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Chapter 657 - 205: Plot Twist! An Incredibly Shocking Diorama-like Ring!_2
Chapter 657: Chapter 205: Plot Twist! An Incredibly Shocking Diorama-like Ring!_2
"Even the main gate, when I dodged a while ago, I quickly glanced at it and the high rock bodies were on both sides, the only way players can go is straight up... Do you still remember when we were in front of the level earlier? After killing the mountain demon and going up all the way, there was actually a main road leading the main quest, but the sides were wide open, allowing players to explore freely toward the east, south, west, and north."
"Now, let’s not mention the main gate, this side path has instantly narrowed the players’ options."
"If you jump down, there’s a platform at the edge of the cliff, which is a bamboo forest, but from this height, it’s clear that there’s no coming back."
"If you walk forward, ahead is a wooden walkway built along the edge of a cliffside fortification."
"This way, the player’s route will be rigidly divided into two."
"One is to choose to jump down and not be able to return the same way."
"The second is to follow the wooden walkway forward, but that means you can’t explore the bamboo forest below."
"These two paths are mutually exclusive. In other words, if a player wants to explore both spots, they may have to return to a Blessing Spot once."
"For example, I first jump down to the platform, explore everything on this route, teleport back to the Blessing Spot, and then take this route again, this time I can choose to directly enter the wooden walkway upward."
This is a more traditional diorama-style map design from Blue Star.
That is, within a space like a small box, beautiful various buildings and props are arranged, and within this small space, various routes and gameplay are developed, giving players different choices.
The fun of this type of game mode is being able to break the game itself down into different small worlds.
Each small world can have its unique gameplay, maintaining the freshness for the player.
The number one player had previously released on SW the escort game "Mario: Odyssey," which is a classic diorama-style game.
"Odyssey," even half a year after its release to this day, still maintains stable sales figures, steadily increasing, and players who have played it can’t stop singing its praises.
This is enough to show that players have a pretty high acceptance of diorama-style games.
But the problem is.
"Elden" is an open-world game.
And it has already given players the experience of the high freedom of Nimgreifu.
Then suddenly narrowing the view to a diorama.
Won’t this make the player feel a slight discomfort of restraint?
Especially with this abrupt fork in the road where you can’t return once you jump down, you have to sit on the Blessing Spot to teleport, and then walk the same route again.
This will directly break the freedom of ’going wherever you want’ for players, and they must carefully consider which path seems more suitable to explore right now.
"It doesn’t make sense," Wang Laoju mused carefully.
Considering the freedom "Elden" had shown in Nimgreifu.
The number one player is clearly very understanding of the definition of an open-world.
A game company can only let players better penetrate this concept if they understand the definition of their game genre.
But now.
The sudden release of the diorama style has disrupted the rhythm of the entire open world, catching Wang Laoju off-guard.
After pondering without conclusion, Wang Laoju still chose to jump down to the platform to investigate firsthand.
The wooden walkway looks more like the path leading to the main city; it can wait to be explored later.
"Splash."
Soon enough, accompanied by the Fading One’s leap onto the platform.
The environment of this bamboo forest was laid bare before his eyes.
The platform wasn’t small at all and could even serve as a little garden.
Within the bamboo, there were some eagle-like creatures hidden, but they weren’t very difficult to deal with.
And there were also a few collectibles.
After exploring the surroundings once.
As expected.
Wang Laoju found in front of the bamboo platform.
In the direction consistent with the wooden walkway, there was a dead end.
Indeed, players couldn’t get back to the wooden walkway; the two were not connected.
But going backwards, there was a path through broken walls and remnants.
The huge wall looked as if it had been damaged, creating a large breach.
And the scattered rubble just happened to form a narrow path that players could use to pass through.
And, as if to prevent players from failing to discover the breached pathway on this side of the wall.
The number one player had placed a body inside the blast point of the wall, leaning against the wall with half its body hanging outward.
Emitting a wisp of white light, tempting the player to explore.
Even though picking up the item from the body led to only a small prop of "Fat Oil."
It seemed like a wasted effort.
But players arriving here would immediately notice with sharp eyes.
There’s another path on the other side of the wall!
Stepping on the wooden platform, after several jumps to the stone steps, and following them upward.
Wang Laoju’s expression suddenly changed!
The comments also burst into exclamations of ’holy shit?’
This place...
It’s the front gate of Stonewell Castle!
"Holy shit?" Wang Laoju also couldn’t help but blurt out a swear word.
He had entered from a small house on the left side of the castle gate.
But now, he had come around from a hidden little stairway on the right side of the gate.
This unexpected twist, like a fine current, suddenly surged through Wang Laoju’s mind!
Aside from marveling at its clever structure.
The greater surprise it brought to Wang Laoju was—the sense of spatial three-dimensionality, which was now vividly clear before his eyes!
Most times, players’ exploration of the map is still in the ’not recognizing the true face of Mount Lu’ phase.
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