Farming in a Parallel World and Becoming a God -
Chapter 759 - 521 The Value of Giant Plains_2
Chapter 759: Chapter 521 The Value of Giant Plains_2
"We can only resurrect twenty-one," Anna replied, "We’re lacking the diamonds needed for resurrection."
"The shortfall is that large?" Gaven’s brows furrowed involuntarily.
"You’re not planning to resurrect everyone, are you?" Zalanda looked at Gaven with confusion, "Among these, only Golia and the Hobgoblin Giants are worth resurrecting. For the rest, giving their families a pension will suffice. The pension for civilians is around five hundred, and for mercenaries, it’s about a thousand. As for the Hobgoblins, I don’t think they need a pension."
Blood Claw nodded and said, "Yes, we don’t have a precedent of granting pensions; dying in battle is their greatest honor."
The monster legions, especially slave-natured ones like the Blood Claw Legion, don’t think about generous treatment after death. For them, being treated decently while alive is the greatest fortune; they should not expect lavish treatment after death.
Their armor and equipment will be reclaimed and redistributed, their possessions will be confiscated, and their bodies will be burned on the spot, so as not to become food for other creatures. That is considered a dignified funeral for them.
The only exception is proving one’s value to the entire legion, like those Hobgoblin Giants with Transcendent Life Dice; naturally, the legion will try every means to resurrect you when you fall in battle.
But it’s different for humans.
They require not only decent treatment in life but also full honors and a pension in death.
This is meant not just for the deceased, but also for the living to see.
Only if the aftermath is handled well will the souls of the deceased find rest, and more of the living will loyally serve and risk their lives for you.
The differences between these two types of armies are not only in their recruiting methods but also in a great relationship to their respective modes of existence.
The Hobgoblin Army is purely a warlord’s legion, mostly made up of soldiers with very few civilian women and children. They, like the Blood Claw Legion, roam, conquering and absorbing strong soldiers of their kind to replenish their ranks.
Manpower and supplies are all plundered; they don’t produce anything themselves.
Humans, on the other hand, have strong legions that are sustained by territories and cities. They select the strong through recruitment to protect a vast number of civilians.
In exchange, these civilians provide supplies for the military. This is the most primitive and basic concept of governance.
These two models are not immutable.
When the Hobgoblin Army decides to settle down and root itself in a place, unable to replenish its forces en masse through mobility, it must start recruiting Hobgoblin civilians of its own and establish a comprehensive system of rewards, punishments, and administration, allowing the whole group, even the city, to thrive.
That is the situation the Blood Claw Legion will soon be facing.
Some human legions, either because of defeat or the demands of war, might transform into the mode of monster legions.
Because this mode has its own advantages: purity, ease of control and management, and great mobility.
The downside is also very clear; they essentially have no margin for error. They must keep winning or a major defeat could completely collapse the legion, making it impossible to regroup.
Yet a territory or nation with a vast civil population has strong resilience and strategic depth; even if an army is beaten or a city captured, they can still rally, reorganize the scattered forces or form new ones, and wage a fresh round of war, dragging it into extra time.
In the end, they are often the ones who win the final victory.
Such examples abound on the Felen Continent.
The wars between humans and monsters are essentially battles between these two types of army models.
Gaven’s migrant army model is currently between the two.
They have adopted many of the monster army’s management tactics, but many policies must follow those of humans because upon reaching their destination, they will root themselves there and establish their territories.
After gathering the intelligence in his hands and sorting out his thoughts, Gaven decided, "We might as well take this opportunity to establish a clear system of military merit, where rewards and punishments, as well as standards for pensions, are codified. We’ll try to be as fair and impartial as possible, incorporating resurrection as an important reward into this system.
We can’t simply resurrect individuals based on strength alone; doing so would not only encourage our mightiest Combat Profession Practitioners to squander their lives without regard during wars, but it would also be unfair to those valorous yet weaker Combat Profession Practitioners with military achievements. After all, even the strong were once weak."
Felen might have many methods of resurrection, but the exorbitant cost is reserved for the privileged few. Gaven, who had recently seemed somewhat financially robust, realized this when faced with large-scale warfare and heavy casualties.
Resurrecting all the deceased is impossible.
Priests can be trained, saving on hiring costs, but there is no saving on the materials needed for the spellcasting, especially the diamonds.
The diamonds used to resurrect one person are worth at least five thousand Gold Coins and may fluctuate according to market demand. Often, they are not something you can buy with money alone.
For these hundreds of casualties, the cost already far exceeded what he could afford; to resurrect them all would require over two million in diamonds alone.
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