I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 560 - 179: The design idea that dazzled the whole audience! The deserving textbook of Platform Jump!_3
Chapter 560: Chapter 179: The design idea that dazzled the whole audience! The deserving textbook of Platform Jump!_3
Even if you timed your descent frame by frame, if the angle at which you started falling wasn’t adjusted correctly, there was no way you could land on a safe platform later on.
The designer did this on purpose!
He just wanted players to die here, as if only by doing so could he satisfy his perverse sense of humor!
"Honestly, the design of this game is nothing new. Don’t you think so?"
"As a platformer, look at what it’s done. It starts with the simple tutorial for beginners, then seemingly borrows heavily from the setup of its own game, Mario, and now it’s doing this disgusting thing to the players."
"I’ve been playing for ten minutes, and I haven’t seen any fresh mechanics."
"I’ll make a bold guess, the game will just gradually increase the difficulty, and then you’ll keep getting stronger items, combined with various traps to screw over the players, until you finally rescue the princess."
"But if that’s all there is, it’s not even close to engaging the players, let alone being a textbook example for platformers."
This time, Josiah really wasn’t trash-talking just for the sake of it.
That’s because many in the live audience felt something was off after watching for ten minutes.
You could say it’s crap.
But it’s not entirely so, it’s just a rather traditional Platform Jump game, the impressionist painting style + Irish accordion soundtrack makes it not look so bad.
And after the tutorial, you could tell the difficulty was indeed increasing.
Essentially, as Josiah had said, it slowly tested the player’s skills, and then you’d get various mechanics like ’double jump,’ ’climb,’ ’Slam down,’ and so on.
For such a game, if it was made into a side-scrolling combat style like Hollow Knight, players might actually get a sense of growth from it.
But Riot made it similar to the head-stomping mechanic in Mario, which harshly dragged down the entire growth of the game.
Moreover, to showcase this as a textbook for platformers...
"I can only say that this game is indeed quite textbook, really just like all the standard settings that appear in platformers."
"So it’s that kind of ’textbook,’ hahahaha!"
"In my imagination, Riot’s textbook ’Bold! Innovative! A revolution in industry perception!’ But in reality, Riot’s textbook ’Standard, by-the-book, old talks.’"
"Next one please, there’s nothing more to see in this game."
"Switch it up, I can already guess what’s going to happen next."
"Great, I already know what to make for tomorrow’s TikTok gaming segment!"
Seeing the audience’s various negative reactions, Josiah felt his work was done.
The audience’s mood had already been stirred up; the game had been streamed enough at this point.
Next, he would reserve even more judgement for the following game!
But just as he was about to quit the game,
Josiah noticed something strange.
He found that when Tim touched the spikes and died, there was no movement on the entire screen.
Normally, the screen would now display the words ’GAME OVER.’
Or a play again UI would pop up, giving players a choice.
Or it might simply bounce back to the last save point.
But with Space-time Illusion, the screen froze as if it had been captured in time, as quiet as if everything had stopped.
It was as if...
The game wasn’t over?
The Knight’s death was also part of the game’s process?
This strange sensation made Josiah explore a little more.
He looked around but couldn’t find any button prompting to ’play again.’
There wasn’t even a restart interface.
At this moment, some sharp-eyed viewers noticed a small key prompt next to Tim’s character.
shift
They flooded the chat telling Josiah to hit the shift key.
And as Josiah pressed it, still utterly bewildered,
The scene that unfolded made his pupils dilate in shock!
The audience in the live stream were also dumbstruck!
Reversal!
Like a movie being rewound, Tim slowly moved back from the deadly spikes.
Then he ascended from mid-air in reverse, finally standing back at the edge of the cliff from which he had leaped.
Everything seemed as if nothing had happened; the breeze gently brushed the grass, and the clouds moved slowly above.
But at that moment, the live stream room fell oddly silent.
It took a few seconds before Josiah’s exclamation shattered the quiet.
"W!!! T!!! F???" His eyes were glued to the screen, his mouth agape in sheer surprise, as if he could fit a Riot in it.
It wasn’t just Josiah’s exaggerated reaction.
Even the foreign players who had been clamoring to switch games were now flooding the screen with question marks.
"????"
"What just happened?"
"Shit! Can a game even be designed like this???"
"Oh my god!! Did Riot retain the player’s original action path? How was it designed??"
"I can’t believe my eyes! This scene is so shocking!!!"
The setting that suddenly caused an uproar in the entire live stream room was the reversal of time.
Although this concept has been nothing new around the world in the genres of sci-fi novels, films, and even some fantasy themes,
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