I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 563 - 179: Stunning Design Concept! The Quintessential Textbook of Platform Jump!_6

Chapter 563: Chapter 179: Stunning Design Concept! The Quintessential Textbook of Platform Jump!_6

Josiah observed carefully and then discovered the subtlety of it all.

One of the cannons, also covered in green, fired clouds outlined in green.

From a normal perspective of time passing, a white cloud and a green cloud drifted from right to left at the same time, with a significant gap between them.

But if time were to be reversed...

The green cloud would still move unaffected from right to left.

But the white cloud would start to be controlled by the reverse flow of time, beginning to move backward from left to right.

In this way, the clouds offset each other, filling the large gap in the middle.

Allowing the player to pass through smoothly.

This scene also brought surprise and astonishment in the chatroom! The screen was filled with exclamations.

Later, during Josiah’s experience in the whole world 3, he found this game to be ingeniously designed!

The designer skillfully arranged ’objects affected by the reversal of time’ with ’objects immune to temporal effects,’ allowing players to carve a passable platform for themselves within.

Yes.

Having played thus far, Josiah finally discovered the core of this game.

The player themselves figure out how to create jumpable platforms and then clear the stage!

This was much more interesting than the traditional platforming where a platform is set for you to jump on.

After finishing world 3 and looking back on its theme,

That line identical to world 2 brought Josiah more varied insights.

At first, he thought what the designer wanted to express was ’redemption’

If players could control time to reverse, return to the past, and change some mistakes, they could achieve redemption.

But the appearance of green magic in world 3 completely overturned this notion!

"It’s precisely because of these things unaffected by time that this time, we can’t pass the level by solely relying on time reversal," Josiah remarked.

"It also shows that even if we start over, we can only change our own actions and choices; we cannot control the choices of others, nor can we break the laws of nature."

"Therefore, looking back at that sentence again, it takes on a deeper meaning."

"’If time could be reversed, could we rectify the mistakes we’ve made?’ The answer is no, we can’t redeem anyone or anything; the only redemption we have is our own..."

At this moment, the chat became slightly quieter, as clearly some players were also deep in thought.

Observing this, Josiah couldn’t help but sigh deeply in his heart.

Keep in mind, "Space-time Illusion" as a game is just over 100MB in size.

Yet in just half an hour of gameplay, it brought not only an impact in terms of playing design,

but also integrated deep metaphors.

This mode of somewhat vague expression created an indescribable aesthetic for Josiah, making the implications of the game gradually deepen.

This game... seems to be pretty remarkable...

And as Josiah continued to clear levels, this game’s status in his mind progressively leveled up!

When it got to world 4,

The gameplay mechanics underwent another change.

This time, the protagonist Tim seemed to represent a timeline himself.

If Tim moved forward, it meant time was moving normally.

If Tim moved backward, it represented the reversal of time.

And if Tim stood still, then all of time would freeze, and all the monsters would stop in place as if the pause button was pressed.

As for the brand new mechanics of world 5,

Tim would produce a shadow.

This shadow copied Tim’s previous round of actions and affected reality.

If, for instance, the player needed to grab keys from both the left and right sides,

they could simply head left to grab one, then reverse time back to the starting point, and from there head right.

At this moment, the shadow would also appear, repeating the player’s previous round of operations, heading left for the key.

In this way, it became possible to satisfy the requirement of obtaining both keys at the same time.

While time in the game stopped and started, real time continuously moved on.

Josiah was deeply captivated by this game, to the point where two hours passed by without him noticing.

And he shared continuous amazement with the chat about the game’s deep exploration and creativity with ’Platform Jump.’

"My goodness! Why is the design thinking of this game always able to surprise me!"

"I originally thought time reversal was stunning, but I didn’t expect the designer, a top player, to deepen this gameplay in subsequent levels time and again!!"

"And this gameplay is also quite fun! It overturns my fixed mindset about time reversal; in the process of Josiah clearing stages, I am always thinking ’Ah? So games can be designed like this?’ ’My god, this kind of design approach is possible? How did the top player come up with it?’"

"This game company... doesn’t seem as bad as the public perception goes, right?"

"This game is a good proof, isn’t it? Bro, we should be more rational."

"Just talking about this game, although I haven’t fully cleared it yet, I feel it can indeed provide great inspiration regarding ’how to design innovative Platform Jumps,’ qualifying it as a textbook-worthy product. In this aspect, the top player didn’t exaggerate."

Just when the chat’s reviews were gradually improving,

Josiah’s phone suddenly buzzed.

He checked the message and his expression subtly changed.

The financier seemed to be watching his livestream as well.

And he was angry about Josiah giving praise to "Space-time Illusion" after trying it out.

The overall sentiment in the livestream was gradually tipping in favor of the top player, which irritated the financier.

He demanded that Josiah switch the game quickly, not to waste time on this one anymore.

Moreover, the financier once again raised the price.

He increased the originally promised payment of 100,000 dollars directly to 200,000.

As long as Josiah could lower the expectations in the last two games, expose the shortcomings of the top player, and incite the players to spew scorn and ridicule, the payment would be transferred immediately into his bank account.

And to put Josiah’s mind at ease,

The party had already sent an advance of 50,000 dollars.

After much hesitation, the payment of 200,000 dollars was still too substantial for Josiah to ignore.

After a brief pause, he cleared his throat and said,

"Alright, there’s not much to say about this game anymore, let’s check out the next one by the top player."

"Although this game is indeed alright, as everyone knows, not every game can be outstandingly different."

"Ummmm... so let’s give ’Death Cells’ a try."

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