I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 753 - 235: The Most Thrilling Zombie Game in History!_2

Chapter 753: Chapter 235: The Most Thrilling Zombie Game in History!_2

Many Survivors had gathered in this place, and Jade led Crane to meet the current leader of the gang, Brecken.

A middle-aged man with a crew cut.

Before the outbreak of the zombie virus, Brecken was just an ordinary parkour enthusiast.

After the outbreak, he used his understanding and skills in parkour to teach many Survivors the tricks of the trade, thereby avoiding the dangerous assaults of the zombies time and again, relying on the extreme sport of the human body to make swift movements between iron frames, high walls, platforms, and other architectural layers.

Even then, he could afford to go out periodically to scavenge for supplies and come back.

Compared to the completely malicious Rais gang.

The actions of the Parkour Gang were undoubtedly much more humane.

If they encountered any Survivors struggling to survive alone, they would do their best to bring them to the tower.

Everyone also revered Brecken as the leader of the Parkour Gang.

Of course, when faced with Crane who was newly brought back.

Even one of the elite members of the Parkour Gang had died while rescuing Crane.

Most people in the gang harbored hostility towards Crane.

To investigate the exact location of the research report for the cure.

Crane’s top priority was to earn the trust of the Parkour Gang.

Right now, there happened to be a mission.

In another area outside the tower, there was an RV filled with scientific equipment, where a scientist dedicated to researching the virus cure, Dr. Zere, lived.

However, starting this morning, the tower had been unable to make contact with Dr. Zere through communication devices.

As the last hope for the Survivors’ salvation, everyone could not allow any mishap to befall Dr. Zere.

Only, night was falling.

At night, a creature more powerful than zombies roamed—the Night Demon.

This creature was a variant strain among zombies, possessing extremely high physical explosiveness and mobility speed; its jumping power and strength were stunningly high.

Once faced with a Night Demon, survival was nearly impossible.

Therefore, everyone was somewhat hesitant.

However, at this moment, Crane saw this as the perfect opportunity to win over hearts and learn the location of the cure.

He volunteered to head to Dr. Zere’s living area.

The players’ story also began from here.

The corridor led to its end, and after the narration was finished, a short segment of the live staff’s instructions on the gameplay rules resonated. These tips would have been displayed on a large sign before entrance, but to prevent any oversight by the staff, and due to some visitors’ wishful thinking, they would still be stated again in the last minute before entry.

"Dear visitors, hello and welcome to our park’s latest immersive game experience hall."

"Visitor Notice One: This experience hall contains elements of gore, violence, zombies, dismemberment, and other thrilling horror elements. Visitors under the age of eighteen, please leave this exhibit hall; visitors with heart disease, high blood pressure, epilepsy, or other complex medical conditions should also leave the exhibit hall. If you feel any discomfort during the gameplay experience, please immediately press the end button on the handheld sensor we provide for you. A staff member will assist you in leaving the premises and provide subsequent rescue measures."

"Visitor Notice Two: After entering the hall, we will provide you with a handheld sensor, which is a crucial prop for your experience. Staff will conduct a simple tutorial on how to use it. There is no deposit fee required for using the sensor, but please do not take the sensor out of the hall and please avoid deliberately damaging the sensor. If violated, our park will pursue legal responsibility according to the law."

"Visitor Notice Three: All scenes within this experience hall are virtual Graphics. We promote scientific touring, so please do not spread false information. If there is any violation, our park will pursue legal responsibility accordingly."

"Visitor Notice Four: Please leave your valuables and props at our provided luggage storage area to avoid accidental loss during your visit. After the tour is complete, you can retrieve your items at the exit by presenting your ID card."

"Visitor Notice Five: This exhibit hall is currently in an offline premiere experience version, with a time limit of 30 minutes. When the time is up, we will notify you to leave the hall. To avoid unnecessary waiting and impact on the next group of visitors, please do not linger too long within the experience hall."

There were a few additional simple matters to follow up.

Ke Jin had already considered these situations in advance.

To ensure a higher quality offline gaming experience.

The process of the game would differ slightly from the original storyline of the online game itself.

After all, there would undoubtedly be countless numbers of people queuing up to play this game.

If the process was too long, those waiting in line later might as well not play at all.

Therefore, keeping the process within half an hour would ensure even players who played at a slower pace could reach the storyline point where the medicine is burned.

Subsequently, from opening at eight in the morning to closing at eight in the evening, they could accommodate 24 groups of visitors per day.

With 200 people per wave, nearly 5000 people could be accommodated in a day.

Additionally, entrance to the hall required scanning of an ID card.

Ke Jin had imposed a restriction on the reading of ID cards as well.

Visitors who had entered the hall could not repeat the experience for that project within a week.

Promoting equality for all, allowing more visitors who hadn’t experienced the game a chance to do so.

Once everything was ready.

The first batch of visitors that entered first walked out of the corridor to the luggage storage area.

Upon entering, the hall was even heated, allowing visitors to remove their heavy clothing and enjoy a more comfortable gameplay experience.

And they each received a handheld sensor upon presenting their ID card.

The size of the sensor was only as big and long as a handle, and brandishing it in reality would not cause harm to anyone in front or behind.

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