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Chapter 636 - 199: The Initial Appeal of the Suffering Game! Unprecedented Exhilaration Explodes in the Live Stream Room!_3
Chapter 636: Chapter 199: The Initial Appeal of the Suffering Game! Unprecedented Exhilaration Explodes in the Live Stream Room!_3
"Let’s put it more bluntly, I feel like the Big Tree Guardian is the real tutorial for beginners."
This was the insight Lao Ju had after dying over and over again countless times.
Compared to other games that start with teaching the basics and then gradually increase the difficulty, helping you adapt to the game,
"Elden" chose a more extreme approach.
If it’s all about teaching anyway, then I might as well place a very difficult BOSS right here.
And in the most prominent position.
Players who haven’t watched a live stream or a tutorial and jump right in will be drawn to the mounted knight in golden armor as soon as they arrive at Nimgreifu.
Whether they treat it as an NPC or as an enemy,
The first reaction of the players is to go over and check out the situation.
Then, the suffering begins.
But,
The goal of the top player is also very clear.
I don’t need you to beat him right away.
His purpose is to teach you.
The harsh teacher produces outstanding students.
Compared to the soft teaching almost every other game on the market uses,
This hardcore teaching allows players to grow faster.
It makes clear to the players right from the start that attacking isn’t everything, shielding isn’t everything, anti-defense isn’t everything, and rolling isn’t everything either.
Even drinking Blood Medicine can get you hit.
In this game, there’s no absolutely thoughtless move that lets players breeze through a level.
You have to utilize everything and use it at the most appropriate time.
This is the first lesson the Big Tree Guardian teaches the players.
"Without this BOSS, I might still be using anti-defense to fight in camps, or just mindlessly slash away, and when I can’t beat them, run off to refill my health before coming back to continue chopping. But I believe any viewer who has seen the intensity of the camps knows that you can’t get through them with mindless brute force."
"This game doesn’t have any mindless brute force built into it. At any time, you need to reason out your next move, and that’s one of the game’s special features."
"Otherwise, even just two or three minions can give you a massive headache."
Pausing for a moment, Wang Laoju tilted his head and thought a bit.
Since he had never encountered such a ’painful yet pleasurable’ type of game before, he took some time to organize the words in his mind before speaking again.
"Also, another point, regarding this game’s punishment mechanism."
"How should I put it,"
"At first glance, frequent deaths seem like a very harsh punishment mechanism that can cause great dissatisfaction among players."
"But I feel the punishment mechanism in this game is instead one of its highlights."
"The difficulty of the game isn’t designed to torment players on purpose."
"It’s to give meaning to each subsequent death."
"Think about it, were all those deaths I had earlier really worthless?"
As a streamer who had played countless games, Wang Laoju’s insights, once articulated, were like enlightenment to many viewers still in a state of confusion!
Deaths worthless?
Impossible!
If they really were,
The Chairman himself wouldn’t have gone from being killed instantly by the Big Tree Guardian at first sight to being able to chip away half of its health after half an hour.
Though later, for the sake of the show, Wang Laoju had to give up the tough fighting style.
But in the camp ahead of the level, the value of death became more apparent!
Through death, players learned that Sentries could blow their horns to call for hidden soldiers.
Through death, they discovered that dealing with soldiers first made the fight easier.
And also through death, players figured out the techniques for defeating the commander of the soldiers.
The audience watching the whole process knew this all too well.
From being wiped out upon entering the camp at the beginning, to barely being able to kill all the soldiers in the middle, but having no Blood Medicine left to face the commander.
To eventually being able to kill the soldiers with ease and even take down the commander after a fight.
All these were values reflected by death.
What was the underlying message?
A more powerful self!
What becomes stronger isn’t the stats, it’s not about leveling up.
It’s the player themselves!
"Holy shit!! When the Chairman puts it that way, it’s really something!"
"The essential difference between this game and others is that other games improve your stats, but this game enhances the player!"
"Some games might also have levels that are tough to beat, but the designers, fearing that players will quit, either pop up a hint to lower the difficulty after several deaths or simply increase the rewards, letting players strengthen their gear faster to reduce deaths and the rate of players quitting."
"I consider myself a newbie, having only started gaming recently, but the games you’re describing sound pretty boring to me. I’ve powered up my weapon to 100, but that makes the weapon impressive, not me."
The chat exploded with comments.
Especially when Wang Laoju finished leveling up at the Blessing Spot, stood up,
And the soldiers in the camp behind him respawned.
But this time, when facing the soldiers again,
Nearly all the viewers could sense a subtle change in mentality.
If those frequent deaths before made watching quite painful, even making one question what exactly the purpose of this game was,
Now looking at this group of soldiers again,
It’s still the same people, the same ways of attacking.
But the perception becomes - I’ve already gotten through this level, you bunch of brats are simply not a concern!
This feeling is undoubtedly filled with a strong sense of accomplishment and pride!
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