I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 755 - 236: The Immersive Experience that Stunned All Viewers!

Chapter 755: Chapter 236: The Immersive Experience that Stunned All Viewers!

Zombie games, Yin had played plenty of them.

On the whole, this genre of game wasn’t quite the same as traditional horror and supernatural games; it was more akin to a stress-relieving one.

The beginning was almost no different from "Fade to Light."

It generally started with an epidemic outbreak in some city, which then began to spread among the population.

The protagonist, whether it was to save their siblings/parents/children, or a government agent sent to investigate the cause, was always given a reasonable motive to resist the zombies, and then the game began.

From here, two gameplay branches would unfold.

One was a linear storyline zombie game, usually unfolding around themes of grudges, the duality of human nature, communal and world peace, and other topics.

The other kind was to dilute the storyline and turn it into a type of FPS game.

As for zombie culture, it had become well-known; typically, in its setup, the virus was transmitted through close bodily contact like blood and saliva.

Thus, keeping a safe distance with firearms had become a tacit understanding.

But when the first zombie in "Fade to Light" came out from under the wall,

Yin was stunned.

Because he was about to instinctively attack when he realized that he was actually holding a melee weapon in his hand.

Furthermore, it wasn’t even a sharp weapon.

A wrench, indeed, could be fatal in a normal fight.

But what impression do zombies leave in everyone’s mind?

The walking dead, devoid of any pain.

If you didn’t smash their head, they would likely rise and bite you.

Now, wielding a mere wrench over 20 centimeters long, coupled with the incredibly realistic graphics atmosphere,

instantly triggered Yin’s fear of being underpowered.

The zombie, whose body was highly decomposed, seemed to detect Yin’s scent and started walking slowly towards him.

Yin glanced at his health, which was only at 100 points, and uncertainly looked at the zombie, inadvertently swallowing his saliva.

The staff had specifically mentioned during the earlier entry instructions,

since this was not the only experience offered by Dream Factory, and in order to allow more waiting visitors to enter earlier.

Therefore, dying inside meant elimination.

No matter if you were poor or rich, whether unknown or famous.

To experience it again, you had to wait at least a week.

To not get eliminated so early, and for his viewers to watch more of the graphics,

Yin chose to retreat momentarily.

During his retreat,

many other visitors had already walked out from the high tower.

"What the fuck!"

It wasn’t clear who, one of the fearless ones, cursed and threw the first punch.

With a punch in the zombie’s face, causing it to stagger,

the zombie also let out a shriek, instantly drawing the attention of the nearby zombies.

As dusk fell, on the dilapidated city streets,

the moment a group of highly decomposed zombies surrounded from all directions, the scene was indeed terrifying.

Especially since these streets were highly urbanized, it felt as though it was happening right beside them.

Just like in the evening, when one went downstairs to throw out the trash, and turned around to find themselves surrounded by zombies.

Some frightened girls began to scream.

Their cries attracted even more zombies.

Some visitors still unaccustomed to it, were already pounced on by zombies.

Although there wasn’t actual tactile feeling.

But the human brain is easily deceived by the eyes,

especially by this bare-eye 5D effect, which genuinely felt as though a zombie was really pouncing on one’s face and beginning to gnaw.

Even some tough guys were scared into shuddering and fell directly onto the ground.

But the zombie attack didn’t stop because the players were critically wounded or down.

Instead, it intensified.

Seeing someone tackled, they immediately switched their attacking frenzy towards the players on the ground, swarming and surrounding them.

Decaying, maggot-infested faces directly approached to feast.

Accompanied by continuous screams, rapidly decreasing health bars, and the sensors in their hands trembling crazily, adding a visual shock.

The panoramic experience, through comprehensive detail devices, even deceived the players’ brains, making them believe they were actually being attacked by zombies.

Until their health was emptied, and the staff entered, collected their sensors from their hands, and led them out of the venue through a side path, they remained in a daze, even asking the staff if "being bitten by a zombie just now was okay."

The chaotic scenes of the surrounding visitors were captured in the live broadcast by the phone mounted on Yin’s forehead.

It even triggered a barrage of comments.

"Damn! This is too thrilling! It’s just like a real experience... It made me subconsciously glance out the window downstairs to check for zombies..."

"To be honest, when I first saw the zombies come out, I wasn’t that scared."

"True, because unlike Mr. Yin, we are looking through the screen which gives more of a feeling of watching a game."

"Until the reactions of the visitors were captured by the camera, that sense of reality just spilled out of the screen..."

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