I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 516 - 170: May you wander half your life and return still a youth!_2
Chapter 516: Chapter 170: May you wander half your life and return still a youth!_2
He no longer had the wild imagination of a child.
"What if I change my thinking?"
Soon, Ma Yang revitalized his train of thought.
At least for now, it was a time to relax.
So why not think like a child?
Cast aside the thinking of an adult.
Explore again with the curiosity of a child.
The waterfall, with its swift currents, looked dangerous.
But this is a fairy tale world!
So I’m determined to jump in and find out for myself!
And sure enough.
After getting into the water, the current wasn’t as strong as Ma Yang had imagined.
He also found the Purple Coins hidden under the water, nestled in the recesses on both sides.
Even if he swam a few meters forward, charging through the waterfall’s curtain of water to the other side,
he would find a small treasure chest quietly standing behind the fall.
And upon opening it, a shiny crescent shaped like a banana popped out, and Ma Yang successfully obtained his first Moon collectible.
Ma Yang saw an iron chain-bound Chain Chomp next to a rock too solid to be smashed directly with his cap.
At first, he thought the big-mouthed iron spheres were new monsters, just obstacles set for the player.
He even tried standing next to the rock, tempting the Chain Chomp to come over and smash it.
But he discovered the Chain Chomp’s chain was too short, and even if it charged over, it couldn’t reach Mario, let alone smash him.
This time, with a change in mindset, he tried Possessing the Chain Chomp.
And chose to push the joystick in the opposite direction.
When the chain was pulled tight, he suddenly let go.
The Chain Chomp would fly out like a slingshot, its tremendous inertial force even enough to break the chain and crash into the rock.
The Purple Coins hidden behind the rock were revealed, making Ma Yang’s eyes light up.
As for that narrow path on the edge of the cliff which seemed unlikely to be passable, Ma Yang hadn’t even approached that area before.
This time, as he moved closer, he spotted the clue!
There was a green pipe painted on the corner wall of the cliff!
Its color was so close to that of the grass, it was really hard to spot without looking closely.
When Mario approached the pipe, Ma Yang slightly nudged the joystick.
He then heard a magical ’thump, thump, thump’ as he entered the pipe.
When Mario reappeared, it caused Ma Yang’s eyes to widen in shock.
Mario, after entering the pipe, had transformed from a 3D figure to a two-dimensional pixel image, tightly adhering to the cliff face!
If a path is difficult to traverse in 3D, then by becoming a paper-thin figure without any thickness, you can easily pass, right?
By doing so, Ma Yang reached the back of the cliff, which would have been otherwise unreachable, and acquired another Moon!
When the Moon was secured, joy virtually spilled from Ma Yang’s eyes.
"You can play like this?"
"Damn, this imagination... ssst!"
"First Player’s expertise in game design really does exceed my imagination..."
With each exclamation of amazement that fell from Ma Yang’s lips, he was finally realizing the most appropriate way to play this game.
Curiosity!
Players just need to maintain a healthy curiosity.
For the rest, First Player will paint your blanks with a color called fantasy!
You just think it up, the design is up to First Player! They’ll do their best to meet your ideas, no matter how fantastical, and provide plenty of surprises!
What is a surprise?
If in other games you can’t proceed because the key in hand doesn’t match, forcing players to find the right key, then the door blocking the way remains shut, pushing players into a tedious loop of searching for the key.
If such a scenario were put into "Odyssey," players could just jam any key, regardless of whether it fits or not, and smash it into the lock with a stone.
And "Odyssey" wouldn’t tell you that you’re wrong, instead, it would open another door and behind it would be a skill for violent dismantlement.
To hell with keys! From now on, any door within the game can be forcibly smashed open.
You come up with the ideas; let First Player handle the design!
That’s what surprise means.
In the journey that followed.
Ma Yang found that his long-lost curiosity and desire for exploration had all returned.
Driven by curiosity, this small realm, which seemed so straightforward at first glance, was filled with fun and novelties everywhere!
He could possess a majestic T-Rex, relying on its immense brute strength to forcibly break through solid rocks, charging and creating a path to the mountain peak.
He could also dive into a pipe, navigate through the twisted underground tunnels, and then emerge from another pipe leading directly to the mountain’s summit, achieving the same effect.
Of course.
Even if he took a shortcut through the pipe, First Player still crafted a series of gameplay elements underground to enrich the player’s experience.
The Chain Chomps that Mario possessed and used to smash rocks now had an advanced gameplay mechanic in the sewer pipes.
This time, the player’s task wasn’t simply to possess a Chain Chomp and use its inertia to fly backwards.
Instead, players needed to adjust the angle and control the possessed Chain Chomp to hit another Chain Chomp behind it.
Like playing billiards, make the struck Chain Chomp smash open the button to open doors that were previously beyond the player’s reach.
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