Devouring Dragon Heir -
Chapter 57: Ch 57 new skills -2
Chapter 57: Ch 57 new skills -2
Ctsll: Ice Aegis (S)
This skill conjures a powerful, dynamic shield of solidified ice, capable of impenetrable defense and devastating counter-offense, embodying the unyielding nature of a frozen fortress.
Effects:
Absolute Barrier: Forms a near-indestructible shield of multi-layered, magically reinforced ice that can absorb and deflect an immense amount of physical and magical damage, including powerful ultimate attacks. Its size and shape are fully manipulable, allowing it to cover allies or form an impenetrable dome.
Glacial Reflection: The shield’s surface can be instantly supercooled and perfectly polished. This allows it to reflect most energy-based or magical projectile attacks back at the attacker with full force and often enhanced potency, turning foes’ power against them.
Shattering Counter: Upon sustained impact or at the user’s command, the shield can explosively shatter outward into a devastating burst of razor-sharp, hyper-chilled ice shards. This deals massive AoE Ice damage to all close-range enemies, capable of rending armor and causing deep frostbite.
Frozen Sentinel: As a reaction, the user can rapidly project miniature, sentient ice constructs from the shield. These "Ice Sentinels" automatically intercept incoming projectiles or minor attacks, absorbing damage or briefly rooting enemies that make contact, providing dynamic, adaptive defense.
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Klaus continued, his mind flowing with ideas.
He needed a versatile crowd-control skill. He thought of freezing the ground.
Although he already had a crystal garden, he wanted a high-ranked one, so he decided to make one and then fuse it with the crystal garden if compatibility allowed.
He named it Permafrost Dominion (S).
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Skill: Permafrost Dominion (S)
This skill allows the user to instantly transform a wide area of ground into treacherous, freezing permafrost, controlling enemy movement and inflicting continuous frost damage.
Effects:
Ground Freeze: A designated area of ground rapidly freezes, becoming slick and difficult to traverse. Any water in the area instantly turns to ice.
Movement Impairment: Enemies moving on the permafrost experience reduced movement speed and increased chance of slipping or falling.
Continuous Frostbite: Enemies standing on the permafrost suffer continuous, low-level frost damage, gradually accumulating cold debuffs that reduce their combat effectiveness.
Ice Spikes (Minor): Small, sharp ice spikes can occasionally erupt from the permafrost, dealing minor damage and further hindering movement.
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The effects were somewhat similar to Crystal Garden because he wanted to fuse both of them and create something terrifying.
Klaus worked for hours, his consciousness fully immersed in the Manifestation Plane.
He meticulously detailed each skill, ensuring the execution processes were precise and logical, drawing upon his understanding of physics and mana manipulation.
He felt the mental strain,
but the satisfaction of creating new, powerful abilities fueled him.
By the time he was done, the white floor of the Manifestation Plane was covered in glowing golden script,
Klaus now possessed a diverse array of ice-related skills, each meticulously crafted for specific combat scenarios.
He looked at his newly acquired S-rank ice skills, then considered his existing Crystal Garden (S) and Blizzard (S).
He decided to attempt a fusion of these two powerful area-of-effect skills, aiming for an even more devastating and comprehensive ability.
He opened the fusing interface within his System.
As he expected, the compatibility rating was a whopping 68%, the highest he had seen till now for any skill fusion.
This indicated an almost perfect synergy between the two skills.
He entered both skills into the fusion interface, and what came out was just unprecedented.
The System processed the request, and a new, incredibly powerful SSS-rank skill materialized on his panel:
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SSS-Rank Skill: Glacial Overlord
This ultimate skill allows the user to command the very essence of elemental ice, transforming a vast expanse into an inhospitable, crystalline fortress of absolute control and chilling demise.
Effects:
World-Scale Permafrost: A colossal area, far beyond conventional limits, instantly converts into treacherous, supernaturally cold permafrost. This terrain becomes extremely slick, turning all water into solid ice, and radiating intense cold that inflicts continuous, high-level Frost damage to all enemies, rapidly accumulating debilitating cold debuffs that drain their vitality and slow their reactions. The sheer scale of this effect can engulf entire battlefields.
Impalement Forest: Simultaneously, thousands of immense, razor-sharp ice crystals (ranging from small spires to colossal pillars) erupt from the frozen ground across the entire affected zone. These crystals deal catastrophic Physical and Ice damage on eruption, impaling anything in their path and creating a dense, impassable forest of ice blades that severely restricts all movement, forcing enemies into specific, vulnerable paths.
Absolute Mobility Suppression: Enemies within the affected zone suffer extreme movement speed reduction. They have a high chance of slipping, falling, or being impaled by the treacherous terrain. Any attempt at rapid movement, dashing, or even short-range teleportation is severely hindered or outright prevented by the chaotic, binding ice formations and the pervasive cold.
