I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 569 - 181: Silencing All Competitors! The Only True God in the Pigeon Meat Industry—YS, Steps Forward!_1
Chapter 569: Chapter 181: Silencing All Competitors! The Only True God in the Pigeon Meat Industry—YS, Steps Forward!_1
Having already won the approval of the live stream audience with the previous two games,
Josiah steeled himself and opened the third game while silently praying in his heart.
Top player!
Lead game designer!
I’m begging you, please!
Stop being so excellent!
The two games you’ve made are already strong enough to stand on their own.
Please, give me a way out...
Lemme have something to critique!
That’s 200,000 US dollars we’re talking about!
How many days and months would I have to stream to earn that kind of money...
But now, all it takes is moving my lips, magnifying a game’s flaws, making players feel that the game isn’t fun and doesn’t deserve to be called a textbook example, maybe even stirring them up against it.
And just like that, I could easily receive a reward of 200,000 dollars!
An opportunity like manna from heaven doesn’t come every day.
It’s just a pity that the first two games have completely shut Josiah’s mouth.
"Space-time Illusion" and "Death Cells," these two games, without being utterly flawless, have minor issues at most.
They’re of the sort where the merits far outweigh the flaws.
And more importantly, their design inspiration for practitioners is indeed impeccably executed.
Josiah found himself unable to find any faults to criticize.
Therefore, he placed all his hopes on the very last game they were about to play.
Taking a deep breath, with a heart fluttering with anxiety, his fingers trembled slightly as he double-clicked to open the game folder.
Josiah’s eyes widened, dreading the next moment might reveal another high-quality 3D masterpiece.
However, to his relief,
It wasn’t a 3D masterpiece at all.
And this time, it wasn’t even pixel art.
The game UI displayed in a simple sketch style.
In the image, a cartoon figure with a round head, square body, and limbs simply drawn with a marker pen sat shivering under a spotlight.
Accompanied by a few doodle-style flies lingering around the little boy.
Above his head, the game’s name emerged, a vivid red like blood.
"The Binding of Isaac"
Besides that,
That’s it.
There was nothing else.
Only a prompt that read [Press any key to start the game].
"Pfft..." Upon seeing this, Josiah couldn’t help but laugh inappropriately.
Could it be that my wishes were heard by God?
As for whether this game is fun or not, I haven’t played it yet, and to avoid being embarrassed, I’ll hold off on judging.
But just this... UI that looks like it was drawn by a three-year-old child...
It doesn’t seem... like something that could be a textbook example, right?
"See, I told you so," Comstock patted Kate on the shoulder inside the meeting room. The moment The Binding of Isaac’s UI appeared, his eyes conveyed a sense of nonchalance, "It’s impossible for someone to have a hit game every time. If he had that kind of ability, he wouldn’t just be a small game developer from Huaxia Nation—Hope Flute would be serving him tea."
Kate also let out a sigh of relief as if a weight had been lifted off her shoulders.
I really freaking thought your top player games would hit the jackpot three times in a row, scared the hell out of me.
And the last one pulls this?
Don’t even bother hiring an artist, huh?
So, you were hiding the rubbish among the other two excellent games, huh?
Hoping players would go easy on The Binding of Isaac after playing the other two?
Even if the players might, but if you want to enter the Europe and America market, you have to ask if we, the decision-makers of that market, agree or not, right?
Meanwhile, inside the live streaming room, the footage of Josiah starting to try out the game was spreading.
"Isaac and his mother lived alone in a small house on a hill..." A deep and resonant voiceover began slowly, narrating like the beginning of a fairy tale.
But the story being told was far from a fairy tale.
Isaac and his mother lived alone in a small hilltop house.
Their life was simple and uneventful, but they were happy.
Until one day, Isaac’s religious mother heard a voice, claiming her son was corrupt and needed salvation.
The mother then purged all the evil things from Isaac’s room.
And in the player’s perspective, the sketch illustration showed the mother throwing away Isaac’s toys, dolls, and all the things a child would be interested in.
Soon after, the voice spoke again.
Proclaiming that Isaac was still corrupted by evil, he needed to be isolated from everything and repent for his sins.
The mother, deeply immersed in her religion, complied once more, locking Isaac in his room, indifferent to his fate, with the food sent to him later being mostly moldy and spoiled.
As time passed, the voice spoke for the last time.
It questioned the mother’s loyalty, demanding a sacrifice to prove her devotion to her faith—it needed her son, Isaac.
To prove that her faith was above all else.
Once again, the mother agreed, mechanically heading to the kitchen to grab a kitchen knife, and walked towards Isaac’s room door.
Isaac, peeking through the crack of the door, panicked, desperately searching for a place to hide in his room.
Quickly, he discovered a trapdoor beneath the carpet.
Just as his mother burst through the door with the kitchen knife,
he did not hesitate to open the hidden door and jump into the unknown.
And thus, the player’s journey in the game began.
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