I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 733 - 228: Doesn’t Princess Zelda need to provide a link?
Chapter 733: Chapter 228: Doesn’t Princess Zelda need to provide a link?
For safety’s sake, Ke Jin still decided to check the global sales of new game releases in recent years (for single-player games).
Although there were ups and downs each month,
typically, around Christmas in the West, and just before the Lunar New Year in East Asia,
sales during these two periods would see the highest peak.
Monthly peak sales could even reach around 150 billion.
Next in line were the students’ winter and summer breaks, which could fluctuate around one hundred billion or two.
Even during the off-peak season, there would still be around eight or nine hundred billion.
Seeing this, Ke Jin finally felt completely relieved.
It was just the end of October, a post-golden autumn season known for adults returning to work and children going back to school, which could also be considered an off-peak season for video games.
So he settled on the estimate of 100 billion, as the system task only required sales below 50 billion.
Based on the initial pricing of 100 dollars for The Legend of Zelda in Europe and America, 299 in the national region, and about 50 to 100 RMB in smaller countries,
at least two to three hundred million sets would need to be sold to break this threshold.
But that was impossible, truly impossible.
Elden, with its ring-like plus open world definition, only sold 23 million copies in a month.
Even if The Legend of Zelda was considered a textbook example in the open world genre, it wouldn’t be possible to multiply its sales by ten times.
Therefore, not only was this a sure thing,
Ke Jin planned to double down and add fuel to the fire!
After holding back for so long, it was time to make some serious money, right?
However, in terms of content, Ke Jin still respected the game’s original content and did not intend to modify things just to make a quick buck.
He merely tied in a crossover with the games from his own company, making a modest profit.
For example, for the game priced at 299, if one bought the deluxe edition for 359,
they could obtain some EX Treasure Boxes in the game that could slightly lower the difficulty level.
These EX Treasure Boxes usually contained precious arrows such as Ice Arrows, Fire Arrows, and Explosive Arrows, or various valuable Elemental Gemstones that could be exchanged with NPCs for money and materials.
On top of that, players could also unlock crossover costumes from the top player’s other games.
Ke Jin had his company design T-shirts featuring the logos from all the games under the top player’s brand available in the EX Treasure Boxes in The Legend of Zelda as DLC (Note: To avoid accusations of altering the game, these contents were all included in DLCs in our reality, although only one piece of Switch crossover clothing exists, and the DLC of the main character within the book was embedded in the game for free).
So many T-shirts to choose from could satisfy players’ desire to change outfits in the game, and charging an additional 60 dollars wasn’t too expensive.
And even if one didn’t purchase it, there was no impact on the gameplay experience.
Regardless, it was sure to help increase the company’s revenue by a good fraction.
After all, the profits earned from the release of Elden had mostly gone towards repaying the 5 billion loan from the Jianglin Government.
And with the development of Fade to Light nearing conclusion, the Dream Factory Paradise associated with the top player was still in its final stages of adjustment, and had not yet opened for business.
This meant that the 50 billion investment had not yet seen returns.
The development costs for The Legend of Zelda had drained the last bit of the company’s little treasury.
Therefore, Ke Jin had to make the most of this lenient system task policy to earn big and recover some much-needed funds!
Soon, everything was arranged in order.
After the deluxe edition was embedded and completed,
Ke Jin finally gave the command to launch and release the game.
————
"Guys, it’s coming!"
Thunderbolt, in French Fries’ live streaming room.
As a moderately popular central broadcaster, French Fries’ style was fairly stable and not overly sensational.
However, compared to other top broadcasters who either played games solely as part of their job or only grew to love a game after becoming involved,
French Fries had a deeper passion for gaming.
Ever since The Legend of Zelda released its trailer half a month ago, he had been visibly restless during his streams, wishing he could fast forward to the game’s release date.
Now, with The Legend of Zelda set to officially go on sale today at noon, he even prepared an hour in advance,
engaging in chat with his viewers while waiting for the game to launch on time.
"You guys have no idea how much I’ve been looking forward to this moment! I’ve been restless in my sleep lately."
"I dream about playing The Legend of Zelda."
"I don’t know why, but the art style of The Legend of Zelda really gets me! And all the gameplay hinted at in the trailer has me super excited!"
"Especially given the experience of designing Elden, I believe that The Legend of Zelda won’t let us down... Oh! The official website has started the countdown!" he commented while glancing at the top player’s official website showing the countdown.
French Fries instantly sat up straight and adjusted his glasses.
Shouting the countdown along with the website’s updates, the excitement and anticipation on his face were undeniable, his hands even rubbing together in eagerness.
Perhaps this was the reason why, despite not being a prankster or excessively flirty broadcaster, he still managed to garner support from a portion of the gaming community,
because a heart that truly loves the game is most capable of touching the audience.
"5!"
"4!"
"3!"
"2!"
"1!"
"Let’s go!!!"
As the countdown ended, a banner for The Legend of Zelda: Breath of the Wild popped up at the top of the top player’s official website.
One could click to jump to the game’s introduction screen.
It was priced in two versions, 299/359.
Without a second thought, French Fries straightaway bought the deluxe edition.
After a lightning-fast download and installation, he opened the game interface. (Note: The protagonist didn’t opt for a Switch exclusive, intending to allow more players access to the game through various channels.)
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