I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 747 - 233: Mr. Ke Furious to the Point of Blurriness! (Last Chapter Before the New Year) _2
Chapter 747: Chapter 233: Mr. Ke Furious to the Point of Blurriness! (Last Chapter Before the New Year) _2
"And it can make players feel as if they are truly in the world created by the designer, personally experiencing an adventure. The content of the adventure is for us, the players, to decide."
"To be able to plant so flawlessly this sense of experience despite the cold screen separating dimensions, I’m willing to call ’Zelda’ the ceiling of the gaming world!"
"Alright, that’s all for today’s review. The analysis is solely from my personal subjective perspective; I welcome fellow gamers to point out any shortcomings in the article. I also hope that major game developers will sooner absorb the essence of ’Zelda’ and bring more and more top-quality works into the history of Blue Star’s games!"
"I am the professional reviewer ’Wangsi Libeici,’ I’ll see you in the next game!"
——
A game review of nearly ten thousand words meticulously dissected the key reasons ’Zelda’ is so captivating.
The article is filled with a large amount of comparative data, emphasizing precision throughout.
And every point of the objective analysis is captured so precisely that it dazzles at a glance.
As soon as the review was published, it instantly caused a sensation among players at home and abroad.
Within just a few days, it was translated into multiple languages and eagerly read by game developers, who held meetings overnight, wishing they could create a PPT to analyze it frame by frame.
Designers from all over the world seemed starved, greedily devouring the details within, fearing they would miss any scrap.
The impact of ’Zelda’ on smaller companies is beyond measure, and even for a renowned game developer like Blizzard, the shock was so profound that the entire meeting room remained silent for a full three minutes after the analysis.
Even Mide struggled to articulate his thoughts, only managing to produce faint ’uh-uh-uh’ bubble sounds from his throat.
I assumed your ’Elden Ring’ was already the trump card.
But now it seems that the number one player’s ’Elden Ring’ design for the open world is more akin to practice...
This is simply outrageous.
So all of us global developers have been busy for over half a year copying your half-finished game design? (Note: "half-finished" refers to the open world, the soul-like aspect of ’Elden Ring’ is a comprehensive work.)
Is your real trump card actually ’Zelda’?
After a moment of silence, Mide took out a handkerchief to wipe the sweat from his brow and struggled to say to everyone,
"Well, everyone, say something."
Hearing this, the Blizzard executives looked at one another, then their gazes returned to Mide.
Come on, what else is there to say?
What more can be said...
Given the quality of ’Zelda’ as it stands, and these design philosophies, it’s not an exaggeration to say it’s leaps and bounds ahead of the entire development of games on Blue Star by 20 years...
Boss, maybe we should just book a plane and go to Huaxia Nation together to kowtow to Designer Ke and pledge our loyalty...
In the past, we were naive children playing at making games.
Now, having seen the standard of game design from Mr. Ke, we’re awe-struck, willingly bowing down to study under Mr. Ke’s tutelage on game design.
But it’s useless to talk about these things now.
Compared to those like Hope Flute who can still drag their feet on a gaming platform, clinging on for dear life.
Our company and the number one player have a head-on clash of interests.
And, given the quality that the number one player has shown so far, within one or two years, they might firmly root themselves in the Europe and America market and then aggressively disrupt the gaming market we’ve been farming for so long.
Whether it’s the executives in Blizzard or CEO Mide himself, everyone is on the same page.
How to solve the current predicament is the urgent matter at hand.
A bunch of executives whispered and discussed for half a day.
Finally, they decided on a plan—change the strategic layout!
Regardless of the game type, there is one clear characteristic in the games designed by the number one player.
That is, single-player masterpieces!
Whether it’s the current ’Zelda,’ ’Elden’ from half a year ago, or last year’s ’Mario,’ ’Isaac,’ and ’Assassin’s Creed,’ to name a few, they’re all primarily single-player games.
Their last online game was ’Cloud Top’ from early last year.
And looking at the whole gaming history of the number one player, it’s also been mainly single-player games.
The only few online games that still hold popularity to this day are ’Cloud Top,’ battle royale, ’Eternity.’
"And besides, according to recent information, the next game ’Fade to Light’ that the number one player is preparing to hype is still a single-player game," Mide paced back and forth in front of the executive’s eyes before standing still and adding, "So we have reason to believe, the number one player might not place a great emphasis on online games."
"Or to put it more bluntly, their ability to make online games might have declined."
"Let’s seize this opportunity! Strike at the number one player’s weak spot!"
"He likes to encroach on our Europe and America market, right? Then we’ll counter-attack his main battlefield, Huaxia Nation!"
The game ’Zerg Struggle,’ which accounts for the highest revenue under Blizzard’s banner, is an online game with an annual revenue exceeding 300 billion, including derivative products and IP incubation, not pure profit.
Previously, because we didn’t really respect East Asian players’ spending power,
’Zerg Struggle’ wasn’t even considered for development in East Asia.
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