I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 562 - 179: Design that Astounds Everyone! The Definitive Textbook of Platform Jump!_5

Chapter 562: Chapter 179: Design that Astounds Everyone! The Definitive Textbook of Platform Jump!_5

"The setting of this game is that a player can only engage in one interaction at a time."

"If you control Tim, you can’t adjust the angle of the puzzle."

"If you control the puzzle, then Tim can only stand still, and might even fall from mid-air due to the adjustment of the puzzle’s position—fuc!!! Wait a minute!! I have a bold idea!" As if struck by lightning, Josiah exclaimed as if waking from a dream.

And he immediately began to operate.

The key to this operation lay in manipulating time!

The game would record all the player’s recent actions, including Tim falling from mid-air!

In other words, you could boldly raise the height of the puzzle.

Even if Tim fell from mid-air, you could use the rewind to bring him back to the height where he was standing.

And by seizing the right moment for a small jump upwards, you could reach the platform that had been elevated.

Through this method, you could gradually move upward.

Finally, Josiah successfully brought Tim onto the broken bridge and managed to get the last piece.

And thus unlocked the road to World 3!

At this time, as he walked out from World 2, the theme of World 2 was presented once again.

"Time and Forgiveness"

’If time could be reversed, could we make amends for the mistakes we’ve made?’

This thought-provoking sentence widened Josiah’s eyes involuntarily.

The theme of World 2 was actually provided as a gameplay element the moment the player entered.

Players needed to use time rewinds over and over to save those ’moments of their own operational mistakes’.

"So, the theme of World 2 is redemption? Look, didn’t the story at the beginning say that Tim once made some mistakes, causing the princess to leave him, and even later, the princess was taken away by the Demon King?" Josiah couldn’t help but click his tongue, even starting to analyze what he had previously mocked as ’a cliché story that even grandmothers wouldn’t tell anymore.’

Soon.

Josiah was controlling Tim as he entered World 3.

Upon arrival, it was still a paradise backdrop, with a series of books placed on shelves.

After flipping through them, he learned some of the past stories between Tim and the princess.

Before their quarrel, Tim always carefully cherished his relationship with the princess and strived to reverse his mistakes.

Although the princess was good to Tim, she had a severe need for control, claiming that full control was to understand everything Tim wanted, in order to give him better love.

Tim felt suffocated, he wanted to escape from the princess.

After that, the story seemed to have a jump.

Tim apparently had set off on the journey to find the princess later on and came to a castle. From a distance, he saw that the wind had stopped, but the castle’s flags were still fluttering, the bread in the kitchen was forever warm; it seemed like there was some sort of magic there.

When Josiah had finished reading the content quickly and entered World 3, its theme was also presented.

"Time and Puzzles"

’If time could be reversed, could we make amends for the mistakes we’ve made?’

"Hmm?" Josiah was slightly taken aback.

"Didn’t this sentence appear before?"

"It was in the theme of World 2, Time and Forgiveness."

"Isn’t this sentence representative of redemption? How could it appear again in World 3?"

With confusion, Josiah began the exploration journey of World 3.

As he had said before.

The difficulty of the game was indeed increasing.

But what was increasing wasn’t the player’s operations.

It was whether the player’s understanding of manipulating time was deep enough.

In World 3, a new mechanism was introduced.

Green magic.

Anything covered in this magic would not revert with the reversal of time.

And a tutorial level for beginners was also set up.

In this level, on the far right of the screen, there was a door covered by green magic, and on the upper left platform of the map, there was a key also glowing green.

What the player needed to do was grab the green key through the winding platforms, open the green door, and then get through the level.

But in front of the green door, there was a heavy vertical slab, constantly falling as time went by.

Once the slab completely fell, it would block the green door completely, sealing off the player’s hope of passage.

Josiah tried several times, but each attempt ended in failure.

At first, he found that no matter what, there wasn’t enough time.

The time it took to grab the green key was enough for the stone door to close.

But soon, he realized the essence of this gameplay.

If the green magic wouldn’t revert with the passage of time,

he could simply let Tim grab the green key first.

Then by holding down shift, he could reverse time.

Tim would revert with time back to the starting point of the level, and the stone door would slowly rise as time reversed.

But at that moment, the green key would always remain in Tim’s pocket.

That is, with the green key already in hand, the player didn’t need to take detours and could boldly walk to the right towards the green door and open it to pass.

And by the second level, the use of green magic escalated further.

Like World 2, the second level of World 3 still had two statues that fired clouds drifting from right to left.

Players also needed to jump from cloud to cloud and move from left to right to finish the level.

Only this time, the spaces between the clouds were very far apart, and no matter how you jumped, you couldn’t reach the next cloud.

Tip: You can use left, right keyboard keys to browse between chapters.Tap the middle of the screen to reveal Reading Options.

If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.

Report