I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 607 - 190: Making an Open-World Mini Game to Practice!_3

Chapter 607: Chapter 190: Making an Open-World Mini Game to Practice!_3

"Actually, it was my mom who reminded me," he said. "She told me that it was getting cold and to wear more clothes when I go out."

Everyone was talking at once, but then heard Ke Jin analyze further.

"Suppose you are locked in a room with a constant temperature, no phone to use, and no loved ones to remind you. How would you know the outdoor temperature just by observing through a window?"

"By looking at how thick their clothes are," Bao Jingbi scanned the scene outside in a glance.

The desolate street view and the people hurrying down the street in their heavy winter clothes, with the sky also looking dim and foggy.

Just one look was enough to tell that the temperature had plummeted.

Just as Bao Jingbi finished speaking, his eyes suddenly widened, as if he had an epiphany.

The top executives at Number One Player also uttered quiet exclamations of "Holy shit," "Sss...," and "So that’s how it is," following Bao Jingbi’s surprised reaction.

Those who could serve as high-level executives at Number One Player were all a group of talented young people.

In terms of perception, it’s not that they got it instantly.

But with Ke Jin having said so much, it was almost like piercing that paper window.

There was no reason not to have an epiphany.

Seeing a change in everyone’s expression, Ke Jin nodded in satisfaction and smiled.

"Yes, this is exactly what I wanted to express to you, the beauty of intuition."

"Without directly feeling the temperature from outside, you understood it by ’seeing,’ because intuition tells you that people wear more clothes when it’s cold."

"So if it’s reflected in a game, although the player is separated by a screen and can’t physically feel the virtual world, if they encounter NPCs dressed in thick clothes, their intuition would tell them this is a cold region."

"This is just one simple example. There are many ways to express via intuition, and sometimes you don’t even need to look."

"For example, in a pitch-dark scenario, when you tighten a screw into its slot following the thread, you can’t actually see the screw moving inside, but you can clearly feel whether you’ve tightened it correctly or not. This comes from your intuition, because you have experienced what it feels like to tighten a screw correctly."

"The soul of an open-world game is its sense of immersion. And the best way to achieve immersion is to incorporate these moments of intuitive beauty into the game, letting players become engrossed in the world."

"When it’s cold, wear more clothes. Have the NPCs wear more clothes to keep out the cold. Raw food isn’t popular in our society anymore, so in the game, have characters cook their food before eating. When you are lost in the real world, no one suddenly comes over to give you a main quest; at most, there might be one or two people who give you a hint. To bring the sense of immersion into a game, it’s best to do the same. The beauty of intuition is a silent and subtle form of expression that can immerse players unconsciously."

As soon as Ke Jin finished speaking, a small manager in the art department exclaimed.

"Sss... I remember now! I always felt there was something off about the color treatment of the sky in ’Extinguish,’ and despite tweaking it for a long time, I couldn’t figure out what was wrong. After Mr. Ke explained, I finally realized where the problem lies!"

"I was recreating the evening of the real world in ’Extinguish,’ and although I designed it with the blood-like sunset as the planning document described, no matter how I adjusted the color palette, it just didn’t feel right."

"Now, thinking about it, if I use intuition, finding myself in a world overrun by zombies, what kind of sunset would my intuition say fits the scene? It’s not just about blood, but also about a color of despair, that murky, suffocating feeling where even light seems unable to penetrate. This fits people’s intuitive feelings when facing despair. If it were bright and sunny with a clear blue sky, it would be hard for players to feel immersed, because it’s counterintuitive."

Soon, the director of the voice acting department at Number One Player also realized the issue.

Because after getting the "Extinguish" project plan, he thought it was a zombie-killing and leveling-up game.

So in terms of voice acting, he focused on portraying a sense of strength and the feel of impact.

But if we consider Mr. Ke’s interpretation of the open world, where immersion and the beauty of intuitiveness are quite important,

then, the protagonist’s appropriate gasping while escaping the zombies and the sound of panic and survival instinct when shaking them off would be even more captivating.

"The voice needs to be raspier and deeper, with a hint of exhaustion, not always as if there’s an endless supply of energy, a vigorous voice... I understand, thanks for the guidance, Mr. Ke, I will make further adjustments in this regard!"

Soon, the senior executives from various departments began to react one after another, and they started to recall and search for minor issues within their respective charge.

In the face of this situation, Ke Jin nodded in satisfaction.

These kinds of small details in game design, when accumulated, can ruin the experience of the entire game, especially one that prides itself on immersion in an open world.

When he himself tried the first few minutes of "Extinguish," he could clearly feel that the game seemed just like the original work on Earth, but there was a subtle discrepancy.

If Ke Jin himself were to pinpoint the problem, it would be time-consuming, and he might not even be able to identify everything.

After all, for a game developed by hundreds of people, relying on one person to find issues is far less efficient than teaching everyone the method to look for problems, so they can all search together.

"It still has to be Mr. Ke... How did you notice such meticulous details? They’re invisible and deeply hidden. If I were the chief, I’d probably not sense any issues until the game’s release..."

"If you could find them, your name would also have ’Mr.’ before it."

"I’m convinced, truly convinced by Mr. Ke now!" A newly transferred junior manager from another company exclaimed. Initially, he was somewhat arrogant, unhappy that he went from being a director to a junior manager here, but after today’s meeting with the top player, he was completely shocked and couldn’t help but look at Ke Jin with admiration.

"I really couldn’t do it... Without Mr. Ke, this whole company would fall apart!"

"Wuwuwu, Mr. Ke is too awesome! Not only are the players your fans, but we employees are about to become your fans too!"

In the face of everyone’s chitter-chatter, mixing flattery with sincerity, Mr. Ke remained unaffected and simply smiled lightly.

"Since everyone has a basic understanding of the core concept of creating an open world, there’s no need to rush the development of ’Extinguish.’ Just follow the construction progress of East Intelligence’s offline panoramic theme parks. There’s an even bigger open-world game that will require your full effort later, and I will share more open-world design techniques with you then."

"But, before that, let’s create a small game as a warm-up exercise."

As soon as these words were spoken, they were met with an energetic chorus of agreement from the meeting room.

"Great!"

"What small game? I love making small games! Hehe!"

"If it’s a warm-up piece, it should be relatively simple, right?"

"Everything is for a greater open world!"

"Quick, Mr. Ke, tell us! We’re ready!"

Facing the eager eyes of the employees, Ke Jin said with a smile,

"Elden Ring, I’ll be distributing copies of the project proposal to you shortly."

"Since you all think it’s simple, let’s finish it within two months. Good luck, everyone."

Tip: You can use left, right keyboard keys to browse between chapters.Tap the middle of the screen to reveal Reading Options.

If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.

Report