I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 561 - 179: The Stunning Design Concept! The Unquestionable Textbook of Platform Jump!_4
Chapter 561: Chapter 179: The Stunning Design Concept! The Unquestionable Textbook of Platform Jump!_4
In the game, it was also occasionally used.
But what made "Space-time Illusion" stunning was that it didn’t just give players a broad concept of time reversal like other themes of its kind.
For example, you went back three days.
You went back a month.
Or you went back 20 years.
In "Space-time Illusion," you could reverse time in real time, even just a second before your last action.
And even if the character had died, the game wouldn’t end, but instead, it would allow you to reverse back to before the death.
Moreover, the reversal was an exact replay, frame by frame, whether you previously ran or jumped, it would accurately restore your every move!
This setting was utterly captivating.
Because it was intuitive enough! It was about things that had just happened, and visually impactful enough!
Players, observing their own past actions rewinding before their eyes, couldn’t help but feel a sense of wonder.
"This design concept... is simply genius..." Josiah’s mouth fell open.
Originally having to disparage the top player by any means necessary, after taking the sponsor’s money,
he found that he couldn’t utter anything derogatory besides praise at this moment.
And he even felt a bit embarrassed for having previously cursed the "stupid" designers.
He had scolded the top player because he thought it was a trap deliberately set by the designers to fool the players.
But now, looking back, he realized... it wasn’t a trap but a part of the newbie instruction.
How could players better understand the mechanism of time reversal if they didn’t die once?
Simply reversing time on the spot wouldn’t be as shocking as ’the protagonist leaps off a cliff to their death, only to be resurrected and returned to the cliff’.
Moreover, this cliff was an excellent place for Josiah to practice.
The cliff was indeed impassable at first sight.
But as a lesson in time reversal for beginners,
it was much simpler.
Players could even adjust their angle in midair.
If you saw that your landing spot was off, you could simply press shift to rewind and readjust the angle.
Holding shift down would rewind time a bit more.
Tapping shift would only rewind a few frames back.
By constantly correcting your angle in midair, you could perfectly reach the safe platform below the cliff.
Besides that,
Josiah discovered a secret.
When he encountered a moving platform level after passing through the cliff level,
he found that time reversal could not only rewind the protagonist’s actions.
But also revert the movements of the monsters.
In this level, he needed to carry a ’Chestnut’ across the aerial platforms to his feet and then step on its head to increase his jump height and thus collect a puzzle piece suspended in midair.
If he failed to catch the Chestnut, it would fall to its death.
What players needed to do was to repeatedly reverse time, ensuring the Chestnut would eventually land safely on the moving platform to be brought over.
In this level, since Tim had no actions upon entering, no matter how much he reversed time, Tim would remain stationary.
"That means, every time I pass through a door, my rewind tape is reset, and I can use this mechanism to adjust the monsters’ positions before I’ve made any moves."
"It’s getting interesting..." Josiah murmured to himself, his eyes increasingly lively.
The settings and gameplay of this game were unlike anything he’d ever heard of!
And soon, after collecting 11 puzzle pieces in World 2 in a short time, he couldn’t for the life of him find the 12th piece.
At that moment, Josiah realized something.
The broken bridge!
On the right side of the initial broken bridge, there was a place he couldn’t reach, with one more puzzle piece.
When he returned to the beginning of World 2 with 11 puzzle pieces,
after several attempts, he found he still couldn’t get across.
Whether by jumping normally or by time reversal.
He just couldn’t jump high enough.
Josiah also tried assembling the 11 puzzle pieces first, to see if that would make the 12th puzzle piece fly over automatically.
Regrettably, the 12th piece still hung arrogantly on the right side of the broken bridge, unmoved.
Just as he was at a loss,
the chat suggested something.
There seemed to be a foothold hidden in that picture.
Josiah took a closer look.
The content of the picture was an ambiguous puzzle depicting a man pinning a woman down; only the upper half was drawn, but in the picture, the man was reaching out for a bottle of wine on a nearby table.
The basket in which the wine bottle was placed seemed to share a similar style with the broken bridge.
As the chat flooded with messages urging him to give it a try,
Josiah quirkily smiled, "That’s stretching it too far... how could that be... ah?"
"Ah??? No way, this...??"
He had just said this while subconsciously dragging the picture with his mouse,
only to find out that when he dragged the picture under the protagonist’s feet and pressed the space bar, Tim could actually stand on the basket.
This interaction between man and painting, as if breaking through the walls of dimensions, was absurd, yet surprisingly delightful.
However, it wasn’t long before a new problem arose.
Tim’s jump height was limited, so if the puzzle was placed too high, Tim couldn’t reach the basket platform.
And if it was placed too low, Tim could jump onto it, but the reduced height meant he still couldn’t reach the broken bridge.
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