Kaidan Game Train: Abide Rule or Die! -
Chapter 241: Advanced Player Standards
Chapter 241: Chapter 241: Advanced Player Standards
Xu Huo selected "No" and paused briefly before looking at the few new announcements that popped up after the upgrade.
The tickets for Zone 014 were distributed through this reward function, alright, but if the super item had already been "snatched away" so long ago, why were there still so many tickets on the reward platform?
After looking through just two announcements, he saw one: "Fiery War Chariot", a Rank-B player ranked 7249 in the Central Fifth Zone, is suspected to have died at the hands of a Super Player. Prior to his death, he was investigating the whereabouts of the super item in Zone 014 with the wanted criminal "Human Tongue". According to the Game System, the account of the wanted criminal "Human Tongue" has been cancelled."
"So that’s what happened."
Xu Huo’s gaze rested on the words "Super Player". It was because of this broadcast that so many Zone 014 tickets remained on the reward platform, as attention had successfully shifted to the non-existent Super Player.
However, recalling the explosion in Brick Tale Town, that Suitcase Man might indeed have been a Super Player.
No need to delve into the functions of the ranking list and broadcast. Looking at the vast number of players on the list for each sector, the quantity of players in each sector is definitely not small, and the proportion of high-level players shouldn’t be low either. But the announcement of the super item targeted the entire E27 Wormhole Point and yet, so many tickets were left, suggesting there might be other restrictive conditions at play.
After some thought, he entered a new message in the inter-zone rewards: "A method to reach the game’s external sector without needing a return ticket."
The Game promptly replied: "According to player Passerby A’s asset status, you cannot afford this information trade."
The inter-zone reward authority seemed more like a trading platform undertaken by the game as a third party, where as long as the price is right, traffic in information, trade props or tickets, or anything else could be rewarded. The game also provided a trade period of one month, meaning after issuing the reward, there is a maximum of one month’s process time, which includes the game filtering suitable trade targets or whether the other player agrees to the trade and the price negotiations.
Readily available items like tickets or specific props might receive quick feedback, but Xu Huo couldn’t ascertain from the simple description how precise and detailed information was traded.
Because information isn’t like tickets or props in the personal panel that can be captured by the Game System, and the third authority is information feedback—the game was soliciting messages from all areas—hence, the speedy feedback for his proposed information trade. When it comes to all sorts of known information, only the game itself has a more comprehensive grasp.
He didn’t know if this was a restriction on low-level players or the game itself controlling the flow of information, preventing direct exchange among players and necessitating the use of the reward platform for trades. Outside of the game, one could only look at game broadcasts.
However, he had once spoken with Peng Fengnian, who mentioned that after beginning open-world instances, information related to the game could be found inside the instance world, like companies opened within the game and restaurant kitchens contracted on trains. There should also be channels for buying and selling information within the game world.
Unable to afford even a single piece of information, Xu Huo could only give up and then checked his personal panel.
"Congratulations to player Passerby A on adding a major characteristic ’Accident-Triggering Physique’, Level E Prop ’The Elusive Screaming Chicken’, Level C Prop ’Peeping Eye’, Level D Prop ’World in the Painting’, Special Item ’Fifty-Fifty Open Air Window System’, assets of 70,000 White Notes, 27 potions, two tickets, and one upgrade gift package."
"Accident-Triggering Physique: Spreading the unknown truth at the first moment is Passerby A’s mission. Driven by intense intuition and fate, he always appears at the site of the accident, witnessing all that he should and should not."
"The Elusive Screaming Chicken: A worthless screaming chicken aside from its shriek. It only takes placing a grain of rice on the target, and it will follow them to the ends of the earth, until the target takes a bath or the owner sends a wake-up signal."
"Peeping Eye: An S-Rank bonus reward. These are nearsighted glasses that do not support myopia correction. Wearing them, one can spot some unique, inconspicuous details. Blinking continuously allows for taking photos for memory and supports holographic projection."
"World in the Painting: A gift from the Curator of the Hundred-People Art Gallery. Once the frame is removed, it becomes a room that can accommodate at least two people. With the frame, it turns back into a beautifully detailed painting. However, please be aware that its shelf life is only thirty days."
"Fifty-Fifty Open Air Window System: The best complement to the Fifty-Fifty characteristic. When fate closes a door on you, the game thoughtfully leaves a window open. Whether passing through this window leads to escape or facing an enemy is beyond its control. But don’t worry too much, the Artifact Maker who crafted it left his best wishes on it. Note that the air window can only be used once outside of an instance’s time in the same space."
All in all, he had added another main characteristic related to his profession. Its specific effect would have to be seen after he went out. However, according to the pattern of past characteristics, it should be the same type as "Fifty-Fifty", which could not directly reflect information back in physical or combat situations. For the current him, it included certain elements of "probability" and "luck".
The Screaming Chicken was simple, a tracking and positioning prop.
The Peeping Eye was a pair of thin-rimmed black metal glasses. After putting them on and trying to blink, a numeric prompt appeared in the prop frame. Clicking on it would display a holographic projection of the personal panel. He hadn’t yet noticed more details.
But as an S-rank reward, it should have even better uses.
The World in the Painting was the same type of blank frame, similar to those in the Hundred-People Art Gallery. He was fairly familiar with its use, like the paintings in the gallery, a living person could stay active inside for thirty days, but existence would cease if it exceeded that period.
The last item, the Fifty-Fifty Open Air Window System, turned into a two-meter-tall cylindrical column of air when taken out, somewhat resembling clear rubber filled with colorful graffiti—ghoulish faces, smiley faces, text with content like "No door!", "Just a window!", "Love it or leave it!", "Blame it on fate!" It was slightly grotesque.
Xu Huo had already encountered the name "Artifact Maker" in previous props, and while this special item had multiple restrictions, it was indeed a spatial artifact, similar to regular tickets and return tickets.
It seemed props didn’t just come from the game; aside from some high-level players who could create items, there might also be professionals dedicated to making them.
As an external player entering Zone 014, there was indeed the possibility that, aside from tickets provided by the game, players could manipulate space to some degree with the help of items.
He had a feeling that the next time he entered an instance, he would see a whole new vast world.
At that moment, the game popped up another reminder:
"Attention player Passerby A, you have been upgraded to a Level D Player. You still retain Level E tickets in your ticket holder. High-level players are not allowed to complete low-level instances more than twice within a twelve natural month period, and can only receive rewards that match the level of the instance. In addition, based on the severity of the offense, disrupting the instance or the game rules may result in punishment, with the highest being a wanted notice across the entire Wormhole Point. Once you become a fugitive, you will be permanently placed on the game’s blacklist, and the game will no longer provide any tickets to you at that Wormhole Point. Players are cautioned to make their choices wisely."
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