My Players Are So Fierce – Handsome dog Frank -
Chapter 1020 - 346. The development team is sending benefits to the families_2
Chapter 1020: 346. The development team is sending benefits to the families_2
As the discussion became charged with tension, the forum thread heated up even more.
Deities from every walk descended upon the stage, fiercely debating the issue of enslavement, even dragging in the ever-composed "Lady Shui."
In the end, it was Meow Brother, who happened to be "on forced vacation" and was "sightseeing and nurturing his sentiments" with Stick Brother, who couldn’t stand it any longer. He intervened, saying:
Meow King: "What’s all the fuss about? The arguing is giving everyone a headache. You all haven’t clearly identified the main conflict of this problem. Can you all listen to what I have to say, just out of respect for me?
@Electronic Snail, will you dream of bionic trees, come out and manage this thread! Whoever continues to unfairly label others and undermine the unity of our player community will be directly kicked out.
I’m telling you, there are troublemakers in this forum, constantly inciting division among us. If I discover who’s barking like a dog, watch how I’ll Gank you offline.]
Meow Brother has some clout among the player community, and even those who haven’t entered the game have heard of him. Now, seeing him speak up, everyone backed down to save face and avoid being labeled as the "troublemakers" sabotaging unity that Meow Brother was talking about.
Meow King: "Now, you’re all arguing about whether enslavement is right or wrong, which is just the superficial aspect of this conflict! Don’t trap yourselves in that mindset.
I ask you, why do we enslave others in the first place?
Isn’t it just to get construction points to exchange for those ultra-fashionable items in the special supply shop at this stage of the game?
If we set that aside, this ’Hundred Days Construction’ is just an ordinary event, not much different from the previous Jackal and Wolf hunts.
But have you noticed an important issue?
All the people arguing about the population issue here are combat profession players. Why haven’t we seen administrative or manufacturing players joining this discussion?]
Broken Sword Master: "Nonsense! For every ten swords my blacksmith shop makes, I get a point credited to my account. As long as the apprentices aren’t slacking off, ten points a day is a piece of cake. Why would I bother enslaving others and risk my life when I’m already stuffed and busy?]
Life is pretty good: "Uh, I think I understand Meow Brother’s point. For us administrative players, as long as we can register the refugees and allocate work within the stipulated time without errors, we get construction points when we log off daily.
Especially over at Dust Beater’s.
They get a ton of points for every house they build.
For those of us in administrative roles, there are many ways to acquire construction points. There’s really no need to take risks and resort to kidnapping.
But it’s indeed different for combat profession players; they don’t have as many options.]
Meow King: "Exactly, that’s the heart of the conflict!
Administrative and manufacturing players naturally have more advantages over combat professionals in construction domains, and if combat professionals want to achieve the same rewards as administrative ones, their only option is to help populate the territory.
Actually, even though I haven’t been able to enter the game these past two days, I’ve analyzed this mission through descriptions from others.
The developers have laid out the solution in the mission description itself.
In the vast territory of Westerly Territory, there are still many refugees awaiting inspection and registration. I suspect the developers intend for combat professionals to take on this task while incidentally exploring some Remote corners of the newly governed map of Westerly Territory, triggering more random events to advance the plot.
The problem lies in the fact that the grasslands of Westerly Territory are vast, and refugees are always scattered.
For players who currently can only travel quickly by horse, searching for them one by one in such a massive area is like looking for a needle in a haystack, far less convenient than capturing a large group of outsiders at the border in one go.
Therefore, the situation escalating to this point isn’t a moral issue.
It’s purely a matter of efficiency!
Only fools would waste an hour on a problem that could be solved in ten minutes. Am I right, or am I right?]
Touching Your Poverty: "Meow Brother’s got a point!
I also think it’s pointless to argue over such things. The items up for grabs in that exclusive black market are indeed nice, but they’re just equipment and items, after all. When the next version arrives, won’t there be better items to swap for? And it doesn’t necessarily have to be through points.
For example, just yesterday I donated three thousand Gold Coins to the administration, and then I received from the NPC a set of...]
Sister Pomegranate Pulls Down the Weeping Willow: "Shut up! Your words carry no weight! Don’t you dare discuss topics incongruent with your class until you understand the hardships of ordinary players.
So, Meow Brother’s point is, the divide in strategies this time is actually because the development team didn’t consider the task design thoroughly enough?]
Meow King: "I didn’t exactly say that, sly smile... But indeed, the reward structure of the Hundred Days Construction has issues. It has greatly weakened the earnings of combat professions, failing to provide more channels to earn construction points, and this very reason has led everyone to take desperate measures.
Even to the extent of trading off their morals.]
The post was immediately met with widespread agreement.
Undeniably, Meow Brother’s analysis pinpointed the core of the problem, and seeing the timing was about right, Murphy, who had been lurking, jumped out to explain:
Alpha: "Such a setup is for a reason. After the last hunting event of the Jackal and Wolf people, the development team discovered that the earnings of combat professionals were several times higher than those of administration and manufacturing players.
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