I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 572 - 181: Silencing All Competitors! The Only True God in the Pigeon Meat Industry—YS, Steps Forward!_4
Chapter 572: Chapter 181: Silencing All Competitors! The Only True God in the Pigeon Meat Industry—YS, Steps Forward!_4
"OMG! What kind of bold setting is this? Can this actually be implemented in a game?"
"What do you mean?" Conna, who had been continuously watching the live stream, had originally thought they had everything under control.
However, after seeing Josiah’s gradually changing attitude, Conna seemed to realize something was amiss and quickly turned his head to look at Kate.
Josiah’s explanation was too general and abstract, and Conna, who wasn’t responsible for designing games at Hope Flute, naturally couldn’t understand his meaning.
But as a professional game designer, Kate surely saw more depth than he did.
"Does Josiah’s statement also mean the game is fun? I can’t quite understand it," Conna asked again.
And as his gaze met Kate’s, Comstock became even more panicked.
Because he noticed that Kate’s brow was deeply furrowed and she even began subconsciously biting her thumb, staring intently at the screen with a troubled expression, muttering some words that Conna couldn’t understand.
"...If it’s like this, this game could redefine how roguelike games should be made... No, that shouldn’t be possible... This is too insane, how can such a game exist in the world?... I can hardly believe it..."
Conna was numb.
No.
Why are every one of you speaking in riddles?
Can all these riddle speakers please get out of Hope Flute?
I fucking don’t understand!
How exactly did you all suddenly comprehend the terrifying aspects of this game after just playing for a little over ten minutes?
Why do I just see a game with a minimalist art style, where you simply pick up items while passing levels...?
Furthermore, the game’s graphics are very child-friendly.
Shit, piss, flies, a gluttonous fat man, and a headless Jumping, monsters with blood tears in their eyes.
I really don’t see where it’s so amazing...
And finally, Kate, coming back to her senses, took a deep breath and spoke slowly.
"Sir, you must have heard of the roguelike genre, right? Do you know what the general gameplay is like?"
Conna thought for a moment and answered.
"It’s a type of game that revolves around randomness, then relies on randomness to create many systems of play, providing the player with a sense of novelty in each game."
"Yes, until now, that was roughly the meaning," Kate nodded and continued: "Even though it seems random, in reality, each system of styles is fixed."
"I took some time recently to research ’Slaughter Spire,’ a game widely acclaimed in Huaxia Nation, dubbed the best roguelike card game by players."
"In this game, the cards players gain are random, the relics are random, the monsters encountered are random, and even the generated paths are random, seeming like a very traditional roguelike game, right?"
"Then what?" asked Conna, still not understanding.
He had neither heard of ’Slaughter Spire’ nor was he familiar with the nature of the game.
"However, once you delve deeper into its roguelike elements, you’ll find they aren’t as numerous as you imagined."
"It looks like you can get any cards at random and build your deck from there."
"But in actual gameplay, if you’re playing an attack deck, then you should avoid getting core cards of a defensive archetype because the defensive cards won’t play as well in an attack archetype. They’ll just occupy your deck space, waste your draw opportunities, and then sit dead in your hand."
"That is to say, even the most fun roguelike card game acknowledged by East Asian players has fixed archetypes. Players need to build a fixed archetype from the random paths, random monsters, and random cards they encounter."
"Once set, your choices of relics and deck in the early game, including the shops you meet, will all move towards the archetype you want to build. And this will lead to the situation where you can’t change your deck archetype in the mid to late game."
"If you want to try something new, you have to start a new game."
Conna continued to frown: "What exactly are you trying to say? Right now, all I want to know is why ’Isaac,’ this damn game, after only more than ten minutes of trial play, made all of you collectively exclaim ’shit’ and ’omg’?"
"And that’s exactly what I’m getting at..." Kate’s expression was no more relaxed, her lips even carrying a hint of bitterness and discouragement as if the gap with her competitor was too great.
"The emergence of ’Isaac’... has overturned Blue Star’s rigid definition of roguelike..."
"It has overturned everything."
"WTF??" Conna’s pupils constricted slightly.
He didn’t understand game design well.
But he was clear about the weight of the word ’overturn.’
Havind the power to overturn implied almost unparalleled strength in that field.
This made Conna look at the live stream on the computer screen once again.
Josiah was still trying out ’Isaac.’
The attack methods of the little character on the screen seemed to have changed again.
But what does this change in a few attack methods explain?
That it has been overturned?
Then, Kate spoke again.
"What ’Isaac’ has shown so far is a completely new concept that has never appeared in any other roguelike games—’inclusivity.’
"Sir, let’s go back to my previous example. Once you focus on an attack archetype in ’Slaughter Spire,’ you can’t shift to a defensive archetype."
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