Life in North America, you call this an autopsy officer?! -
Chapter 574 - 304: Three Months in a Flash (Supplement)
Chapter 574: Chapter 304: Three Months in a Flash (Supplement)
Returning to his Los Angeles apartment.
Brian grabbed a can of beer and walked out to the balcony, staring up at the moonlight, lost in thought.
The beer, flowing down his throat, tasted richer than before.
Brian could even discern the subtlest nuances in flavor, but he could no longer feel the slight buzz that used to come with it.
Shi San and Crow Meatball were both over at Susan’s.
The apartment felt eerily quiet.
As his need for sleep diminished, the place felt less and less like home.
Brian occasionally considered buying a nicer house or just moving in with Susan, but given that he often needed to sneak out at night for part-time jobs and handle various private matters, cohabitation didn’t seem right...
"This life is truly dull..."
Brian shook his head, spread his arms, and opened all his pores, releasing a gentle warm current that propelled his body as if swimming through the air, and he floated onto his bed and closed his eyes.
Better sleep early.
There was work tomorrow.
...
In the time that followed.
During the day, Brian slacked off in his group, occasionally taking on some tough cases himself; after spending the evening with Susan, he roamed around, using his Death Perception to seek out people who were about to die, collecting their obsessions.
For suitable obsessions, he would assign them to two subordinates from the "Urban Tales" organization: Spider Woman Eliana and Catwoman Sandy, letting them help complete the tasks.
Most of these ordinary people’s obsessions were just trivial and not difficult or dangerous.
Thus, Brian had a relatively stable Gift Energy income.
He had also anonymously contacted numerous intelligence organizations to pursue the obsession of the Ghoul ’Vasily,’ which was to find the lucky survivor who escaped after slaughtering his uncle’s family on the farm.
The obsession’s Gift included a Second Brain talent, so Brian was paying particular attention to it.
Most intelligence organizations gather information primarily from official authority, secondarily from online traces, and only thirdly from off-line physical investigations, proceeding with all three simultaneously.
It’s safe to say, as long as the person left a trace in human society before disappearing, they cannot escape being tracked; there is no such thing as privacy.
Unless they can silently take over someone’s identity without notice.
Brian had thought results would come quickly.
But that wasn’t the case.
As time ticked away.
The online gaming company that he entrusted Hardenn to establish had started operating, yet there was no clue about the person they were tracking.
The latest development was that the person had fled to Brazil.
Intelligence agency field agents had already followed there.
But they came up empty-handed in Brazil.
As if the moment they arrived in Brazil, the person had vanished into thin air.
This made Brian quite uncomfortable.
If only Vasily’s obsession were simply to kill the man, the outside danger could mean he might not even need to act himself; some well-meaning person might complete the obsession for him. Unfortunately, it was to find him...
..
The only solace for Brian was that the online gaming company was developing quite smoothly.
That was an untapped market.
During a time of global internet user explosion due to infrastructure development, not many had taken notice of the potential in small games.
Therefore, as soon as the company’s games launched, they garnered quite a bit of attention.
But to say they were a sensation would be an overstatement.
It was more accurate to say they were making a bit of money, but too easily replaceable, relying on ad revenue, and the prospects were not so clear.
After personally reviewing the situation, Brian realized an issue: the social aspect.
He had forgotten about the social aspects of gaming.
Like the vegetable theft in Happy Farm or the friend rankings in endless runners... things like that.
The fun of the game is one thing.
The social aspects are also a crucial part.
They already had social networking tools here that were developing decently.
But it was basically like groping one’s way across a river by feeling the stones – there was no accurate expectation for the future.
Without a second thought, Brian wrote a 100,000-word planning document and then spent a fortune to hire a professional agent to assemble a team to carry out standardized development with dual focuses on the social platform and the gaming platform.
He took the network development patterns he observed in his previous life, tweaked them a bit, and applied them here.
The focus was on Happy Farm.
He amplified the Plunder aspect of the game, turning the fields into fortresses resembling Ancient Europe, making them simple browser-based kingdom development games. This aligned with their fondness for adopting ideas and made the local players feel more engaged and excited.
The only issue might be that due to theft and competition over crops, it could lead to unfortunate offline confrontations.
However, hiring a portion of cybertroops early on to form an early pattern of brainwashing about proper behavior, looking down on bringing online disputes into the real world and branding such behavior as cowardly, could largely solve this problem and also encourage heavy spenders to make in-game purchases.
According to plan.
Once the new platform was built, he would launch a massive marketing and promotion campaign through it, organizing a Federation-wide campus beauty contest to promote the modded version of ’Happy Farm,’ then spread the social software from there to enable connections and social interactions among users, and finally, leveraging the influence of the United States, spread the software and gaming platforms globally...
This endeavor would take a long time and significant investment.
But Brian decided to go ahead with it.
There was no other way.
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