I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 575 - 182: The value of this game is still increasing!_2
Chapter 575: Chapter 182: The value of this game is still increasing!_2
Josiah was currently on the second floor, facing a quadruple room.
The monsters within included, but were not limited to, Spider Sacs, Tracking Corpses, Sprinting Maggots, and Blood Tear Mimicking Isaacs.
When these types of monsters appeared together,
Josiah’s expression gradually became one of pain.
He found his attack power... was simply too low.
Although his fire rate had increased, it wasn’t killing anything, and he had to constantly switch positions under the monsters’ tracking, which further weakened his output environment.
The health he had painstakingly refilled with red hearts along the way almost hit zero after he entered the quadruple room.
It was another narrow escape with half a heart remaining.
This prompted ridicule from the barrages of comments.
"You can’t play unless you’re on the brink of death, huh?"
"Josiah, turn off that health-lock plugin, why do you need plugins to play a bullet hell game?"
"I bet he’s sweating now."
"No, the main problem is this damn Six-sided Dice—it’s absolutely useless," Josiah said, puzzled. "Based on the game play I just tried, this type of chargeable item should recharge after clearing each room. I finally charged it to 6, and even after using it in the quadruple room, nothing happened..."
"What exactly is the function of this item? I can’t figure it out."
But soon, Josiah’s attention was diverted.
He’d come across a new treasure room.
He had encountered it on the first floor as well, framed in golden color, which could be opened with a key.
And he had found his onion head in the first floor’s treasure room.
It drastically increased his fire rate at the time.
"The chance to change my fate has arrived!" Josiah opened the treasure room’s chest with some anticipation.
Once inside,
an item shaped like a baseball glove lay quietly on its pedestal.
Picking it up and tapping the spacebar,
Isaac himself turned into a little bomber.
A tap of the spacebar would release a bomb effect, dealing bomb damage to everything within a small radius.
But there was a cost.
The cost was that each explosion would take away half a heart from him.
In Isaac, the items that require pressing spacebar are collectively known as active items.
As the name implies, players need to press spacebar to use their effects.
These types of active items cannot coexist, and players can only carry one.
"It’s better than that useless D6, at any rate," Josiah felt satisfied with his new acquisition and put the D6 back on the pedestal, hitting the road with the baseball glove in tow.
After picking up the red hearts dropped by monsters in the quadruple room to restore his health to 3 hearts,
he came to a new room.
Josiah had learned his lesson this time.
He directly attracted a group of monsters to lock them onto him, then waited for them to cluster together before hitting the spacebar.
"BOOM!"
Knocked out a swath of them in an instant!
The damage skyrocketed!
"Wuhu! This is good!"
The massive improvement from struggling against monsters to instantly annihilating them gave Josiah an exhilarating rush.
From then on, clearing a room only cost him half a heart, plus using Technology 1 to deal the finishing blow.
Moreover, after clearing each room in Isaac, one of the four basic items will inevitably drop:
Gold Coin, key, bomb, red heart
There’s a tiny chance of dropping a silver or Demon chest.
These items would always exist on the map.
That is to say, as long as they don’t move on to the next floor,
players could come back to pick them up at any time within the current floor.
As a result, after clearing several rooms in a row, Josiah had saved up some red hearts in previous rooms.
Run out of health? Go back and pick them up.
If he was careful with them, he could sustain himself.
Josiah also discovered something else.
In the game of Isaac, those seemingly indestructible obstacles seemed mostly destructible!
The poops on the first floor could be directly destroyed with bullets.
And rocks, pottery and the like required bombs to destroy.
After destruction, some rocks would drop Gold Coins, keys, or bombs.
On rare occasions, even a silver chest might drop.
Right now, he was a demolition kid, a humanoid, walking bomb!
"If these rocks can all be blown away with a chance of dropping items... wouldn’t that be even crazier?"
Amidst continuous explosions, Josiah began his mad route of demolition.
Wherever he went, he would blast any slightly dense rock area in each room.
He gained quite a few basic items from this, further boosting his endurance.
And soon, as his exploration continued,
Josiah discovered something new!
The moment he blew away a rock marked with an ’X’,
two blue hearts popped out, along with a chest.
After opening it, two red hearts, a key, and a Gold Coin jumped out of the chest.
"Oh! It seems that blowing up these differently textured rocks gives extra generous rewards,"
"With this, my endurance feels like it has increased again? I might even be able to finish the game just using this method, right?"
"I didn’t expect an overhead bullet hell game to be completed with bombs... It’s getting interesting," Josiah praised.
Mainly because, he had just received a message from a sponsor.
Telling him not to worry about nitpicking and to just play a few more rounds, to get to know this game as much as possible to see what sort of item pools there are, what gameplay exists, and what kinds of situations can arise with different combinations of items.
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