I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 517 - 170: May you roam half your life and still return as a youth!_3
Chapter 517: Chapter 170: May you roam half your life and still return as a youth!_3
The design for this category included three levels, with difficulty gradually increasing, moving from two to three, and finally to four.
Players needed to make use of the Possessed iron "Wangwang", calculating the angle of rebound properly, to cause a chain reaction.
The difficulty was set just right, so that even children could pass it after a few tries.
And after completing, they would generously be given a moon as a reward.
Besides that, Ma Yang also discovered an even more convenient path to the mountain top on his own.
At the foot of the mountain in a certain place, there was a trampoline laid on the ground that could launch you with amazing force.
Ma Yang had found this thing quite early on.
But in his initial attempts, he found that no matter how he controlled Mario to jump on it,
he still fell a little short of the peak.
However, since changing his approach to playing the game, Ma Yang had also started to put all kinds of strange ideas into practice.
Eventually, he discovered that if he possessed a T-rex and charged all the way here, the timing of the Possession would be just enough.
With the height of the T-rex itself and using the trampoline, it fulfilled the height requirement, making it easy to leap onto the mountain top!
What surprised Ma Yang even more was that,
such seemingly accidental tactics were still captured by the top-tier players, who then rewarded the player generously!
At this landing point, they also placed three Purple Coins, hidden on the edge of the cliff at the mountain top.
The instant you Possess the dinosaur and jump up, you could collect the Purple Coins perfectly.
This little detail filled Ma Yang with an inexplicable joy!
It was like a child overjoyed by being praised by their parents for good grades!
"This game company... it’s like an Angel holding rewards, hiding behind the clouds to peek at players’ moves..."
As soon as they discovered that players used creative ideas to accomplish certain actions, they would heap praise on you without stinginess.
It was this instant-reward feedback mechanism that made players proud of their own innovative ideas, thereby fueling a desire for more exploration and imagination moving forward.
After only an hour of gameplay,
Ma Yang felt he had completely fallen for "Odyssey," a game that is quite adept at pampering children.
Without going into too much detail,
just the ’routes to the mountain top’ - something that other developers might not see the need to focus on too much,
it’s just a necessary path, right?
The BOSS is on top of the mountain, so players will eventually get there.
Does the method of arrival really matter? Just any old path will do.
Yet such insignificant details,
the top-tier players have provided three or four different methods, allowing players to freely use their ’mountain-climbing’ creativity.
It’s almost exaggerated!
"I feel like just this Waterfall Country alone, I could play for an entire day..." Ma Yang checked his current progress.
After an hour, Purple Coins 15/50, and he had only collected 5 moons.
There are still too many undiscovered pleasures, waiting to be uncovered in this tiny area the size of a palm.
Ma Yang couldn’t help but click his tongue in wonder, exclaiming, "The approach ’First Player’ game company takes to designing a great game is too stunning..."
He decided to take back his original thought.
This isn’t just a game for children...
Kids might find it naive, but adults find it just right!
But soon, Ma Yang began to worry again.
He worried that ’First Player’ might have been too forceful.
For example, by cramming too many rich and interesting gameplay elements in the first two levels to attract players,
leading to a formulaic pattern later on, where playing could become too repetitive and gradually lose its fun.
That would be somewhat regrettable.
To verify his thoughts, Ma Yang decided to put off the full collection and explore further levels.
But he quickly realized he was wrong...
And completely wrong at that!
In the subsequent experience, he found that ’First Player’ had not overexerted themselves.
If anything, they had been somewhat conservative in the first two levels.
Because compared to the following lands,
Hat Country and Waterfall Country’s gameplay felt like just an appetizer!
Upon repairing the ship and arriving at Third Level: Sand Country,
players could possess missiles, weaving above quicksand that you could sink into and along the way collect various airborne Purple Coins.
They could also ride a winged lion freely across the vast desert, grabbing the moons that periodically disappear on distant dunes.
Possessing the Winged Dragon, to glide in the sky and complete time-limited challenges.
They could even possess a fishing Lakitu, in a pond without visible fish, using only the shadow of the movements to fish out the biggest one and obtain a moon reward.
Possessing a little stone statue wearing trendy sunglasses, which when worn showed hidden paths suspended in mid-air.
And even possessing cacti, stealthily approaching the timid Chestnut, and when it passes by, leaping out to stomp on its head and seize the moon it had run away with.
Beyond the basic Possession gameplay, ’First Player’ still retained an incredible novelty when it came to designing fun around Collection Elements.
In Sand Nation, Ma Yang would see empty flower pots at the doorsteps of some residential buildings.
At first, he thought they were merely background decorations.
Until, while wandering around, he found some huge seeds.
With a try-it-and-see attitude, he carried the large seed back to the front of the empty flower pot and tossed it in.
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