I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 566 - 180: The Game that Interpreted Joy to the Extreme!_3
Chapter 566: Chapter 180: The Game that Interpreted Joy to the Extreme!_3
The thud on the ground produced a nauseating ’splat’ sound.
With Josiah’s manipulation, the blob of slime rolled forward and eventually merged with a decapitated body.
It became the warrior seen in the player’s UI interface.
Soon, after a brief tutorial for beginners.
Josiah controlled the headless Knight and arrived at the first level.
[Prisoners’ Quarters]
"On this island, rats and stray dogs are at the bottom of the social hierarchy, and the prisoners rank even lower."
After a brief introductory CG scene.
The challenge began.
At the start, the player is equipped with a Rusted Knife I, assigned to the left mouse button.
On the ground, there are two other pieces of equipment for the right mouse button.
One is a Beginner’s Bow, which allows for ranged attacks on enemies from a safe distance.
The other is an old wooden shield.
Raised, it can absorb 75% of enemy damage, and if tapped at the moment of attack, it can successfully block and reflect the damage back.
Players can only equip one of these on the right mouse button.
After some thought, Josiah chose the more reliable wooden shield.
Offense and defense in one, invincible.
And at the moment he picked up the shield, a wooden door in front of him opened.
Enemies were attracted and came forth.
Just like the theme of this level, it was a dungeon used to imprison criminals.
The people living here... No, they could hardly be called people anymore; they were so tortured they seemed like walking corpses, like souls shackled in chains.
Josiah maneuvered the character closer and lightly clicked the left mouse button, slashing with the knife.
"Puchi!"
It wasn’t as difficult as he had imagined; instead, he managed to kill two creatures with one strike.
Their bodies burst in an instant, scattering pieces of mosaic-pixelated flesh, bloodstains, and a small amount of treasure in every direction.
Without the need to pick them up, the shattered gold and treasures were automatically absorbed and became usable Gold Coins.
Immediately after, Josiah continued to explore further.
About a few minutes later, he had roughly figured out the winding layout of the terrain.
The oncoming monsters, whether melee, archers, or mages throwing bombs from a distance, were essentially easy one-slash kills.
Unless some enemies appeared heavily armored, they could withstand two strikes.
"This seems like a pretty easy game?" Josiah somewhat expressed his initial gaming experience.
During this initial experience, Josiah didn’t find the simplicity dull.
On the contrary, a sense of invincibility accompanied him throughout.
See a monster, kill it with one slash.
Then collect some souls or treasure from the monster’s body and continue exploring other unknown regions.
Along the way, Josiah also picked up something called a ’Power Scroll.’
Upon using it, ’red,’ ’purple,’ and ’green’ colored squares popped up.
Each color corresponded to a weapon attribute.
Choosing red would permanently increase all weapons with a red mark by 15% damage for the current round and increase the character’s health by 70%.
The same applied to purple and green.
Josiah glanced at his currently equipped ’Rusted Knife I’
The attribute column was quite simple.
damage/second
Highlighted in red.
Which corresponds to the red attribute in the Power Scroll.
After choosing, not only did his health increase from 100 to 170, but his damage also increased from 138 to 159.
This very tangible improvement also gave Josiah and all the spectators in the live streaming room a certain sense of satisfaction.
Armed with the enhanced weapon, Josiah set off again.
In the twisty side-scrolling dungeon, he jumped around, easily dispatching monsters with a few slashes.
Perhaps deeper in the dungeon, the monsters’ overall attributes were rising appropriately, but since he was enhanced, he could still maintain the pleasure of one-slash kills.
And the nimble and agile manoeuvring through the dungeon also invoked a different kind of smooth and elegant thrill in Josiah.
He soon arrived at a second glass vial containing a Power Scroll.
He broke it and took it out.
Again, he chose the red attribute.
And what surprised Josiah this time
Was unlike other games that often like to suppress the player’s attributes.
In "Death Cells," it seemed as if the designers were afraid you weren’t enhancing enough.
They gave away attributes as if they were free.
In normal monster-slaying and leveling games, if your initial attack is 100 points, you usually increase based on that 100 points of base attack with every 15% attribute-boosting item you pick up.
That is, to 115 points.
And the next time you pick up the same boost, your attack would be 130 points.
Every subsequent increase is predictable.
But the enhancements in "Death Cells" were given based on your current attributes each time you picked up the item.
points plus 15% equates to 115.
The second time, the increase starts from the point of 115.
plus 15%
Becomes 132.
After several iterations, this amplifies the attribute value massively.
Compared to the steady progression that players are accustomed to,
This design, which gets stronger as you go, inevitably tempts players to keep going, to see just how far they can grow.
And as Josiah continued to slay monsters and progress through the levels,
He picked up a variety of weapons, each with its own unique effects.
Some were ranged, others melee.
And each felt different to use.
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