I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 704 - 217: So Set Forth, Fading One!_2
Chapter 704: Chapter 217: So Set Forth, Fading One!_2
Ke Jin glanced at the sales figures in the backend, and couldn’t help but feel inwardly alarmed.
As of now, in just three short weeks, Magic Ring had sold nearly 20 million copies.
The popularity of "Elden" was even more fierce than in Ke Jin’s previous life.
It should be noted that on Earth in his previous life, "Elden" only sold over 20 million copies after a year.
But on Blue Star, it only took three weeks to reach a similar figure.
If things held steady, the sales from his previous life would certainly be surpassed within a month.
On reflection, perhaps it was because in his previous life there were already soul-like works, and the concept of an open world was not so novel.
But on Blue Star, all of this represented an unprecedented surprise for the players, so the sales surge was not surprising.
"Good thing I played it safe back then, opting for different pricing standards in different countries, diluting some of the high price risks in developed regions, otherwise the cash flow would have blown up by now..." Ke Jin glanced at the backend revenue figures.
The system’s minimum turnover restriction was 50 billion.
And currently, sales amounted to just over 30 billion.
There were 10 days left.
billion subtracted in the first 20 days, then a 20 billion surge in the last 10 days?
Not very likely.
Plus, the paid posters he had hired had already taken root among the grassroots players, and now many domestic players were getting "Elden" through channels like Argentine servers or Turki servers.
Compared to the domestic price of 299, the lowest price in these servers was only about 50 yuan.
For many students and newly employed, who were tight on cash, the cost-performance ratio was simply too good to pass up.
Players were happy, getting great games without spending much.
And he was happy, too, with the task nearly complete.
A win-win situation!
"Honestly, I can’t think of anything that could cause me to crash this time." Ke Jin poured himself a small Coke, comfortably buried himself in the sofa, swaying slightly, and then hummed softly.
Tsk~
Delicious!
The revolution was about to succeed, the light of victory just ahead!
————
"BOSS, the situation isn’t ideal,"
the secretary reported as she came in after knocking on the door.
After listening to the secretary’s summary, Conna’s brows also deeply furrowed.
DFgame, as the largest gaming platform in the world right now and having a monopolistic nature.
Peak daily active players could exceed 50 million.
And monthly active users were even more terrifying, reaching nearly 300 million.
What did that mean?
About 1/20 people globally would log in to DFgame at least once within a month.
Even though many of these monthlies might be playing games they already bought or might just browse without spending.
But in front of such a vast base.
A monthly active community of 300 million, even if just one percent of players bought a game that month, that was still a considerable 3 million spending group.
Each person casually buying a game for a hundred or so, that equaled three billion in revenue.
But remember, the monthly active players who choose to use DFgame wouldn’t only have 1/100 of them buying just one game a month.
According to Hope Flute’s financial summary from last year.
Only 10% of monthly active users have an average interval of 1-3 months between buying games.
Nearly 50% of the monthlies bought an average of 2.73 games within a month.
And the average monthly expenditure of all DFgame users was about 38.91 dollars.
What did that mean?
Each month, just from game purchases, DFgame’s turnover could exceed 10 billion dollars.
And that wasn’t even the biggest earner.
In-game purchases, although the scourge originated from SE, a game company in East Asia.
After more than twenty years of development, there were also quite a few popular heavy-spending games in Europe and America.
Among them, "Zerg Domination" was one of Blizzard’s best-selling heavy-spending online games, hosted on DFgame.
This kind of in-game purchase flow, because it involves in-app purchases, had a payment system that would bypass the DFgame platform (details see "Eternity," where Steam’s cut is on the basis of its selling price of 98 yuan, and income from in-app purchases does not involve a cut for Steam; the current agreement after becoming free is not clear).
Such heavy-spending games were not a small number on DFgame.
Therefore, the monthly turnover of the entire DFgame platform was staggeringly high.
But just now, Conna received a piece of latest news from his secretary.
Although this news would not immediately impact DFgame, from a long-term profit perspective, if this issue became widely accepted by the player base.
It would continuously and steadily harm the interests of DFgame in the future.
"Has the top player gone mad?"
"Is entering the field not enough? Does he also want to smash the rice bowls of all of us??" Conna clenched his fists, gritting his teeth.
As he finished speaking, the phone on his desk rang.
As soon as he answered, the representative from the board of directors berated Conna fiercely.
Even as the CEO of Hope Flute, Conna did not dare to utter a word in response after being scolded thoroughly.
There was no helping it. For a corporate structure, the board of directors always possessed the right to revoke the CEO.
Meekly acquiescing and promising to handle the matter immediately, Conna got the phone hung up on him rudely.
Only then did Conna sigh in relief as if unburdened, wiping the sweat from his forehead.
At this moment, the secretary asked.
"BOSS, the top player is clearly targeting us, what should we do now?"
"Don’t rush, let me think. The more critical the moment, the more we need to think calmly," Conna said, hands clasped together on the desk as he squinted in contemplation.
It was already known that the top player had taken over the Nplay platform and had become the largest shareholder of Nplay.
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