This Text Adventure Game is definitely poisonous
Chapter 839 - 414 Have you finished talking or not?_2

Chapter 839: Chapter 414 Have you finished talking or not?_2

But what was different this time, was that the previous two were labeled as "Limited Time Mission" and "Support Mission," yet this mission was blatantly marked with the words ’Main Quest’!

Main Quests, for a game, are akin to the primary objective. The two previous server-wide tasks, one to oppose the Wizard Association, were for the Fool to earn a chance to survive in the Star Spirit World, and another to find Sky City, establishing the Fool’s own territory—all to better enable players to survive in the Star Spirit World.

Before this mission appeared, players thought that these were the main quests. Now, out of the blue, a true ’Main Quest’ pops up, which means the previous two weren’t main quests?

So what exactly is the ultimate goal of this game?

Moreover, there’s even a line saying ’Certain mission has been completed’ before this task, suggesting someone had already been working on it, finished a prerequisite mission, which then triggered this main quest.

With numerous questions, players flocked to the forums searching for answers.

Under the scrutiny of countless eyes, even the deepest secrets can hardly be hidden, and soon enough, some clues were uncovered on the Indonesian section of the forum.

Three days ago, a ’Tower of Heroes’ task appeared in this section. At first, there was considerable discussion, but the chatter quickly died down, indicating that someone forcibly suppressed the news.

Now the players were displeased: Were they hiding the main quest and quietly raking in a fortune?

Unfortunately, no one had the time to hold the Indonesian players accountable, as most who accepted the task had already teleported to the Village of Heroes, full of anticipation for the new mission, and began tackling the tower right away.

The outcome, of course, is easy to guess.

Unprepared players who entered the tower had all power but their Relics stripped away, and had to start exploring from scratch in their weakest form. Most didn’t even make it past the fifth floor before getting booted out.

"Damn, this mission is tough!"

"Why can’t I use the magic I worked so hard to learn?"

"All my gear is gone, I only have one Relic that’s usable..."

"Same here, turns out Relics are so important, good thing I didn’t sell mine..."

"It’s too hard, I died on the sixth floor with three Relics, looking for pros to make a strategy guide..."

"I was done in on the second floor by another player..."

"Same on the second floor, encountered a player too..."

"Looks like you’re bound to run into a player on the second floor!"

"It’s that difficult? I think I’ll wait for a strategy guide before I start, you only get two chances a day..."

...

Amidst the chorus of complaints, through the mass trial and error of numerous players, the tower’s mechanisms and gameplay were rapidly figured out in detail.

In just half an hour, various ’Tower Climbing Strategy’ guides sprouted up like mushrooms after rain.

However, these guides varied in quality, filled with misleading content, and only covered the first ten floors. Nobody had yet explored beyond the tenth floor in a short time.

And thus arose a question: What rewards does the tower grant?

So far, none of the strategies mentioned any rewards, and the multitude of players’ attempts cycled through entering the tower and quickly dying out—no one had seen any actual loot.

"So this mission has no rewards?"

"Can’t be right, it’s a main quest after all. If there’s no reward, what’s the point of playing?"

...

The reason players are so keen on doing quests is the ingrained concept that ’quests = rewards.’

And now, here’s a mission with no apparent reward, akin to asking players for free labor—who would be motivated to do that?

A lot of players began to hold back.

It wasn’t until half an hour later that the first batch of people made it through ten floors, also bringing back intel about the rewards.

"Turns out you only get rewards after reaching the tenth floor, and then every ten floors after that!"

The first person posted this news on the forum.

Then, the details of the specific rewards were quickly revealed by others.

The players were stunned.

God’s Power, God’s Defense, True Life, 50 Divinity—choose one!

These powers, with names belonging to gods, were actually possible for them to bring back into the real world?

Is this the beginning of deification for everyone?

Players were instantly excited; these rewards were way more powerful than any equipment or items.

With the hesitation gone, every available player began teleporting to the Village of Heroes.

In the meantime, the types of badges and factions were also gradually uncovered by the pioneering players, with many guides even ranking the badges according to their practicality.

That’s when players began to pay attention to the badges.

[This Star Badge is too difficult to use, right? All its skills depend on luck, tough luck for the unlucky ones...]

[The Moon Emblem is the hardest to use, with a full moon once in six turns, it’s a trap...]

[The Wind System is not bad. If you can’t beat a normal monster, you can run away, but it’s a pity there’s a cooldown, otherwise I’d skip straight to the top of the tower...]

[Trade Fire System Badge for Badge of the Earth, willing to give up 10 years of lifespan. Interested, DM me!]

[Thunder System for Water System, hurry up for a trade...]

...

As the badge issue exploded, half of the forum quickly turned into trading posts.

Following the badge rankings in the strategies, the values of various badges quickly became apparent, with lower value badges needing to add money if they wanted to trade for higher value badges, and the asking price became more and more outrageous.

Tip: You can use left, right keyboard keys to browse between chapters.Tap the middle of the screen to reveal Reading Options.

If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.

Report