I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 613 - 192: Malicious Acquisition and Urgent Plea for Help! Please Help Me, Top Player! _2

Chapter 613: Chapter 192: Malicious Acquisition and Urgent Plea for Help! Please Help Me, Top Player! _2

It was a familiar tactic for Hope Flute to expand its capital empire; the higher-ups had long since grown accustomed to it.

...

Meanwhile.

Western Europe, Gaul.

Wonderland Gaming Company.

Simon Lature, as the CEO and a member of the board of directors of Wonderland, was in the throes of a furious outburst in the conference room at the moment.

He banged the desk with resounding thuds.

The entire conference room was as quiet as a mausoleum, with all the executives keeping their heads down, daring not to make a sound.

The cause was, of course, the news that Simon had only found out about the day before.

Hope Flute had already acquired nearly 40% of their own Wonderland’s shares.

And such stock acquisition had taken place in just a matter of two or three days.

The speed was so fast that nearly all of Wonderland’s shareholders hadn’t managed to respond.

Everyone was clear.

With Hope Flute’s previous behavior, if development continued this way,

The entire Wonderland would face a forced acquisition by Hope Flute.

"Merde! These damned shits!"

"They’ve been wreaking havoc on other gaming companies, and now they’re targeting us! Bang!" Simon, livid with rage, punched the desk again, and even though his knuckles were bleeding, his anger was undisguised.

In order not to provoke Hope Flute, this worldly unscrupulous capitalist, Nplay’s development had been extremely cautious.

For any cooperation a bit closer to the United States, Simon would ponder over and over again before he could conclude whether or not to proceed.

Because gamers all over the world were clear about what kind of company Hope Flute was.

Its predecessor wasn’t in the gaming business, but once it officially stepped into the gaming industry, in order to expand its influence rapidly,

It adopted a capital move that was despised by the entire gaming world—hostile takeovers.

The method was roughly this:

They would find a company’s retail investors and buy up their shares in large quantities, becoming a minority shareholder with significant influence in the company.

Then they would start to cheat other small shareholders with funds priced above the market.

Until they eventually acquired more than 50% of the shares and then forced a buyout, taking all the shares into their possession.

As a result, the company would become completely theirs.

Within the past decade, countless gaming companies had fallen victim.

Some had sizable local influence.

For example, the current state of Wonderland in Gaul is somewhat reminiscent of what the top player in Huaxia Nation looks like.

And the fate of those acquired by Hope Flute,

Basically, they were not far from being violently extinguished.

The original company’s team would be personally disbanded by Hope Flute and replaced with its own personnel.

Without the original creative team, various sequels the players were looking forward to would naturally be indefinitely halted.

As a result, the company’s influence in the area would gradually wane.

Hope Flute could then take the opportunity to implant its own DFgame platform and begin monopolistic sales of the top three gaming companies, hiking up game prices.

And on the surface, it didn’t appear as a monopoly.

’I was only expanding the company and completed a legal and reasonable acquisition; all my actions were under legal supervision.’

No one could find fault with Hope Flute.

"If this continues, our Nplay will be personally deconstructed by Hope Flute," Simon took a deep breath, his deep-set eyes revealing a hint of fatigue and powerlessness.

After some thought, he said to his subordinates,

"Starting today, try to contact any investors you know, they must be reliable. Nplay, in a bid for survival, is willing to give up a part of its shares to keep Hope Flute’s ownership below 30%."

"This might be our last struggle. If we fail, the company into which we poured so many years of our lives will completely say goodbye to us."

"I can only ask for your help," he said, looking earnestly at the people in the conference room.

Soon, the meeting ended.

In the following period, the executives of Wonderland, in a bid to save themselves, began to utilize their connections to contact business investors from all walks of life.

Simon was also busy, having asked around all the people he could.

But the final responses he received were ever chilling.

Almost everyone, after hearing that ’the opponent was Hope Flute,’ rejected the idea with a hasty shaking of heads and waving of hands, explaining that cash flow was tight recently, making it inconvenient to invest in purchasing shares of Wonderland.

In truth, it was just that no one wanted to offend the giant that was Hope Flute.

After all, if you dare to intervene, Hope Flute might also buy out the company of the helper as well.

And as for the super-sized enterprises capable of competing with Hope Flute without falling short,

Globally, only Art Electricity, Blizzard remain in Europe and America.

In the East, there are Tengjing and Netcom, Korea’s Nexnn, and Neon’s SE and North Dream Palace.

But Art Electricity and Blizzard are in cahoots with Hope Flute; seeking help from them is tantamount to digging one’s own grave.

And as for Tengjing and Netcom from the East...

Honestly, Wonderland had little contact with these two companies, belonging to the situation where East Asia’s games can’t come in, and their own games can’t go out.

Korean Nexnn’s development doesn’t align with Wonderland, and giving them shares won’t bring additional benefits.

North Dream Palace takes on the role of a global publisher, porting Neon’s local games to the world, which involves dealings with Hope Flute from time to time, and no one knows if North Dream Palace would turn around and sell them out.

As for SE...

Forget about that company.

Simon could even foresee that if SE held shares in Nplay, players might have to spend money just to open a platform membership in the future.

First, there would be a ten-draw upon signing in; if you draw a gold, you could enjoy a discount on membership, continue drawing if you hit blue and white.

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