I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 567 - 180: The Game that Interpreted Joy to the Extreme!_4

Chapter 567: Chapter 180: The Game that Interpreted Joy to the Extreme!_4

But no matter which weapon he picked up and swung into action, there was a different kind of thrill.

Among them,

Josiah’s favorite was a purple ranged weapon named ’Electric Whip.’

It had an incredibly fast attack speed, and as he frantically clicked the mouse, the character he controlled would also continuously and crazily swing the whip.

The threads of electricity wrapped around it could form a small-area AOE that lashed at the enemies within a certain range.

Watching them wail and their health drop precipitously, one after another falling down powerless to resist, the exhilarating feeling surged into Josiah’s heart wave after wave.

He fought his way from the prisoner’s cell straight to the Path of the Guilty.

Then he stepped onto the ramparts that towered high in the sky.

The more Josiah killed, the more intoxicated he became, the more he slashed, the more vigorous he felt.

After crossing the black bridge, he encountered a boss named "The Watcher."

After getting used to the BOSS’s attack patterns, he predicted its moves with a yellow exclamation mark appearing above its head, dodging with jumps and rolls.

Then he seized the moment to unleash a frenzied barrage.

Until he successfully killed the BOSS, exploding into a myriad of rich treasures and more advanced weapons.

At this moment, the entire streaming room was filled with bullet screens of different phrases but similar sentiment.

"Where can I download this game?"

Indeed.

It didn’t have the stunning impact brought by the setting of "Space-time Illusion."

But "Death Cells" truly and solidly thrilled every viewer’s heart.

It looked very simple.

Like all Sidescrolling Levels action games, it had the usual setup: move up, down, left, right, double jump, roll invincibility frames, Shield Counter.

But it was precisely this simplicity that made people want to get their hands on it, and once they did, they were hooked by the thrill.

It captivated all the viewers in the streaming room.

It was so enticing that people were itching to download and give it a try.

Snapping out of his exhilarating killing spree, Josiah realized the trouble when faced with the plethora of questions on the screen.

Yet at this point, he could neither play dumb nor go against everyone’s sentiments by blatantly criticizing the game; he had to bite the bullet and say,

"This game... is currently only in the demo phase and hasn’t been released, so it can’t be downloaded."

The chat expressed disappointment at this news.

"Alas, what a pity... Why isn’t this game for sale? I’d love to spend money on it right now and play!"

"Why does such a seemingly simple pixel style game manage to be so interesting?"

"This is already the second one, right? ’Space-time Illusion’ proved that the top player indeed has the credentials to be a mentor, and ’Death Cells’ proves that the top player really understands what kind of game gamers want to play! Now I can’t help but start looking forward to the third game..."

"I don’t understand. I hadn’t heard of this company before and haven’t played their games, but judging from the quality of the two games shown in this stream... ’Escaping Highway’ may actually have its flaws, and the top player might not have critiqued it wrongly?"

"Yeah, I don’t quite believe that the designer who could create these two games in such a short time would deliberately smear ’Escaping Highway.’ I don’t think he has any reason to."

Faced with more and more viewers changing their opinions and the streaming room’s popularity skyrocketing, Josiah just felt his scalp tingle.

If this continued, instead of judging the top player in today’s stream...

He might as well be advertising for them...

And then, his generous payment of 200,000 dollars would vanish into thin air.

Therefore, Josiah needed to swiftly shift the viewers’ attention.

"Cough cough, this game, rather than being a Sidescrolling Levels game, feels more like it’s got more rogue-like elements, don’t you think? Look, the weapon drops seem to be random, and players can’t know what type of weapon they’ll get until after they kill a BOSS or open a treasure chest. There are so many styles of gameplay one can experience; isn’t this just like a rogue-like?"

"No, it’s not a rogue-like." Sitting alone in the conference room, Kate watched Josiah’s stream and frowned slightly, shaking her head in disagreement.

"This game definitely cannot be categorized as a rogue-like."

Rogue-like games had been developing for two years within Europe and America’s indie game scene, although Hope Flute didn’t make such small games.

But Kate had a rough understanding of what constituted a rogue-like.

"Death Cells" seemed to allow players to experience multiple styles.

The weapons picked up by the players were random.

But it had a core entirely different from rogue-likes.

Its style was unique.

Not the rogue-like mode where ’a combination of multiple items produces great power.’

If a player got the Electric Whip, that would be their output method going forward, at most paired with a secondary weapon or a minor Skill.

But no matter how much the Electric Whip was upgraded, its essential nature of output would not fundamentally change.

That is to say, the weapon styles in this game were fixed.

From the moment a player chose one, they played with a preset style from start to finish.

Switching weapons along the way was merely a change to another fixed style.

This model should not be considered a rogue-like.

Otherwise, couldn’t traditional western fantasy with so many different characters to choose from, each representing a style, also be called rogue-like?

If anything, the randomly changing terrain might have a slight rogue-like element.

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