I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 741 - 231: Why is Zelda the Sky?

Chapter 741: Chapter 231: Why is Zelda the Sky?

I’ve seen good game guides before.

But to produce a game guide like The Legend of Zelda: Breath of the Wild?

That was a first for all players on Blue Star.

Within a few days of its release, countless players had already gotten their hands on it.

And after delving into the game for several hours, they were shocked into silence by its brilliance.

Many people began spontaneously recommending the game to friends nearby, or in major chat groups and player communities.

But an awkward phenomenon then appeared.

When those recommending the game were asked by their friends, "If it’s so fun, what makes it fun?"

The recommenders would often be at a loss for words.

Hiss...

That’s right.

What exactly makes this game so fun?

Compare it to other well-known games.

Some people play battle royale games because they enjoy collecting gear and the thrill of survival and development.

Others relish the rush of a headshot in combat.

For players who like Hollow and Elden, it’s more about challenging oneself and the thrill of overcoming tough obstacles.

Fans of Stardew Valley enjoy the relaxed, pastoral style, watching crops grow slowly, selling well-cared-for produce for money, then renovating their little home—it’s a common attraction in simulation games.

Fans of Eternity enjoy either the martial arts elements or finding excitement in competitive strategies.

No need to mention the roguelike types.

Whether it’s the game changing from disorganized to organized through a series of player actions, or the randomness of complete chaos bringing unpredictable surprises.

It seems that each game type has its straightforward, appealing aspects.

So.

Where does The Legend of Zelda: Breath of the Wild draw its players?

Open world?

Not fresh enough, and with a plethora of open world works flooding the market recently, like a song played too often in the streets, no matter how beautiful the melody, it becomes overplayed.

Leveling up by fighting monsters?

This game doesn’t even have experience points, and the monsters don’t drop Gold Coins.

Action elements?

There’s nothing in the combat system that makes you go wow, just combinations of bows, swords, and shields.

After listing these points, many recommenders realized...

They couldn’t accurately describe what is interesting about this game.

Nevertheless, those who have experienced the game can feel how truly enjoyable it is.

Thus, a very peculiar phenomenon occurs after a round of recommendations.

That is, after sharing The Legend of Zelda: Breath of the Wild in a group.

When asked, "What’s fun about this game, tell me some pros to see if I’m interested."

Recommender: "Oh man, I can’t really explain it; it’s just addictive. You’ll know once you try."

This kind of statement surely won’t convince most players initially.

But a few, recognizing the reputation of ’top player’,

Would then give it a try.

In less than two hours.

They too began to spread the word.

Excitedly rushing to their group chat to send messages.

"Guys! Seriously, you really need to try this game!"

And then, when asked what exactly is fun about it.

The second wave of broadcasters would also start hesitating, unable to articulate a clear reason.

When this phenomenon began to spread multiple times.

The allure of The Legend of Zelda: Breath of the Wild has only piqued players’ curiosity further.

A game not easily describable in terms of fun, with a price tag of 299 which isn’t exactly cheap.

But there’s always someone nearby who fell into the rabbit hole and became hooked.

After trying it out for a while, they immediately start recommending it.

This cycle makes many players, previously only vaguely aware of The Legend of Zelda, start to become curious and interested.

Does this game truly have such great charm?

Is it that enthralling?

I don’t believe this superstition!

I’ll download it myself to see!

Once they enter the game, it becomes unstoppable.

Just like those friends who joined the fray earlier.

They too can’t specifically pinpoint what makes the game enjoyable.

But the allure of the entire Hyrule Continent is strong enough.

So much so that they often forget what their main quest was supposed to be.

Forget the main quest, even.

Sometimes they even forget what they were thinking of doing just a second ago.

For instance, they might have planned to head to a nearby Divine Temple, gather the fourth proof of trial, and then visit the goddess statue to increase their health or stamina.

But en route, they suddenly spot a fluttering butterfly.

Following the butterfly haphazardly east and west and successfully catching it,

They then spot a Pokoblin camp nearby with a glinting treasure chest tempting them.

After clearing the camp and looting the chest,

They see a circle of strangely placed rocks that is missing a piece; after looking around, they move a rock from nearby into the gap.

A Korok pops out screaming "Korok" and gifts you a small seed, informing that collecting enough seeds allows you to seek out a specific NPC to upgrade your backpack’s capacity.

At that moment, you may have already forgotten about the Divine Temple you initially intended to visit, and with a backpack full of various weapons, all you can think about is quickly increasing your bag’s capacity.

And on the way to find that particular NPC,

More unexpected events occur.

You might encounter a herd of wild horses grazing in the vast grassland.

Tip: You can use left, right keyboard keys to browse between chapters.Tap the middle of the screen to reveal Reading Options.

If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.

Report