I am a Big Player -
Chapter 383 - 381. Qinghe Faction (Big Chapter of 4400 words)_1
Chapter 383: 381. Qinghe Faction (Big Chapter of 4400 words)_1
After recording "Don’t.cry" in the morning, Ren He sent Yang Xi back to the hotel to sleep. After all, Yang Xi was an ordinary person, and his physical condition wasn’t as robust as Ren He’s. The recording session was akin to staying up for a day and a night, and by the end of it, Yang Xi was extremely sleepy.
Meanwhile, Ren He had to go to work, as it was a weekday and he couldn’t rest. However, being on the move for 24 hours straight wasn’t a big deal for him now, as long as it wasn’t a frequent occurrence.
In fact, the benefits of Ren He’s overall physical enhancement were too numerous to count. For instance, his energy levels were more than twice that of an average person.
If only one aspect of his physical condition had improved, Ren He wouldn’t have been able to break through so many extreme sports domains, since each extreme sport engages a different set of muscles.
Ren He went out to buy a milkshake and a burger and returned to the recording studio. With time to spare before work, he logged onto Dota to take a look around; after all, it was his own industry, and he couldn’t afford not to care about it.
Just the day before yesterday, Dota had achieved a milestone of 3 million concurrent worldwide players, far surpassing Kunlun. And this number was still growing, due to the strong interactivity of Dota; playing with two people or five was more tactical and enjoyable than playing alone.
It was born to be a game with viral potency.
Moreover, Dota itself represented a cross-generational significance: a brand-new game mode, a brand-new payment model, new graphics, and a new competitive scheme.
Gameplay-wise, Dota exemplified the ultimate real-time versus strategy game in a parallel world, where cooperation and teamwork became especially significant. In the past, many people even gained life insights from playing Dota and deepened their understanding of team execution...
When it came to the payment model, the universal free-to-play aspect was the most appealing. During their teenage years, 90% of kids didn’t have much pocket money, and finding a game that was completely free to play was fascinating for those who struggled even to buy a game card.
Moreover, with the precedent set by the game Kunlun, everyone found it amusing that it was possible to outplay the rich without spending a dime, finally eliminating the worry of the rich seemingly cheating at life.
In Kunlun, the rich could take on five at a time, but not in Dota; here, all you could rely on was your own skill.
Regarding game graphics, Ren He’s aesthetic sense was ahead of the times, rendering the game production’s level of polish breathtaking. And after the work of the female art designers, the game had become considerably cuter, bolstering its appeal to girls.
In terms of competitive mode, Qinghe Games officially announced a global competition in the Capital at the end of the year with a total prize money of 10 million RMB. What does it feel like to play a game and win 10 million RMB in this era?
It’s like winning the lottery, a springtime for gaming addicts!
Furthermore, as Qinghe Games enriched the variety of Dota’s accessories, some of the super dazzling equipment sales had 50% of their revenue added to the prize pool. The prize pool for the year-end championship had already grown to 14 million RMB!
This was just the beginning, so the prize pool was relatively small, but what about the future?
During this time, Ren He also made a suggestion to the executives of Qinghe Games: those esports players who achieve the most dazzling successes would receive recognition on the official Qinghe website and have unique skins named after them released. A share of all future skin sales would be given to the players!
What this meant was that even if you stopped playing esports in the future, as long as you achieved enough to gain our recognition, Qinghe Games would share your fate. As long as we existed, any purchase of your exclusive gear would earn you a share, ensuring you a comfortable life for years to come.
Media reactions to these policies from Qinghe Games were mixed, some criticizing them as luring youths away from proper professions, even maliciously so.
Those who praised the policies claimed that conceiving such marketing strategies was nothing short of genius.
But for Ren He, was this truly a case of leading the youth astray? He disagreed.
The rise of the entertainment economy within the tertiary sector was inevitable, and the esports industry was far from being a scourge. It was a field grounded in survival of the fittest, where individuals could earn money and find spiritual fulfillment.
Were industry and agriculture the only valid pursuits? It was no longer an era where only mathematics, physics, and chemistry were revered.
The very policies of Qinghe Games attracted countless people to Dota.
Inside Qinghe Games, admiration for Ren He grew. While everyone else thought Dota couldn’t match Kunlun, Ren He boldly decided to fully support Dota, a decision that seemed risky at the time.
Now, it appeared that the boss had always been confident about the outcome...
As Qinghe’s gaming audience continued to expand, some of Qinghe’s executives began suggesting that Ren He lead them into broader fields.
Like the communication software industry.
In fact, the current communication software industry was replete with chaos, with some applications having smaller user bases than Qinghe Games. If Qinghe Games were to leverage Dota and Kunlun in developing software now, they would certainly not be starting from scratch like other companies.
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