Anti-War Game: Starting from Normandy Campaign
Chapter 215 - 144 [Battle of Kharkiv] Imperial Skull Division? (6.3k Two-in-One)_2

Chapter 215: Chapter 144 [Battle of Kharkiv] Imperial Skull Division? (6.3k Two-in-One)_2

"Let’s see how the soldiers from each major Federation perform~"

At this moment.

The soldiers from the Six Major Federations in the game couldn’t help but swear.

Nobody mentioned the map would change like this?!

After days of battling over the hills, now they’re suddenly thrown into this place full of building ruins and Central Station corridors, leaving everyone a bit baffled.

But the Imperial forces won’t give them time to be stunned.

BOOM——!!!

A wall not far away suddenly exploded, with dust and debris spreading everywhere, accompanied by shockwaves.

The soldiers from the major Federations didn’t dare to be negligent.

They immediately focused and followed the gunfire to prepare for combat.

On the Antarctic Star Federation side, they had just gotten close, not yet ready to attack.

BOOM——!!

A tank shell hit, directly hitting the wall behind the Antarctic Star Federation soldiers, collapsing it and burying them.

The livestream feed instantly went dark, then slowly lit up again.

A new team of Antarctic Star Federation soldiers had already entered the game.

In other livestreams, the battles were equally brutal, with screens going black repeatedly as they were hit, causing replacements.

On the other side.

The battle for Central Station had already begun.

In Fang Ming’s livestream, however, it remained on the hidden storyline settlement screen for several hours.

After all, having defended in-game for 58 days, some rest was needed.

Meanwhile, chatting with viewers in the livestream, there was a video playback module in the lower right corner, replaying some highlights from the 58-day defense.

Even though the storyline had ended hours ago.

The popularity hadn’t diminished, and many players who saw the trending topics flocked to Fang Ming’s livestream during their breaks.

Fang Ming watched the chat and replied:

"Medal challenge?"

"That’ll take some time, honestly, holding the building for 58 days was a bit much."

"No more battles for now."

"I plan to play for a while in Immersive Plot mode."

"Sometimes Immersive Plot can be full of surprises too."

"Plus, the timeline in Immersive Plot mode is quicker than the Battle of Stalingrad, let me see how long this campaign lasts in the Immersive Plot mode."

"That way I can tell when it roughly ends."

"So there’s enough time to attempt the medal challenge later."

Fang Ming chatted a bit more, stretched, and then turned his gaze back to the main screen of the game.

The settlement screen had been left there for half a day; Fang Ming read the lines of information on it and then closed the settlement screen.

At this moment.

A prompt popped up, Fang Ming glanced at it:

"Huh?"

"A hidden reward?"

A form popped up to fill in a mailing address, suggesting a physical reward might be involved.

Fang Ming filled in his information as prompted, submitted the form, and smiled at the viewers in the livestream, saying:

"There should be some physical reward, I’ll do an unboxing for everyone once it arrives."

"Now, let’s continue with Immersive Plot mode~"

He clicked the start button.

The screen flashed, and he re-entered the game.

At this moment.

Since the storyline of Pavlov Building ended around late November, the current start time was already in the winter of 1942.

Similarly.

Because it’s winter, the Imperial forces began to show signs of weakness.

The Battle of Stalingrad, which started in the summer of July 1942, continued into the current winter of December, facing similar difficulties as last year in Moscow.

In Immersive Plot mode, Fang Ming tried to rely on his own skills to survive and quickly skipped through the storyline.

...

Half a month later.

In-game time had progressed more than a month, with Fang Ming having died at least ten times, averaging a death every three or so days, even while trying hard to survive.

Otherwise, he might have had to restart every day in the game.

At this moment.

In Fang Ming’s livestream.

The in-game time had reached January 1943.

Fang Ming was currently leading a battalion, joining the main forces to encircle the Imperial Sixth Army.

Although Polestar Official Website’s ’real-time map’ time was still in 1942, Fang Ming had someone make a custom map widget for his storyline instance.

Using data from a photon supercomputer to continually update the ’Earth’ map in the livestream.

At this moment in Stalingrad.

The Soviet Union had already cut off the Imperial Sixth Army’s connections with other armies, slowly crushing the Imperial Sixth Army (about 330,000 men).

On the Imperial side, Manstein’s Don Army Group attempted several times to rescue the Sixth Army.

But due to the fierce Soviet Union attacks on both flanks, the Don Army Group was forced to retreat, aborting the rescue plan for the Sixth Army.

Fang Ming’s unit was part of the Soviet Union’s Southwestern Front, launching an attack on the Imperial Don Army Group from both flanks according to command orders, alongside the Stalingrad Front.

They had already advanced over a hundred kilometers.

The Stalingrad dilemma was completely resolved; the battle would end once the trapped Imperial Sixth Army in Stalingrad was eliminated.

Observing the situation on the map.

Updating the map with ongoing information, there were also calculated data shown.

Fang Ming looked and said:

"Based on the current situation, the Soviet Union should still advance a few dozen kilometers."

"Because the main force of the Imperial’s Don Army Group isn’t in these surrounding areas."

"It’s really tough."

"It’s already January now, and it started last July, six months ago."

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