was much more difficult than they had envisioned. Amphibious creatures, though famed for operating on land and water, generally possess mediocre abilities in both. In swimming, they fall short of purely aquatic creatures; in land movement, they cannot match purely terrestrial beings.

Their habitat dictates that their aquatic capabilities surpass their terrestrial ones, the latter being for brief distances.

For long-distance marches, both Scabby Frogs and Waterborne Trolls are met with disaster. Barely three kilometers in, their fins were riddled with punctures, each step leaving a bloody mark. The Waterborne Trolls, though regenerative like Trolls, have capabilities tied to water where their Regeneration exceeds that of ordinary Trolls, but on land, this attribute diminishes greatly.

The limiting factor for an army’s marching Speed is not its fastest segment, but its slowest.

Thus, the retreat speed of Far Sea Marsh’s troops was pitiful, filled with curses, grievances, and pained wails.

The three Ghost Witches were not just indifferent, but actually delighted — especially the Green Hag who was brimming with pep, the pain of losing her beloved High-level Invisibility Ring dissipating, constantly marvelling at their previously undiscovered delight in inflicting pain. To her, it was the most enchanting music in the world.

Thus, they never considered remedying this weakness.

With the Abyssal Jackalweres Legion at their side, those Lizardfolk dared not rashly pursue onto land. While the Monster Army at Dark Castle and the Conqueror Army battled fiercely, even if a victor emerged, they would lack the resources to bother them, so a slow retreat would do.

After their scouts, sent out riding, were successively eliminated by the Conqueror Army, the witches simply stopped sending any.

By the time they realized something was amiss, the shattering Monster Army was less than five kilometers away.

"How did it come to this? How did it turn out this way? Those useless fools, if defeated then so be it, but why run in our direction? By doing this, they’re going to get us all killed."

"Are those bastards from Dark Castle doing this intentionally? If they fail, can they not stand to see us fare well? Planning to drag us down with them? But how does that benefit them? The Conqueror Army is here, and it has nothing to do with them."

Such is the inherent thinking pattern of the Ghost Witches — whenever a situation turns disadvantageous, their first instinct is to suspect a enemy Conspiracy or trickery.

"It’s not Dark Castle; it’s the Conqueror Army. Their troops are following behind, intentionally driving these fleeing creatures to strike at us. They’re more clever than we anticipated, with appetites far greater than we imagined. They don’t wish to consume just one or two paths of enemies; they intend to devour all three at once. Damn it, this time we’re going to pay for our greed."

"Now is not the time to consider the why, but how we should respond? Surely we can’t just stand by and watch that shattered army slam into our forces, right? Those bastards are already scared witless, devoid of any reasoning. Once they clash, it’s bound to result in mayhem. How many of our forces will remain after the chaos is anyone’s guess."

"Make way, let’s proactively clear the path."

"It’s no use; compared to their escape speed, our marching speed is just too slow; we simply cannot avoid them."

"The sluggish ones are the marsh soldiers. Can we have them seek refuge back at Wild Border River so the Jackalweres can pick up speed?"

"The Conqueror Army anticipated this move long ago. The Lizardfolk Army has been at our flanks, waiting for our marsh soldiers to enter the water."

"As for the Jackalweres, those are the Abyssal Jackalweres, injected with the venom from that madman Yenogu—filled with malice and greed. Even Magic can’t fully restrain their covetous gaze upon our marsh soldiers. Do you think once battle ensues, they’ll still be controllable?"

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