I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 660 - 206: Waiting for Players to Collapse in Agony and Quit the Game!_2

Chapter 660: Chapter 206: Waiting for Players to Collapse in Agony and Quit the Game!_2

"So there won’t be a situation where using a powerful weapon to fight an early boss becomes boring. On the contrary, it will be very satisfying."

"But in a linear game, you can’t do that. You can’t let players experience more new things before they fight the boss. Basically, the unlocking of subsequent content happens only as you defeat the current boss."

"Therefore, the best practice in a linear RPG is to allow players to go back to previous areas to grind for levels and weapons when they encounter a boss that they can’t beat."

"But this introduces a problem... the original places are where players have followed a linear narrative to explore, and grinding in areas already explored can become very repetitive and tiresome."

"In an open world, it’s different. If you can’t beat this boss, no problem, just explore somewhere else to level up, because you can go anywhere, so every place you visit is fresh and uncharted."

Upon hearing this, Conna pondered seriously for a moment.

His brows furrowed more and more deeply.

If what George said was true,

the open world was indeed an unsolvable set of logic.

It was precisely because of its openness that many constraints existing in linear games were effortlessly resolved.

Aside from that,

he had also heard from George and other employees about "Elden"’s grand visual aesthetics and its uniquely designed combat system, both part of a series of designs that could be called perfect.

"In that case, aren’t we doomed to lose?" Conna’s face turned ugly, "The marketing effort we put into making ’Dark Domain Realm’ a million-seller in its first week with heavy investment could be shattered by ’Elden’?"

Indeed, the impact of ’Elden’ potentially crushing ’Dark Domain Realm’ would be tremendous. Conna couldn’t afford to lose.

However, George’s next words gave him a glimmer of hope.

"It’s not entirely so,"

"’Elden’ has interpreted the concept of the open world very well. If it continues to uphold the concept of an open world, then this game will be invincible."

"But as it stands, there seems to be a problem with the current progress."

"Oh??" Conna’s hope was reignited, and he eagerly asked, "What’s the problem?"

George pointed to the game streamer on the projection screen, who was experiencing ’Elden’ during a live broadcast, and began speaking slowly.

"’Elden’ prides itself on its excellent and unique open-world concept. But now... it seems to be killing it off with its own hands."

"The general progress of the players has led them to a place called Stonewell City."

"After arriving there, the concept of the open world no longer exists, replaced instead by a very linear, traditional diorama-style gameplay."

"This style of play has significant drawbacks, just like I mentioned to you, sir."

"The difficulty of ’Elden’ is too high, but because of the open world, players have choices, which makes it fun."

"Once it enters the traditional diorama mode, players no longer have a choice, and when encountering overly difficult monsters, they can only challenge them over and over again, head-on."

"This only leads to two outcomes. First, the vast majority of ordinary players are overwhelmed by the abuse and abandon the game immediately."

"Second, they go back to Nimgreifu to grind levels until they can easily get through Stonewell."

"But as far as I know, most of the streamers who have reached Stonewell are players who have nearly finished exploring the two areas of Nimgreifu and Sobs Peninsula. Still, it seems they can’t get past Stonewell now."

"Then, they’ll fall into the monotony of repetitive leveling."

After George finished speaking, Conna’s face immediately lit up with joy.

Good, good, good!

I knew it.

No matter how impressive your number one player is, you can’t make a 3D masterpiece perfect to the last detail, right?

Especially a groundbreaking 3D masterpiece.

What does innovation mean?

Groping for stones to cross the river!

Could your number one player build a sea-crossing bridge while crossing the river?

"This is definitely because their technical strength isn’t enough!" Conna was excited, rubbing his hands together and speaking eagerly.

"Unable to support the vast open world, they had no choice but to forcefully cram in a diorama type that everyone is tired of."

"As long as Stonewell City is not done well, we won’t need to say much. The players will naturally help us attack the number one player."

"With that, we’ll have time to catch our breath!"

Use ’Dark Domain Realm’ to hold off ’Elden’.

Then gather all the design departments of Hope Flute, seize the definition of open world, fire on all cylinders and circumvent the errors made by the number one player, and directly present an even better open-world game!

Your open-world concept is good.

But now, it’s mine!

Then trample over the corpse of ’Elden’ and take the top spot!

Finally, spread the word and marketing far and wide.

Proclaim Hope Flute’s new creation as the real first open-world game in the world!

With that,

both fame and fortune will be mine!

By then, not even the top player buried in the ground would matter.

Even Art Electricity and Blizzard would have to be wary!

Thinking of this, Conna didn’t even bother going home.

He just pulled over a chair and sat down right there.

He stared intently at the live broadcast on the big screen.

He was eagerly anticipating the top player to screw up royally at a critical point in Stonewell city!

At this moment, the scene where the character controlled by the streamer slipped and fell off a cliff, swearing and repeatedly slamming the desk, played out on the screen.

This only made Conna applaud and cheer loudly.

"Good! Well done, top player! The game should totally be designed like this!"

————

"fuck you, top player!"

"This terrain design is seriously disgusting, fuck!"

"Did you even know how to design ’Elden’?"

In the Czcu broadcast room.

He was almost going insane.

Initially, as he arrived at Stonewell city, he was taken aback by the majestic architecture and genuinely appreciated its imposing presence.

But after being blasted to death several times by the powerful artillery at the main gate,

It dawned on Czcu that the real path the game designers wanted players to explore

was probably the side path that the gate guard had mentioned.

After making his way through the dilapidated ruins, he arrived at a wooden walkway built along the outskirts of the castle.

Constructed high above the ground, the walkway, seemingly sturdy, was right above an abyss, which still felt incredibly dangerous.

Following the walkway upward, he spotted a Stonewell soldier holding a horn.

A sense of dread filled his heart.

He quickly approached and swung his sword, planning to swiftly take down the horn-blowing soldier.

Unexpectedly, a soldier with a shield burst out beside the wall.

The sudden appearance startled Czcu, and he instinctively rolled backward to dodge the sneak attack.

Then, he fell straight off the walkway, stumbling over the cliff.

DIED!

Czcu was very dissatisfied with this kind of unearned victory.

Because he felt he was mainly limited by the terrain.

Being killed by the terrain, he couldn’t help feeling frustrated.

If you have the guts, let me get up there and then let’s see who’s better!

The second time, Czcu chose to charge straight in.

He didn’t engage in battle, nor did he plan to kill the horn-blowing soldier.

Instead, he just blindly charged forward.

Dodging between several soldiers who had been alerted by the horn and drew their swords to attack, he sprinted onto the wooden walkway, turned left, and finally made it to the relative safety inside a tower.

Entering the tower was like making it inside Stonewell city’s interior.

No longer did he have to worry about falling off.

But soon, a new problem arose.

The Stonewell soldiers not only had stronger attributes than the Gerrick soldiers in front of the checkpoint,

but they also had a higher aggression level and would continue to follow the player into the tower.

With higher numbers and each one equipped with a brass shield,

He couldn’t even break the defense of a single soldier with his sword.

He had no choice but to keep running.

But as he ascended the stairs,

He saw a bunch of barrels blocking the way ahead.

As Czcu was wondering why they were there and whether the soldiers didn’t find it obstructive when moving up and down the stairs normally,

Suddenly, he saw a soldier at the top of the staircase, holding a torch, throw a Flame Pot directly at them.

Czcu’s pupils suddenly constricted!

"Boom!!!"

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