Girl Hero: Revenge on Goblins! -
Chapter 166: Identification D60.2
Chapter 166: Identification D60.2
"However, due to the passage of time, many details of the patterns on its surface have been eroded by time. It must not have been kept in good conditions. So even if you awaken its enchantment, as a magic item, its effect may not necessarily be stronger than that of new ones.
"And moreover, if it can’t be recognized as belonging to any Royal Family, it would be hard to determine its value as a collectible.
"If you’re willing to sell it, I would offer this price."
[Necklace Price (Royal Family+30, Magic Items+20, Interest+77, Value*127)]
Note: The D value determines the enchantment effect
1-10. Water Gathering (produces clean water)
11-20. Water Purification (purifies dirty water automatically)
21-30. Underwater Breathing
31-40. Mind Awaken (Intelligence+5)
41-50. Dream Sanctuary
51-60. Elemental Protection (reduces fire damage)♛
61-70. Spiritual Protection (resistance to mental damage)
71-80. Water Element Manipulation+1 (Below LV6)
81-90. Redemptive Shelter (blocks fatal damage at the cost of shattering)
91-95. Dual Protection
96-100. Tri-Shield
D100=d100(53)=53×127=6731
[Ancient Royal Family Necklace LV5 Treasure]
Value: 6731
Enchantment: Water Spirit Protection LV5: Reduces fire damage by 25%
A modestly styled necklace, with a faded sapphire set inside a golden pendant.
The once deep blue sea-like depth, is as beautiful as the eyes of the Mute Girl.
Hearing the price offered by the Appraiser, the Hero covered her mouth in surprise.
It was almost five times all her savings.
"Hehe, magic items of the same level aren’t worth that much money. This price is purely offered for its historic and collectible nature."
The Hero’s undisguised amazement made the Appraiser chuckle lightly.
"I won’t lie to you, if you could find the origin of this necklace and its original owner, the price could go up even further.
"If the owner was a King, it would not be impossible to multiply the price several times.
"So, if you don’t want to sell it, remember to take good care of it."
The Appraiser said kindly,
not because he was exceedingly professional or particularly caring for the cute girl in front of him.
This is the main city of the Border, which is also the largest fortress at the Border, not only under the control of the military but also frequented by quite powerful Adventurers.
For the sake of maintaining order, the Guards here enforce the law as strictly as the Judgement Court of the Church.
So for these merchants, honest business practices are very important.
The Hero nodded and then shook her head.
She took the advice of the Appraiser but declined the offer to sell.
While wealth is tempting, after all, this is a friend’s keepsake, and she isn’t in need of money right now, she naturally has no intention of selling it.
[Appraisal Fee -50]
After bidding farewell to the Appraiser, the Hero headed to——
1-5. Count Mansion
6. Life Profession Alliance
7. Church
8. Pharmacist Guild
9. Inn♛
10. Critical Success/Extreme Failure
D10=d10(9)=9
[Cost of staying at the Inn (determines the environment)]
D45+5=d45(12)+5=17
[Hero’s Luck (safely heads to Count Mansion thanks to a detailed map)]
D10=d10(5)=5
→☆→☆→☆→✧←★←★←★←
After finishing the appraisal, the Hero decided to set down her luggage first before inquiring about the whereabouts of the Little Girl.
With the detailed map provided by the Guard, her actions are much more convenient.
Following the guidance of the map for a while, she found a suitable Inn.
It was a relatively large building, though not lavishly decorated, located right in the bustling area.
’Alright, let’s go!’
The Hero rented a room, put down her luggage, and then, with a light step and map in hand, made her way to the intended destination, the Count Mansion.
Although the Border city is not small, walking to the Count Mansion was not a challenge for the Hero.
With her Constitution, even if she raced a Chocobo on longer distances she might not lose.
Moreover, she also wanted to see more of the city where her friend lived.
The sunlight spilled onto the bustling streets, the Hero walked while observing, and the bird carriages were bustling up and down the road with various people seen around.
Compared to outside the city, the real Border City is even more lively, with scantily clad Dance Maidens, fully armored Knights, people with large Familiars following them, Subhumans with great differences in appearance from Humankind, and even Demons.
Even though she arrived in a new city, and everything she saw was unknown, the Hero’s steps were light, with no major anxiety in her heart.
The village chief grandma and the village chief were right; hunting Goblins is not urgent but a long-term endeavor that might last a lifetime.
Only by always maintaining a positive attitude and a stable Status can one kill more Goblins when necessary.
The girl walked leisurely on the street, the colorful scales of the Black Snake that followed her shimmering in the sunlight, making passersby slow down their hurried pace.
In the diverse crowd, no one cast a malicious glance at her.
A wild yet pure city.
The novelty of each scene made the somewhat lengthy walk not dull; without realizing it, the Hero had already reached the Noble District of the Border city.
The Count Mansion is located in the center of the Noble District. As she approached, the spacing between the buildings on the street began to widen, and their size gradually increased.
Though the houses became fewer, there were more Guards on Patrol.
The Viscount Mansion was also located in the Noble District, which was somewhat familiar to the Hero.
Many Guards cast their gaze at the unfamiliar Hero but quickly averted their eyes.
It has to be said, good looks can reduce a lot of trouble.
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
Report