I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 647 - 201: OK! Having fully explored Sobs Peninsula, the game progress bar should be over half now!_7
Chapter 647: Chapter 201: OK! Having fully explored Sobs Peninsula, the game progress bar should be over half now!_7
"Tch, got spotted, not fun at all."
"Little Devil: Damn, someone’s got X-Ray vision!"
"X-Ray, X-Ray! I’ve caught the Little Devil and am going X-ray crazy with it! /Sneaky/Sneaky"
"The guy ahead is really fierce, you’re really not picky, huh. /Thumbs Up"
"Tsk, Baby Ke, that trick didn’t work? Even a stinky little girl can see through your scheme, you’ve run out of ideas, haven’t you? Where’s the pride from your I Wanna Be The Guy days?"
She ignored the rapid-fire barrage of bullet comments.
Little Tuantu was still not reckless.
She controlled her Fading One to slowly advance with silent steps.
After exiting the corridor, she didn’t rush to smash that Little Devil.
Instead, she looked around cautiously.
According to Designer Ke’s habits, something could very well be hidden to the left and right!
After scanning a few times, she realized.
Huh?
Nothing?
Alright then, enough pretending.
Time to slaughter!
Tuanzi locked onto the Little Devil and rolled forward with big steps, swinging her sword down!
Unexpectedly, upon realizing someone was there, the Little Devil changed from its wildly aggressive behavior.
It instead took a back jump to distance itself, then turned tail and ran.
"What?" Little Tuantu was stunned when her strike hit nothing.
This was the first time she encountered a monster in this game, known for its monsters’ intense aggression, that turned tail and ran.
It felt like the creature was leading her somewhere.
"Is it trying to take me somewhere?"
"Follow it and find out."
Just as Little Tuantu had barely taken a few steps forward,
"Rawr!"
A Little Devil, previously clinging unnoticed to the ceiling directly above, plummeted down! It leaped onto Little Tuantu’s back.
A slash sent her Fading One into stagger!
And the Little Devil that had retreated before stopped running away and instead drew its curved blade, twisting its body to pounce for the kill!
The front wolf plays dead only to lure the prey!
There was no room left for Little Tuantu to make a mistake.
The two Little Devils sandwiched her from front and back!
They instantly slaughtered the Fading One on the spot!
Staring at the gray-black screen, Little Tuantu’s composure completely shattered as she roared in frustrated fury.
"I can’t freaking take it anymore!!"
"Tenna! How can there be such a shady designer, fam!"
"He did it on purpose! Really, on purpose! I was so careful! Logically, I should not have been fooled; if one just dropped down from above, with my alertness level at that time, I definitely would have reacted... But he went against common sense and designed a Little Devil to take a step back, triggering the player’s curiosity, because we really hadn’t encountered a monster that retreated before. It lures the player forward two steps, and in that moment when their guard is down, boom, you get sandwiched!"
"I can’t stand this, it’s killing me! I’m going to write Designer Ke’s name on my underwear and then fart on it for a whole week!"
The bullet comments were completely uncontrollable, piling layer upon layer. The entertainment value was explosive.
"The Little Devil indeed wanted to take you somewhere, to the Road to the underworld, hahahaha!"
"Who remembers what Tuanzi said just now?"
"Tuanzi: I’m almost becoming Baby Ke’s little fangirl!"
"Tuanzi: I swear I won’t die in this graveyard a third time!"
"Hahaha! This is cracking me up, every sentence is a classic!"
Seeing the comments filled with laughter and taunts made Little Tuantu even angrier.
In a fit of rage, she respawned at the Blessing Spot.
Her eyes flickered.
She quickly got up in two steps and opened the menu to use the Fading Elder’s Finger, bringing up the advice interface.
After quickly selecting the message, she left a piece of advice in front of the mechanical square tile.
"No enemies ahead."
He then decisively grabbed his sword and fled.
He swore never to return to this wretched place!
I’m outta here!
At this moment, the barrage of comments flew by even faster, a flurry of question marks whizzed across the screen.
"????"
"Mean lady!"
"Now I really have to log in and play the hero! I must add ’Watch out for the dog’ after Tuanzi’s advice."
———
About three to four hours after the release of Elden Ring.