Frozen Overlord’s Grasp: The user gains absolute, tyrannical control over the transformed terrain. They can instantly raise or lower sections of ice, create temporary ice walls to trap foes, or even manifest localized blizzards that blind and disorient specific targets. Additionally, they can cause specific colossal crystals to erupt directly beneath designated targets, impaling them with pinpoint precision and immense force, bypassing most conventional defenses.
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Looking at the overwhelmingly powerful effects of Glacial Overlord (SSS), Klaus erupted with a rare, genuine expression of joy.
He now possessed two SSS-ranked, domain-based skills: Flaming God’s Fury (SSS) for fire and Glacial Overlord (SSS) for ice.
This meant he could now dominate and reshape entire battlefields, controlling vast areas with ease, and unleash catastrophic damage upon multiple enemies simultaneously.
His ability to control and manipulate the environment had reached an entirely new level.
After digesting the effects of his new ice skill, Klaus began creating more fire-based skills. He wanted something very unique from fire,
something that complemented Flaming God’s Fury but offered different tactical advantages.
Sohe entered the fire element’s manifestation plane, which looked similar to ice.
He had already created a powerful ice projectile skill, Glacial Meteor, so now he proceeded with a similar concept for fire: a blazing meteor.
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Skill: Blazing Meteor (S)
This skill calls down a massive, hyper-condensed meteor of pure fire, delivering a devastating impact that ignites all in its path.
Effects:
Mana Condensation: Gathers a colossal amount of fire mana from the atmosphere, rapidly forming it into a meteoric projectile of immense size and density, visible as a blazing comet streaking down from the sky. The mana is compressed to an extreme degree, creating incredible destructive potential.
Devastating Impact: The fire meteor slams into the targeted area with incredible force, dealing immense AoE Fire and Physical damage to all enemies caught in its wide blast radius. This impact can shatter even the strongest defenses, obliterate structures, and destroy terrain, leaving a scorched, smoking crater.
Flash Incineration Cascade: The intense heat radiating from the impact flash-incinerates the immediate area, causing all affected enemies to become immolated, taking severe and continuous burn damage over time. This effect can spread to nearby targets, creating a chain reaction of burning.
Lingering Cinder Crater: The impact leaves behind a persistent crater of superheated embers and molten rock, which continuously inflicts Fire damage over time and applies a powerful, stacking "Scorched Earth" debuff to anyone standing within it, slowing their movement and making them highly vulnerable to further fire damage. The terrain remains hazardous for a significant duration.
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Next, Klaus wanted something that allowed him to fly, specifically a skill that granted enhanced aerial mobility for direct combat and strategic positioning.
He named it Blazing Sky-Dash (S).
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Skill: Blazing Sky-Dash (S)
This skill allows the host to burst into a torrent of flame, gaining incredible aerial mobility and striking from above.
Effects:
Fiery Ascent: The host’s body ignites, transforming into a being of controlled flame, allowing them to launch into the air with explosive force and gain rapid, sustained flight for a duration. While airborne, they move with enhanced speed and agility, making them a difficult target.
Inferno Blitz: While flying, the host can perform blazing dashes, leaving trails of searing flame that damage enemies caught within them. Each dash delivers a burst of Fire damage upon impact, allowing for rapid, offensive maneuvers.
Aerial Incineration: Any melee or short-range spell attacks performed while flying are imbued with intense heat, causing them to deal additional Fire damage and apply a "Burning" debuff that deals damage over time, making every aerial strike lethal.
Controlled Descent: The skill can be ended at will, allowing the host to descend gracefully or perform a fiery dive that creates a small AoE (Area of Effect) explosion upon landing, dealing damage and disrupting enemies at the point of impact.
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Klaus was satisfied with the new skills. He had spent hours in the Manifestation Plane, meticulously detailing each effect and execution process.
The mental exertion was considerable, but the results were undeniable. He now possessed a truly terrifying arsenal of elemental powers.
He felt a profound mental exhaustion wash over him.
The intense concentration required for SSS-rank skill fusion and multiple S-rank skill creations had taxed his mind to its limits.
He knew he needed deep, uninterrupted rest.
He returned his consciousness to his physical body in the mansion room and immediately went to sleep.
In his dreams, he met Julie again.
The dream was vivid, serene, and filled with a sense of innocent joy.
They went on an adventure, not one of combat or power, but of simple exploration. They ran through sun-dappled forests, discovered hidden streams, and shared laughter under a perpetually clear sky.
The dream was a stark, peaceful contrast to the violence and ambition of his waking life, a brief respite for his complex psyche.
He then woke up, feeling completely refreshed, his mind clear and sharp.
He stretched, feeling the newfound strength in his limbs.
He realized it had been two full days since he had holed himself up inside the room, completely engrossed in skill creation. He got up, dressed, and left his room.
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