I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 514 - 169: Are you sure this is a game for kids? How come I, an adult, am having so much fun playing it?_5

Chapter 514: Chapter 169: Are you sure this is a game for kids? How come I, an adult, am having so much fun playing it?_5

What surprised Ma Yang even more was this.

They actually took the perspective issue into account for this game!

Although it’s a third-person perspective, the player’s view is somewhat limited due to Mario’s height.

Naturally, this prevents observing more of the surroundings.

For Mario in his original form, a wall next to him may just be a wall.

However, after transforming into a frog and the field of view zooming out, he realizes there’s a platform to land on above the wall, hiding a pile of Gold Coins.

This is quite interesting.

It’s a hidden differential in information.

It allows players to collect information that they couldn’t in their original form, even if they just stand still and do nothing.

There’s a clear sense of advancement.

With a few leaps as a frog, he easily reached the top of the castle tower.

Along the way, they encounter residents of Hat Country living at the top of the tower. From their brief conversations, it’s learned that Cool Tyrant’s minions are on the huge platform at the top of the castle and have severed the electrical cables connecting Hat Country with the outside world.

Now the entire Hat Country is in a blackout, and the little ghosts are suffering greatly.

And when Ma Yang controlled Mario to the top platform,

he saw an airship floating overhead.

Four odd-looking rabbits, who claimed to be the ’Broodals’ and were helping Cool Tyrant prepare for a successful wedding, blocked the player’s way.

Soon, a chubby rabbit dressed in a green suit and a green gentleman’s hat leaped down from the airship.

Clearly, it was time for a boss fight.

At first, Ma Yang thought that "Odyssey" would be like countless other traditional games.

Giving the boss a health bar.

Then the player would dodge the boss’s attacks while waiting for opportunities to throw the hat, gradually whittling down the boss’s health line until victory was achieved.

But quickly, the top player, with his admirable imagination, impressed Ma Yang once again.

The boss had no health bar display; instead, it was presented by three hats the boss wore on his head.

Each time the player hit the boss, it wouldn’t directly harm the boss himself.

Instead, it would knock a layer of tall hat off his head.

The fallen hat would glide back and forth within the round combat area that was marked off, becoming an obstacle for the player.

After accumulating three hits, all of the boss’s hats were knocked off,

revealing the incongruous big bunny head.

At this point, the method of attack was no longer to throw hats.

Instead, it was to leap high! And then...

Stomp on his head!

"Bang!"

With Mario’s light jump and fierce stomp, the boss saw stars and fell to the ground, looking comically absurd, and the overall style was still full of cartoonish charm.

In the second phase, the boss would increase the number of hats on his head, stacking them up high.

And his method of attack would involve spinning wildly on the spot like a compass on the ground.

If Mario got swept by the hats, he would lose a red heart.

The player needed to quickly knock off the hats on his head, thereby reducing the area of his circular attacks.

The entire boss battle design, with its childhood innocence and novelty, provided Ma Yang, who had a stereotyped impression of attacking bosses and thought it was either ’using magic, a sword, or skills,’ with a fresh and fun experience for the first time.

After a few moves,

he quickly defeated the boss, who fled, and the electrical cable at the top of the castle was also released.

Perhaps leery of previous experiences,

Ma Yang habitually threw his hat toward the end of the cable.

It was just a subconscious action, as almost everything in the game so far involved throwing hats.

But the next moment,

the hat fixed itself onto the cable.

And under Ma Yang’s watchful eyes,

Mario astonishingly turned into an electric current and drilled into the cable!

With the controller vibrating continuously, he surged along the wire towards a distant city!

Until Mario’s figure grew more and more distant.

The game’s title LOGO finally emerged slowly at that moment.

"Super Mario: Odyssey" appeared in bright, colorful cartoon fonts, and in the center of the LOGO was a miniature version of the Water Blue Planet with the ocean and land intertwined.

The core red hat of the entire game circled around the planet, casting a vivid red comet-like trail.

It seemed to foretell a long journey ahead.

Sweeping orchestral music rose up in the background, adding a touch of epic grandeur.

Ma Yang’s gaze at the screen grew even wider, his face showing utter disbelief.

"What?"

No.

Was it my ignorance, or what?

Are kids these days playing games of this quality?

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