My Players Are So Fierce – Handsome dog Frank
Chapter 1435 - 484. Opportunities must be seized by oneself, fool!

Chapter 1435: 484. Opportunities must be seized by oneself, fool!

Actually, after the end of the defense battle at Plague Town, when the server-wide announcement declared that the six-person dormitory group was inducted into the Hall of Fame, other guild leaders vaguely guessed the ownership of this third stronghold.

However, on that very evening, when the development team confirmed via a forum announcement that "Wolf Castle" was awarded to the Crimson Beast Group, many players still issued painful cries.

Currently, there are only three player strongholds in Transylvania!

Now that they have all been assigned, it means other guilds can only wait for the game’s plot to progress further to unlock more strongholds.

But this isn’t necessarily a bad thing.

After all, although the number of players increases every week, so far there are nearly a thousand people in the game, and just the Torrent Knights Group alone accounts for more than a quarter of that number. The number of people in other guilds is actually insufficient to support the construction and planning of a complete stronghold.

Even if Sir Morphy truly gave each guild a stronghold to manage, most of the strongholds would probably end up being repossessed by the administrative office due to poor management.

That would be quite embarrassing.

Besides, apart from player strongholds, Transylvania also has unique management units like collective farms.

With more and more refugees arriving, the second batch of seven collective farms is already on the way to being established. For those who want to experience holding an official position, there are plenty of opportunities to thrive without needing to handle such difficult units as strongholds right from the start.

The Torrent Knights Group, currently building Torrent Castle, have a dedicated thread on the forum documenting their emotional journey through constructing the stronghold. Tepar, from his own perspective, lists one problem after another in stronghold construction. Just looking at that list of problems makes ordinary players feel the hardship and hesitate.

Think about it, the difficulty of establishing your own city from scratch in a 100% realistic game surely can’t be easier than leading a group to pioneer new land in the real world.

This kind of task, with no shortcuts, is impossible to do well without experience.

However, discussions about strongholds continue to be a hot topic on the forums, with many players fantasizing about how they would plan and decorate their own strongholds if they had one. Those wild and imaginative ideas always confuse newcomers at first glance.

One might think you all are playing a game, but others could assume you’re planning to gather 500 people and set sail towards a new world on a large ship.

In any case, the biggest tags associated with "Real Different World" as an "urban legend" circulating online are "realistic" and "hardcore."

This label also effectively prevents troublemakers from meddling, at least normal people would decisively reject when they see that the number of test application questions has increased to 199.

Everyone is so busy with work!

There is so much surplus value to be harshly extracted by bosses, those with girlfriends need to tend to them, those without girlfriends need to find one, and those who are married have to worry about tonight’s necessities – who has the time to do that damn survey?

At the same time as the forum is fiercely debating the ownership of the third stronghold, outside Plague Town at dawn, the battlegrounds are also lively with campfires lit.

Various pieces of equipment found in the ruins of Plague Town are placed in wooden boxes by the fire. All players who participated in the dungeon raid get to choose weapons and armor that suit them.

This equipment distribution phase is completely free; take what you like.

There are some who, smart enough, try to take multiple items without anyone stopping them, mainly because the "weight system" in the real game is very annoying. Carrying too many weapons can hinder quick movements during battle, and even with the aid of a Psychic package, its capacity is very limited.

Daily essentials are already a tight fit, no one would bother stuffing in weapons they can’t use, it’s simply asking for trouble.

As for the remaining weapons and equipment, they wouldn’t go to waste. They are collected and sent to the People’s Army Logistics Department to be exchanged for money to be distributed among everyone.

This is the old rule.

As for those well-known, high-quality weapons and armor, they opted for an auction again, held beside the biggest bonfire, where Dog Paddle in the North of the Forest once again served as the auctioneer.

Those who hadn’t logged off were sitting around the fire, eating and watching Brother Fu and Sister Fu turn red-faced fighting over the good stuff.

"This can’t go on like this!"

At the students’ campfire, Niu Niu sat cross-legged maintaining his flail, looking at the noisy auction and complained to the three dormitory brothers beside him:

"Since the server started, we have never had a proper plan for distributing spoils of war; it’s always through auction, and continuing this way will damage the camaraderie among brothers.

It’s hard for new players to get their hands on good items, but Little Wei Ming’s tent could host an exhibition with various weapons, and Old Huo went even further by filling his Treasure Bay VIP room with collected spoils to pursue style.

It’s like the saying, ’the dry get drier, the wet get wetter.’"

"Why are you worrying about this?"

Catch Shrimp delightfully tossed swamp berries into his mouth, savoring the peculiar sourness while indifferently saying:

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