I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 579 - 183: What Does It Mean to Be Written into a Textbook? I’m Going to Write a Textbook Myself!_2

Chapter 579: Chapter 183: What Does It Mean to Be Written into a Textbook? I’m Going to Write a Textbook Myself!_2

This couldn’t help but seem very odd to Josiah.

"Could it be because you just picked up that Pyromaniac a moment ago?" A comment hit the nail on the head, causing Josiah to suddenly snap out of it.

Right!

Compared to the last game, the only variable this game was that he had picked up an extra item before challenging the BOSS.

"But why would picking up the Pyromaniac cause the items dropped by the BOSS to change?" As Josiah stroked his stubble, a lightbulb seemed to flash on, and his eyes suddenly widened as he let out a curse.

"It’s Fucking crazy!! (It’s fucking crazy) Does the item pool in this game... could it fucking have a shared randomization mechanic??"

"Judging by item generation based on a seed, at the start of the game, all items are set until the final BOSS. But if you pick up different items to combine... well, congratulations, all other items will be completely shuffled and randomized again!"

Having said that, the whole live stream audience got riled up too.

"Wtf????"

"What the hell is this setting? A random item pool? This is too damn crazy..."

"If it’s really like this, doesn’t that mean that even a single seed could yield countless variations?"

"Oh my god! Is there really a game that randomizes to the extreme? I can’t believe it..."

No wonder the Europe and America players of Blue Star had such an exaggerated reaction.

If the mechanism in "Isaac" were indeed confirmed to be true.

It wouldn’t just be about experiencing different games.

With a single fixed game, you could have infinite experiences!

This could be a revolutionary creation for the playability of a game!

"OKOK, everybody calm down for a bit, I’ll do a test for you guys later, but now... hey, you know, little Isaac is about to start his bloodbath!" Josiah rubbed his hands together, refocusing on the screen, and started a new round of conquest!

Onwards to the third level.

Armed with Divine Wind + Pyromaniac, he was fearless and had no need to worry about sustaining power anymore.

Wherever he went, he would slap the space bar there.

I’ll bomb the monsters, I’ll bomb the rocks, I’ll bomb the walls, I’ll bomb everything!

He charged ahead until he reached the treasure room of the third floor.

Upon opening it.

The entire live stream room once again erupted!

"My God! Josiah, did you use all your luck in this life on this game?"

"I thought this was already the final form, but how are you still evolving??"

"How deep can the potential of this game be... I can’t even imagine it!"

Not only the audience went wild, even Josiah couldn’t help swallowing his saliva.

The item that appeared before him.

Was a passive item called [Sorrow Bomb].

Its effect is, bombs +5, and each time a bomb explodes, it will shoot out 10 tears from its center.

If picked up normally, it would just mean placing a bomb on the spot and pushing it where you wanted to explode it.

Wait a few seconds for it to explode, sending out 10 tear bullets in a circular spread.

But with the blessing of Divine Wind.

It turned into Josiah hitting the space bar, and 10 tear bullets would spread out from him.

And the key point lay in.

Josiah had previously picked up Technology 1, which changed his tear output to a steady laser line shooting straight ahead.

Now with [Sorrow Bomb] in hand.

With a look of anticipation, Josiah pressed the space bar hard.

"Zzzt!"

In an instant, 10 laser beams burst outward!

Accompanied by the explosion!

This scene shocked everyone watching!

And it made Josiah scream, dumbstruck.

"What the hell??? (What the hell)"

"This can actually link up? I’m convinced! I’m truly convinced by the interactivity of this game!"

"Number one player, or rather, Designer Ke, how did he manage to create something so... sorry, I can’t describe this game, but you know, it’s really awesome! It’s beyond my expectations!"

Originally, Josiah thought that although there was no fixed systems in "Isaac."

What system a player could play, mainly depended on the items they got for that system.

But there were still distinctions between them.

For example, tear-related buff items fundamentally just change the properties of tears, damage, range, firing rate, and so forth.

And it’s the same with bomb-related items, which also only give various BUFFs to bombs.

Since tears and bombs are different settings, it made sense that they could not blend together.

But what was happening now once again shattered his understanding of the game!

[Sorrow Bomb] granted bombs the effect of ’producing tears upon explosion.’

And [Divine Wind] absorbed the mechanic of [Sorrow Bomb] onto the player!

Allowing for a perfect fusion of bomb and tear mechanics.

This isn’t a simple A+B=C formula.

It’s more a ?+?=?? equation.

"It seems like, players can combine any item with any other items of different properties... to produce even more incredible chemical reactions."

"In other words, if game designers from other companies hand you a flame and tell you it can merge with this and that, and then various scenarios will happen, which are random, needing players to choose... then in ’Isaac,’ the designers just give you a flame, and what players turn it into next, even the designers can’t predict!"

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