Players who had been hitting a wall when facing the Big Tree Guardian or the Omen were finally beginning to uncover the true core of enjoyment in the game.
Firstly, as opposed to traditional action systems, by limiting most movements, the game forced players to focus all of their attention on their opponents, learning from repeated deaths to absorb more combat techniques, becoming tougher and stronger almost without realizing it.
Secondly, the rich and almost unguided open world demanded players to embrace the experience with their own hands. Dying repeatedly while exploring, they were paradoxically immersed in a superlative experience.
After all, on a real adventure, bosses won’t just stand there waiting for your move, nor will the minions just watch idly.
And nobody would have a question mark or an exclamation point appear above their head to give you hints.
Once players shifted from a rigid, linear exploration mindset, they began to scatter across the junctions of the world like particles in Brownian motion.
They would gradually discover that the game was filled with surprises at every turn!
More and more interesting designs and details were uncovered by players within hours.
Discussions about the game on major gaming communities skyrocketed like a Fire Arrow!
In gaming chat groups, it was common to see unread messages spike to 999+.
Countless players couldn’t wait to share the funny incidents they encountered on their adventures, the bizarre sights, or the deeply hidden items, in the chat groups.
Every post was met with gasps of amazement from fellow players.
"Whoa? You can go there?" "Damn! I missed this spot!" "Darn! There’s a beautiful blue fairy lady that spawns in front of the Big Tree Guardian’s church at night!" "The [Sealed Witch’s Ruins] seems to have some weird person named Sero tied up; I hit her a few times but nothing happened, no idea why" "Shoot! Golden seeds can increase the number of Blood Bottles? Awesome! I will be invincible with four Blood Medicines!" Such comments blitzed through the chat, overwhelming players with the amount of information.
If players who had experienced the game firsthand were to collectively describe Elden Ring now.
The answer would undoubtedly be: It hurts, but it’s a joyous pain!
The pain comes from dying over and over again.
But the joy truly fills the screen.
Everywhere seemed to have a trick up its sleeve, everywhere seemed to have something new to discover.
Top player Elden Ring scored high marks with players for its "open world" design!
"This game... is really not like other action games, where the longer you play, the more tedious it feels. The longer you play this game, the more addictive it becomes!" said Wang Laoju in his livestream after four continuous hours, taking a break to drink some water and briefly summarizing.
"The world is so big that there’s always some place you haven’t explored, and you can’t help but wonder... Is there something in that place I’ve missed? Have I overlooked something? Have I pushed the NPC’s side storyline forward, and so on?"
"Moreover, every point on the map is intricately interconnected, making you attracted to something further away just as you finish what you’re doing, and you go check it out. Repeat the cycle, until you even forget what you originally wanted to do."
"Yet this feeling is not off-putting. The fact that players get so engrossed that they forget about the main mission exactly shows the excellence of the game’s design!"
"The only drawback is that the game’s progression seems a bit short."
"It feels like it’s about to end just when you’re getting totally hooked."
"But that’s unavoidable, given that it’s a large-scale 3D game with a high map utility rate. Unlike other games where distant mountains are merely for player’s view, all the various models and details are maxed out, having taken up a tremendous amount of top player’s efforts."
"It’s already quite an accomplishment," sighed Wang Laoju with a hint of regret.
Four hours had passed, and he had already picked up both the western and eastern map fragments of Nimgreifu, as well as the map fragment of Sobs Peninsula.
Now, his map was filled with at least twenty to thirty Blessing Spots, and he had explored several caves, battling no fewer than seven or eight bosses.
His weapon had been enhanced to +6
And his level had risen to over 30.
Camp soldiers could now be taken down with just two strikes, even owing him nearly half a bar of health.
He had also obtained the ashes of the jellyfish Kulara and the pack of wolves, able to summon them as powerful allies during certain wilderness boss fights.
"Once I finish this letter-delivery side quest in Morne City, I’ll have thoroughly explored most of the areas I’ve opened on the map," Wang Laoju said as he opened his map again.
On the display screen of the map.
Nimgreifu East + West + Sobs Peninsula, these three maps, already took up half the screen.
The other half was still covered in foggy areas with no maps obtained.
"Looking at it this way, the game’s progress bar is already more than half full."
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