I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 539 - 175: The Fall of the Godfather of Gaming! (Worldview Completion - , Skip if Disliked)_2

Chapter 539: Chapter 175: The Fall of the Godfather of Gaming! (Worldview Completion Chapter, Skip if Disliked)_2

Ke Xiangyang also planned to give it a try.

But unfortunately, in that era, the awareness of patent protection was simply too weak.

Moreover, electronic games were unheard of to those in charge of intellectual property protection before this.

A Badminton Game, you move it from offline to online, and it’s yours now?

Does that mean if you successfully digitize chess, you could also claim it as your own?

It could only be said that people at that time did not realize this was an invention with cross-era significance.

It had absolutely nothing to do with chess or badminton.

"Got it. It’s like saying now if I create a virtual projection technology Badminton Game, what matters is the technology itself, not who invented badminton," Ke Jin summarized.

"Yes, you can understand it that way," Ke Jun nodded, continuing to explain.

Although it wasn’t protected by property rights, the internet back then was very congested, and everyone used local area networks.

Information could only be shared within the same company, just like WiFi signals today, which can’t be connected beyond a certain distance.

Therefore, Ke Xiangyang’s game did not spread very quickly either.

He was still able to make money from this game.

The method was crude: he would go to other companies in his spare time and ask in person if anyone needed an electronic product that allowed for some "light entertainment" on their computers after others had left work.

The price was ten cents per copy.

Initially, many people thought he was foolish.

Play games on a computer?

Are you still dreaming?

However, as they curiously spent ten cents to invite him to install it and discovered,

it really worked!

And this little game... was somewhat interesting.

You could actually play badminton without leaving the house?

How novel!

And indeed, it was a great way to kill time.

Better to play some digital code game on the computer that the leaders couldn’t understand, than to be caught red-handed reading a Jin Yong novel.

Soon, as Ke Xiangyang kept making the rounds, his "Badminton" game gradually spread throughout the IT industry.

Later, even employees from other companies formed groups to buy his game.

Until later, a far-sighted businessman learned of this and specifically came to buy out Ke Xiangyang’s game, signing a transfer contract with him.

By this move, Ke Xiangyang was able to amass his first pot of gold in life—"1000 units."

And he used this money to achieve the milestone of his life’s wedding.

"At the end of the 70s, a regular worker’s monthly wage was 30 yuan. This sum was equivalent to three years of wages," Ke Jun added.

After the wedding, as Ke Jun was about to be born,

the pressure of survival suddenly mounted.

With only the small salary from Ke Xiangyang’s unit, it was tough to provide a happy family for three.

Moreover, Ke Xiangyang was truly fed up with the tedious daily grind at his workplace and adamantly decided to quit his job.

He planned to start making money by creating games.

If "Badminton" could sell for "1000 units."

Then what if I made a "Basketball Game", "Ping Pong Game", "Football Game"? Would it also be possible?

This time, Ke Xiangyang invested even more effort than before, and he even found a partner who was also quite talented in programming.

The two wholeheartedly set out to develop Huaxia Nation’s national sport—ping pong.

And they learned from the deficiencies of the previous "Badminton Game."

Unlike before, where movement was confined to an X-axis and the character remained stationary, only requiring the player to hit the space bar,

this time he added a Y-axis.

This allowed the code-generated character to run back and forth at the ping pong table.

He even set up a power gauge.

Which allowed players to control whether the ball landed on the far or near end of the table.

He thought this game would be a great success and catch a boss’s eye again,

Because it was clearly more advanced than the last one.

But what Ke Xiangyang and his partner did not anticipate was,

this time, they visited many investors, but were rejected without exception.

The investors looked at their newly developed game and couldn’t help but laugh mockingly as they showed them the games currently on the market.

It was only then that Ke Xiangyang realized in shock,

in the short span of less than a year,

the rapid turnover of games on the market left him speechless.

"Badminton," after being bought by a boss, had its price increased and was promoted extensively, netting nearly 100,000 yuan in profits.

When a new industry starts showing high profit margins, it naturally attracts countless capable and talented people.

Ke Xiangyang was not the best programmer among them all, he wasn’t even the best at seizing opportunities.

A few months after "Badminton" became a hit, it inspired many other programmers and designers.

They had already begun to develop various offline sports games into digital ones—such as football, basketball, ping pong, and even track racing—ahead of Ke Xiangyang.

The investors remarked, "This set of Ping Pong Game, I’ve seen five different people with their versions of it half a year ago, asking for a buyout agreement, some which are more fun than yours."

"The people in the office need more ways to entertain themselves."

"Yet you waited a whole year before starting to work on a new product."

"Kid, in an era of rapid technological advances, no one remembers the pioneers."

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