Rating: Tier 1
Strength: 131%
Agility: 124%
Constitution: 122%
Spirit: 261%
“Silent”
Upon activation, enters a soundless state.
Consumes 0.5% Spirit per second.
- Can be used simultaneously with other traits.
Can expend 10%-100% Spirit (scaling with the object’s noise level) to attach spiritual energy to an object, keeping it silent for a duration even if released.
“Still”
When the user remains completely motionless, they can manipulate shadows to restrain targets who are also motionless.
Spirit cost per second varies (10%-100%) based on the target’s rating, quantity, and distance (max range: 10 meters).
While restraining a target, the user can choose whether to pull them into the “Still” spectral dimension.
Restraint effects persist even outside the spectral dimension.
“Invisible”
Upon activation, the user becomes visually transparent but remains physically tangible.
Consumes 1% Spirit per second.
Can be used simultaneously with other traits.
“Containment”
The user can infuse spiritual energy into doors, windows, or rooms to seal them with the “Containment” trait.
As long as the spiritual energy remains (either undispersed by the user or not fully depleted), the sealed area cannot be opened by conventional means, and living beings inside are trapped.
Note: The user can allocate 1%–??% Spirit—higher infusion reduces the chance of the seal breaking and extends duration.
“Invisible Spectral Domain (Type I)”
Upon activation, renders everything within a 10-cubic-meter radius transparent.
The domain moves with the user.
Consumes 50% Spirit per second.
Trait Synergy: Terrain within the domain can be altered.
Note: Upgrading expands the domain’s range, reduces Spirit cost, and unlocks Type II.
“Containment Spectral Domain (Type I)”
Upon activation, creates a space that blocks all signals and spectral energy, trapping living beings inside.
If centered on the user, the domain moves with them.
Consumes 50% Spirit per second.
Trait Synergy: Terrain within the domain can be altered.
Note: Upgrading expands the domain’s range, reduces Spirit cost, and unlocks Type II.
Butcher’s Cleaver(Trait: Unbreakable)
Spectral Gloves(Trait: Unrelenting)
Spectral Leather Armor(Effect: Bulletproof, Self-Repair)
Spectral Leather Shoes(Effect: Enhanced Jumping)
Spectral Stomach(Effect: Swallows targets, rapidly digests them with acid)
Spectral Protective Suit(Restores 130% Spectral Energy over 10 hours; currently damaged)
Spectral Eye(Trait: Unseen)
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