I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 735 - 228: Doesn’t Princess Zelda Need a Link?_3

Chapter 735: Chapter 228: Doesn’t Princess Zelda Need a Link?_3

"Let’s see how much health cooking can restore," mused French Fries as he pulled an apple from his backpack and tossed it into the pot.

After pressing the confirm button, a cheerful drum roll played, and the ingredients bounced and flipped around in the pot.

Soon, accompanied by a pleasant notification sound,

a serving of Stewed Fruit appeared before French Fries.

The ingredient was the same, but the cooking effect quadrupled, allowing for the direct restoration of 1 red heart upon consumption.

French Fries then tried throwing some mushrooms into the pot.

Quickly, accompanied by the successful cooking notification sound,

a serving of Grilled Mushroom Skewers was added to the backpack.

It also restored 1 red heart.

"Can I, perhaps, put apples and mushrooms together?" said French Fries as he manipulated the controls.

And very quickly, the dish was a success!

Fruit Mixed with Mushrooms *1

The effect was the restoration of two red hearts!

"Oh?" French Fries’s eyes suddenly lit up.

"Hey, guys, you know what, this is actually quite interesting."

"After cooking, not only does the recovery amount increase, but the dishes that come out from the different ingredients are actually distinct!"

No sooner had French Fries finished his remark than some among the audience had question marks flying in the barrage of comments.

"????"

"The streamer’s talking nonsense, right? Obviously, dishes made from different ingredients are going to be different."

"The guy at the front must not have played many games... If you played more games, you’d never say something like that."

"Such is the youth these days; they probably haven’t lived through the dark times before the top players were established. Back then, there were games with similar cooking concepts where players would blend ingredients to create health items... but most were just Blood Bottles, level 1 Blood Bottles, level 2 Blood Bottles, level 3 Blood Bottles."

"Blood Bottles were fine. The real breaker for me was this one game where, no matter what ingredient you threw in, it would always end up as a plate of meat. Now tell me if that’s not just overwhelming—like the kind of strength you can’t ever hope to get, even if you are a Michelin three-star chef. /hard clam /hard clam"

In fact, such cases are not uncommon in Blue Star.

Many games really don’t care about the details of health items, whether it’s Blood Bottles or big chunks of meat—they’re just a means to restore health.

Most of the time, players wouldn’t give them a second glance. They just knew when they were out of health, they’d need to fill it up and carry on.

If players don’t look, then there’s no need to make it so detailed.

But oftentimes, it’s not that players don’t care.

You throw in a leaf of cabbage and it turns into a pot of meat—that would make any player say, "You outdid Cooking Master Boy!"

This kind of oversight in details, though acceptable, can seem a bit insincere.

Now take Zelda for example.

Throw in an apple, and naturally, you get Stewed Fruit.

Toss in a mushroom, and naturally, you get Grilled Mushroom Skewers.

And if it’s an apple plus mushrooms, then what’s created is a unique dish of Fruit Dressed as Mushrooms.

You won’t feel jarred, but there’s no lack of creativity.

It’s evident that even in such details that could have been simply classified as ’level 1 dish’, ’level 2 dish’, or ’level 3 dish’, without affecting the gameplay, top players have considered the player’s experience.

The superiority is instantly discernible.

These things that fit with real-world logic make the player smile knowingly and also spark anticipation.

They would become proactive in their curiosity, wondering what kind of recipes would result if they combined different ingredients next, and what effects they would have?

"Don’t ever underestimate this subtle and easy-to-miss setting."

"This setting, invisibly, boosts players’ motivation to collect materials."

"When that motivation is there, players will travel farther across the vast expanse of the open-world map."

"And so, the motivation to collect ingredients and cook dishes becomes a combination of curiosity and a sense of security, bringing players’ drive to a whole new level."

"Damn, I’ve only just started playing, and this game already blows my mind!" exclaimed French Fries, eyes shining even brighter, praising without end.

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