I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 625 - 196: This game has defense counterattacks? Then, how can I lose?_2
Chapter 625: Chapter 196: This game has defense counterattacks? Then, how can I lose?_2
His health dropped by 1/5 instantly.
Meanwhile, Czcu seized the moment to strike twice, directly taking away half of the BOSS’s health.
Soon, he repeated the trick.
Continuing to raise his shield in front of the BOSS.
The moment the BOSS attacked, he shield countered again, followed by two Ordinary Attacks, and neatly finished off the BOSS.
This immediately triggered a barrage of question marks in the chat.
However, this time the question marks weren’t in recognition of his strength.
Instead, they expressed confusion about the seemingly weak design of the BOSS in "Elden".
"See? I told you so," Czcu smirked, "This mechanic is a flaw, far inferior to Shield Counter."
"Shield Counter requires you to catch the right moment, to parry the enemy’s attack at the instant they strike. If you time it wrong, there is a penalty for failing."
"But with Anti-defense, you can take the hit first, wait for the enemy to hit your shield, then parry it and start your counterattack, with almost no penalty for failure."
"Let me put it this way, with the existence of this mechanic, it completely affects the experience of an action game. I can’t think of any BOSS that could stop me next. I even feel like I could use it to breeze through to the end."
To be honest, Czcu was somewhat disappointed.
The opening CG was quite good.
And the visual shock brought by the Golden Tree just now was not bad either.
But the combat design was seriously lacking.
Action design was oversimplified, without even a sequence of combos to speak of.
What was most unbearable was the design choice of the lead player. It’s as if they were worried players would find it too difficult, and even added an Anti-defense mechanic that could be considered a blunder.
But is there a possibility?
I mean to say.
Isn’t your game already too simple?
After defeating Gerrick’s soldiers, the newbie tutorial was officially over.
Although the tutorial left Czcu speechless,
He felt that he should explore some more content before passing judgment, planning to experience the game for at least an hour before commenting.
After all, an hour is usually enough to get a rough idea of a game’s general pattern.
Then, his conclusion wouldn’t be too biased.
Quickly, he followed the path out of the underground caves and into an underground chamber.
A bright Blessing Spot appeared not far away.
This seemed to be a save point + health recovery spot; sitting there would refill the Fading One’s Blood Bottle and unlock the area’s teleportation matrix.
Next to it was a door separated by a white fog, which when attempted to explore, gave the prompt [Stone Sword Key required].
Unable to pass for now, Czcu had no choice but to move on.
After stepping on a mechanism lift, he went straight up and eventually came to another thick iron door.
Struggling, he lifted the heavy door upwards.
A look of surprise appeared in Czcu’s eyes.
Since the player’s birth, the surrounding scenery had been gloomy and dark.
Even though the huge Golden Tree was shining, there was always a thin, light-blocking fog, which was quite oppressive.
It wasn’t until he opened the iron door that the view suddenly opened up!
A whole new world unfolded in front of Czcu.
This area named Nimgreifu was well-lit and open.
Lush green vegetation was everywhere, and the scene was vibrant with life.
From a distance, he could see a church-like structure, and as the camera panned,
Czcu once again saw the radiant Golden Tree from his starting point!
Compared to the distant view as if separated by mountains and seas, he now seemed a step closer to the Golden Tree and could even see the golden vein patterns on its thick trunk.
The luxuriant branches seemed about to stretch out above his head.
"The more I look at this Golden Tree, the bigger it seems. Can it be seen from anywhere in the world?"
"It seems that the final destination is to reach the base of the Golden Tree," said Czcu, looking towards the bottom of the tree trunk.
Although part of the view was blocked by cliffs in the distance, he could faintly discern a grand golden fortress blooming with magnificent architecture at the base of the trunk.
"I must say, although the lead player’s combat design is weak, the graphical scenery always manages to strike straight to the heart."
At that moment, Czcu noticed another new Blessing Spot.
He felt a bit puzzled.
"I remember just lighting a Blessing Spot half a minute ago."
"And here’s another one."
"This game has too many save points, doesn’t it... Are they really treating players like three-year-olds?"
Next to the Blessing Spot stood an odd NPC wearing a white mask.
He decisively chose to dialogue with him.
The NPC’s voice sounded somewhat flippant and impatient, not seeming like a good character.
Through the conversation with him, it was learned that,
this was already a borderland, the territory mentioned in the CG that the Fading One was commanded to go to.
But the Fading One, controlled by the player, without the Finger Witch, could not receive specific guidance, nor could they receive the power of Rune, nor could they be invited to the Roundtable Hall.
Soon, Fan Lei mentioned,
that the activated Blessing Spots would give simple hints to the player.
Czcu looked closely,
and found that the Blessing Spot he had just activated indeed had a thread of golden silk wavering, pointing in a direction.
Upon opening the world map shrouded in fog, he could clearly see the direction pointed out by the Blessing Spot on the map.
"I think the direction pointed out by the Blessing Spot must be that golden city on the cliff, Stonewell."
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