I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 727 - 226: This Zelda Has a Big Problem!_1

Chapter 727: Chapter 226: This Zelda Has a Big Problem!_1

The moment the trailer for "The Legend of Zelda: Breath of the Wild" was released, everyone who was critiquing, arguing, and chasing clout suddenly fell silent.

After a brief period of silence,

this short video sparked a myriad of discussions among countless players!

"Damn, Number One Player is really fierce! The bigger the storm, the more they rise, huh!"

"Who says controversy isn’t a form of promotion? Looks like Number One Player might even save on marketing costs with this move, how great."

"As the pioneer of open-world games, I believe Baby Ke can reach new heights with this game!"

"Hard to say, though. The trailer looks good, but it’s hard to know what the actual game will be like once it’s released... Based on my personal experience, there’s usually a big gap between the trailers and the game itself. It’s like they take a snippet of the actual gameplay for rendering, but the in-game scenery isn’t as polished."

"Knowing Number One Player’s habits, the game itself usually hits the shelves within half a month of the trailer’s release. Just wait and see; I’m unconditionally supportive of Baby Ke."

"I don’t know why, but I feel like the content shown in this trailer seems a bit different from the traditional open-world games? Can’t quite put my finger on the difference."

"Talking nonsense is useless, I just want to see what Number One Player can come up with now when open-world games are starting to fall out of favor."

With the trailer’s release, various voices of discussion intermingled.

There were those who were optimistic, those who were pessimistic, some who felt the game seemed a bit unique, and others who thought this could be the last straw for open-world games.

Risen because of Number One Player and potentially perishing because of them as well—this could be considered a kind of cycle in itself.

However, gamers’ discussions were ultimately one-sided.

If you really want to glean something from the trailer, you’d have to be a game developer that has actually designed an open-world game.

Among them, Blizzard had the most say.

After Number One Player made some initial headway in the European and American markets, Hope Flute had been pushed back step by step by Number One Player with three textbook-level games, along with "Elden Ring" that had defined open-world and ring-like games.

Blizzard, having had to lower the drums and flags to stabilize the market, had lost the heart to oppose Number One Player anymore.

Realizing the severity of the problem, Blizzard could no longer sit back and watch Number One Player continue to expand.

Thus, they rushed out "Divine Continent" within half a year with extra hours worked, to block the possibilities of Number One Player broadening their influence further.

Initially, another big company, Art Electricity, was also ready to get involved.

But seeing Blizzard making moves, Art Electricity, which also belonged to the subsidiary of Blue Ocean Paradise, stepped back to watch from the sidelines.

"Divine Continent" received positive feedback upon release, and the sales were decent.

However, due to the characteristic inevitable stagnation in the later stages of open-world games, it had been summarized by some evaluators.

This recently caused quite a controversy.

And Number One Player, after half a year of silence, released the trailer at the peak of the hype.

Mide called an executive meeting immediately upon hearing the news.

As "Divine Continent’s" direct competitor, Number One Player was also seen as a fierce tiger whose advance they had to block.

Understanding the design style of "Zelda," the open-world game, was crucial.

As the company’s executives gradually arrived at the meeting room,

Mide urged them to take their seats quickly, then rapidly turned on the projector.

On the spacious projection screen, the trailer for "The Legend of Zelda: Breath of the Wild" instantly appeared.

All eyes were focused on that one point at that moment.

...

The tranquil waters shimmering with ripples opened the trailer, with seagulls soaring over the glistening sea.

The overall art style of "Zelda" leaned towards bright and warm colors with moderate saturation, the sea texture and materials were delicately realistic but distinctly different from reality.

As the camera swiftly moved upward,

at the farthest edge of the horizon, one could see a gigantic volcano in the midst of an eruption.

The volcano, like a giant pot being heated up, slowly oozed out hot, viscous lava, with white steam rising, seeming to twist the air itself slightly.

However, within the wide-angle of the background, one could faintly see a young man in blue garb and with golden hair, carrying a sword on his back, slowly climbing up the massive volcano.

Soon, the camera switched instantly.

Within a rainforest filled with banana trees and many tropical plants, a clear and transparent stream gently flowed down from the wet, towering mountains.

This time, one could glimpse a youth in the cascading waterfall, moving as nimbly as a fish, swimming up against the current.

Suddenly, he leaped from the split in the waterfall, pausing midair, his hand drawing an arrow from his bow, aiming at a gigantic Eastern Azure Dragon above.

"Whoosh!!"

As the arrow shot from his hand, the camera, using a montage technique, shifted the target to an inconspicuous wild boar in the forest.

After a kill with a single arrow, two chunks of meat fell to the ground.

The golden-haired youth approached to pick up the meat and quickly set up a pot right there.

With the ingredients tossed in,

soon, wisps of smoke curled upward, and the ingredients joyfully danced in the iron pot.

Before long, a freshly cooked meat dish was ready.

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