I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 574 - 182: The value of this game is still increasing!_1

Chapter 574: Chapter 182: The value of this game is still increasing!_1

After clearing the first floor, Josiah encountered the first BOSS in "Isaac"—Meng Sijuo.

This BOSS had very distinctive and strange characteristics.

It had no body, just a round, arched head.

And a big cleft lip, which, when opened, revealed a mouth full of crooked, rotten teeth.

Yet somehow, it also had an indescribable ugly cuteness.

As one of the weakest BOSSes in Isaac, Meng Sijuo was a regular in the random BOSSes of the first floor.

Its attack methods included a high jump smash to the ground or a violent charge-up before launching a barrage of bullets raining from the sky towards the player’s direction.

Before these moves were initiated, a warning shadow would appear on the ground to help the player gauge the landing area of Meng Sijuo’s body slam, or the falling positions of its bullets.

But it was Josiah’s first game on arrival, and he was having a tough time fighting.

His reliance on laser attacks, which could hit enemies from a very long range, did not work against airborne targets.

With Meng Sijuo’s frequent jumping, even as Josiah kept hitting the attack key, the damage dealt was minimal.

Moreover, the laser itself had no attack power bonus.

It took Josiah about ten grueling minutes to grind down this BOSS, and his controlled Isaac was left with only half a heart before he managed to clear it with difficulty.

After the BOSS died, it exploded into an item on a pedestal.

From the picture, it looked like a bowl of stinky, bloodstained raw liver.

But it was named ’Lunch’

Once Isaac picked it up, it would increase one heart container.

This made Josiah frown slightly.

"This thing can be eaten for lunch? Given to a child like Isaac?"

"Incredible, who knows what Isaac’s days were like before this..."

After clearing the BOSS Room, the way to enter the next level was also unique.

It wasn’t through a traditional door.

It was by following a square-shaped tunnel newly opened in the BOSS Room and continuing downward.

Of course, players could also choose to not enter the next floor immediately and return to the rooms previously cleared to check if there’s anything they forgot to take.

Josiah glanced at the mini-map, having cleared what could be cleared in the previous rooms. Without any hesitation, he leaped directly into the dungeon entrance leading to the next floor.

In the transition animation, one could see Isaac, the poor child, curled up into a ball, lying on the cold ground as if he were in a dreamland.

In his dream, he seemed to recall memories of being bullied back in school.

His classmates pulled down Isaac’s pants in front of the girl he liked and then ran away laughing.

Isaac shuddered, and with that, the dream broke.

He arrived at a deeper dungeon, where the lighting was even dimmer.

Isaac needed to continue fighting these indescribable monsters and personally forge a path of escape.

"Oh, fuck... Why do I feel some inexplicable sympathy for this simple-drawing BOY?" Josiah shook his head, controlling Isaac to start battling.

The monsters on the second floor were noticeably upgraded.

In addition to the monsters from the first floor that looked like Isaac himself, there were also gluttonous monsters, flies, and so on.

The variety of monsters on the second floor also began to increase.

There were terrifying Zombie Monsters, whose characteristic was high movement speed with a tracking effect. They would charge at Isaac like crazy.

And when killed, they wouldn’t die right away, but collapse into a sticky substance. If the player didn’t completely defeat them in this phase, they would resurrect after a few brief seconds.

If there were as many as three of these monsters in one room, coming from all directions, and the room also had various obstacles to contend with, Josiah would start to struggle.

There were also seemingly harmless maggots. Their bodies were just white worms wriggling on the ground.

If they detected the player passing by, they would charge at high speed in a straight line towards the player, requiring evasion to the left or right.

Then there were the Spider Sacs.

They randomly generated in the room, looking like white balls of yarn, sitting still and seemingly harmless.

But every few seconds, they would spit out a spider. The spiders moved at an incredibly fast speed, and their paths were highly unpredictable.

For Josiah, who was new to this, even the tiny spiders were a nightmare.

It was because their paths were too random.

He had tried several times but always bumped into them, causing him to lose health with each collision.

"Shit! It’s up to you to randomize the roles and items in games, but why even the monsters’ paths?" Josiah was struggling to hold back, letting out a loud yell in frustration.

Which caused a barrage of ’lol’s from the bullet comments.

And the nightmare worsened.

When Josiah finally got past that and entered the next room, he found it was a large room.

In "Isaac," although each room is randomly generated with obstacles, monsters, and room structures,

up until now, Josiah had a general understanding of the game.

The structure of the rooms, no matter how random, also comes in several patterns.

The most common was the initial room size framework when players start.

A 15x9 grid (each grid defined by the size of an obstacle, such as rocks, poop, floor spikes, etc.)

is the most common room size in "Isaac."

Beyond that, there are double, triple, and quadruple rooms.

As the names suggest, they are 2 to 4 times larger than the regular room.

Then there are the less common long corridor rooms.

The size of the room would also determine the capacity of the monsters and the likelihood of item drops.

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